We all know that some quests are run over and over, and others are run never (or once, for favor). The question is: Why?
The answer is blatantly simple, and follows the following "Golden Rule" :
- Players will always run the quest for their level which they can complete successfully, which grants the most exp for the time spent (or grants a good fixed-item reward, but I'm skipping those for the purpose of this thread.)
i.e.
- Quest A vs Quest B, both "Long" duration, Quest A=1200 base exp, Quest B=600 base exp. People will run A, ignore B.
Suggestion:
1. Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.
2. Fix the scaling between quest length. Short quests should be less exp than others, but not a lot less. It should be about a 10% grade from length to length. i.e. For the same level, Quest A worth 1000 exp with short duration, Quest B worth 1100 exp with medium duration, Quest C worth 1200 exp with long duration, and Quest D worth 1300 exp with very long duration.
Sample: Broken Level 6 Quests
Quest . . . . . . . . . . . . . . . Base Exp
Caged Trolls . . . . . . . . . . .. 820
Dead Predators . . . . . . . . . .. 650
Gladewatch Outpost Defense . . . .. 1630
Mirra's Sleepless Nights . . . . .. 760
Purge the Heretics . . . . . . . .. 650
Redwillow's Ruins . . . . . . . . . 2080
Ruined Halls . . . . . . . . . . .. 1360
Taming the Flames . . . . . . . . . 1660
The Bounty Hunter . . . . . . . . . 1300
The Forgotten Caverns . . . . . . . 1090
The Iron Mines: Freeing Achka . . . 520
The Iron Mines: Justice for Grust . 880
The Troglodytes' Get . . . . . . .. 1090
Valak's Mausoleum . . . . . . . . . 940