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  1. #21
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    The quest rating length is a terrible place to start. Length differs on play skill and group composition. I can solo all three towers of the wiz king at lvl on a divine caster in 15 minutes ... on elite. I believe the quest is rated long? Yet this quest at lvl can take a whole group an hour. I havent had any problem covering multiple TRs with huge amounts of content.

    Disagree

  2. #22
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    Ach I didn't realise this was a 3 year necro until the reference to "Low Road".
    What a waste of time

  3. #23
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    Quote Originally Posted by floating View Post
    The quest rating length is a terrible place to start. Length differs on play skill and group composition. I can solo all three towers of the wiz king at lvl on a divine caster in 15 minutes ... on elite. I believe the quest is rated long? Yet this quest at lvl can take a whole group an hour. I havent had any problem covering multiple TRs with huge amounts of content.

    Disagree
    The way to do it is to get 6 tr vets to run each quest to the best of their ability , time them on several runs and award a 1000xp per minute for the quest . If its particularly complex maybe 1200xp per minute . Very simple linear quests could be at about 800xp and raids at level maybe 1500xp per minute .
    Also make quests easier to get to . It shouldnt be a chore getting to quests , there are some great quests that dont get done because they are at the end of a mystical magical tour where you head north then south , then west a bit up a ramp to head south west then north again to the other end of the map , then back south , east a little bit and end up in an enclave 6 centremeters from where you started but finally at the quest entrance.

  4. #24

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    Quote Originally Posted by Paleus View Post
    Can you clarify why you highlighted Purge the Heretics or Miarra's as broken?
    I can clarify you are about 3 years late to the thread.

  5. #25
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    Quote Originally Posted by Missing_Minds View Post
    I can clarify you are about 3 years late to the thread.
    Although its intresting that it is still extremely relevant

  6. #26
    Community Member TempestAlphaOmega's Avatar
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    Default 3 Years?

    I (as some others didn't as well) didn't notice the lenght of time this has thread had been in the ground before becoming engrosed in the ideas and reasoning people were throwing around.

    I didn't see anything pre or post mortem that I thought was an overly compelling statement of how this should be addressed. I admit I started to skim a bit once I realized the thread had made use of a ressurection shrine.

    In any event XP is never going to be balance in everyone's view.

    Dungeon Scaling doesn't help. I can solo many of the adventures quicker and easier for full XP than I can in a group. In fact if I want more of a challange I look for a full PUG because of the increases that brings, both dungeon scaling and other factors.

    Player skill, equipment, toon build, and party mix all are factors that can be so varied (and rightfully so) that you can't make a one size fits all XP solution.

    Base XP as a basis also doesn't do it, as optionals greatly impact the XP vs Time decision that some people make when running an adventure.

    Some others have also brought up the annoyance facter, which is also an important thing to consider. Remember this can also vary based on other factors already mentioned above.

    In any event there will always be favorites for the people who worry about time vs reward. If you have your favorites, great have fun with them. If you are not worried about this factor then great enjoy the game.

  7. #27
    Community Member Jahmin's Avatar
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    Quote Originally Posted by donfilibuster View Post
    Think wizard king, at level you are supposed to be prepared against mummies, lich and a long run.
    To this end the quest have four shrines that can be reused on normal.
    But chances are you took the time to get undead beaters and bring a firewaller, so it's a piece of cake.
    Conversely, chains of flame has no easy button, people get lost on the way to the shrine, and gnolls and efreet are only weak to cold, cutting on the usefulness of the firewall.
    It is clearly intended, your firewall works well in one but not in the other.
    While I hate participating in dead threads, this is utter bull. The entire desert pre-dates Firewall so you can be sure that it did not factor in at all. It also pre-dates reuseable shrines so that is wrong too

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