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  1. #1
    Community Member Zaodon's Avatar
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    Default Devs, please equalize all quest Exp

    We all know that some quests are run over and over, and others are run never (or once, for favor). The question is: Why?

    The answer is blatantly simple, and follows the following "Golden Rule" :

    - Players will always run the quest for their level which they can complete successfully, which grants the most exp for the time spent (or grants a good fixed-item reward, but I'm skipping those for the purpose of this thread.)

    i.e.
    - Quest A vs Quest B, both "Long" duration, Quest A=1200 base exp, Quest B=600 base exp. People will run A, ignore B.

    Suggestion:
    1. Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.

    2. Fix the scaling between quest length. Short quests should be less exp than others, but not a lot less. It should be about a 10% grade from length to length. i.e. For the same level, Quest A worth 1000 exp with short duration, Quest B worth 1100 exp with medium duration, Quest C worth 1200 exp with long duration, and Quest D worth 1300 exp with very long duration.

    Sample: Broken Level 6 Quests

    Quest . . . . . . . . . . . . . . . Base Exp
    Caged Trolls . . . . . . . . . . .. 820
    Dead Predators . . . . . . . . . .. 650
    Gladewatch Outpost Defense . . . .. 1630
    Mirra's Sleepless Nights . . . . .. 760
    Purge the Heretics . . . . . . . .. 650
    Redwillow's Ruins . . . . . . . . . 2080
    Ruined Halls . . . . . . . . . . .. 1360
    Taming the Flames . . . . . . . . . 1660
    The Bounty Hunter . . . . . . . . . 1300
    The Forgotten Caverns . . . . . . . 1090
    The Iron Mines: Freeing Achka . . . 520
    The Iron Mines: Justice for Grust . 880
    The Troglodytes' Get . . . . . . .. 1090
    Valak's Mausoleum . . . . . . . . . 940

  2. #2
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    oronisi's Avatar
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    Ah I wish...I just ran Wizking and Chains and looked at the xp....wizking for the first time on elite gave me almost 10k, while Chains took twice as long and gave 8k.

    And that's nothing compared to some others. The devs have the stats, seeing as they adjusted GH quests. I don't know why they don't use those stats to adjust everything across the board. For instance, what the heck is Proof is in the Poison doing? It has more mobs than StormCleave (over 200), gives less than half the xp, takes twice as long, is harder, and is rated a lvl 4 quest.
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  3. #3
    Community Member In_Like_Flynn's Avatar
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    Quote Originally Posted by Zaodon View Post
    Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.
    That way you can just run the easiest one over and over for good experience. You can't remove ease from the equation.
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  4. #4
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    Quote Originally Posted by Zaodon View Post
    Players will always run the quest for their level which they can complete successfully, which grants the most exp for the time spent (or grants a good fixed-item reward, but I'm skipping those for the purpose of this thread.)
    Generally, but some quests are very easy & fast & give good exp and no one runs them.
    Quote Originally Posted by Zaodon View Post
    1. Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.
    A good idea, but they'd have to fix the length descriptor first. Since they currently seem to have been picked on whim.
    Quote Originally Posted by oronisi View Post
    For instance, what the heck is Proof is in the Poison doing? It has more mobs than StormCleave (over 200), gives less than half the xp, takes twice as long, is harder, and is rated a lvl 4 quest.
    Hahahaha. So true.
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  5. #5
    Community Member Yuhjn's Avatar
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    We've been asking for balanced xp rewards since beta. Occasionally the devs adjust a couple quests but generally they leave them alone.

    While I agree that they need to balance the rewards, your suggestion will make things MUCH worse.

    A given quest of a given length (short medium etc) gives the same xp as any other quest of same level and legnth? That doesnt work at all.

    No two quests take the same amount of time regardless of what the "length" says. So this will just drive people even more toward the quests that gives the most xp per unit of time.

    Your suggestion doesnt solve anything at all.

    sorry /not signed.

  6. #6
    Community Member Mad_Bombardier's Avatar
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    I agree that every quest in the game needs an XP re-evaluation. That's not to say that everything needs to be changed. But, there are (at most) Medium length L2 harbor quests that give more XP than some of the above Long L6 quests. It's one of the major imbalances that we have seen since the beginning and has yet to be fixed.

  7. #7
    Community Member Invalid_86's Avatar
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    You left out the annoyance factor. There are a handful of quests that I would still avoid even if the doubled the xp on them. Just not worth the irritation.

  8. #8
    Community Member krud's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    I agree that every quest in the game needs an XP re-evaluation. That's not to say that everything needs to be changed. But, there are (at most) Medium length L2 harbor quests that give more XP than some of the above Long L6 quests. It's one of the major imbalances that we have seen since the beginning and has yet to be fixed.
    *cough* church and the cult *cough*.

    It also adds to the feeling that levels 6-10 are a boring grind. Levels 1-5 go much faster, and even the filler quests give decent xp. However, levels 6-10 are much slower if you don't stick to the high xp quests. All that changes when you hit the gianthold where every quest gives decent xp again.
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  9. #9

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    Quote Originally Posted by krud View Post
    *cough* church and the cult *cough*.
    Threnal East, part 3?
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  10. #10
    Community Member UriahHeep's Avatar
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    Quote Originally Posted by Borror0 View Post
    Threnal East, part 3?
    Exactly, that quest is 15 minutes long and if done two lvl's below like most are is fairly tough to complete and only worth about 800xp? Yet at lvl 1 I can run "the low road" in 2 minutes solo on elite and get 1,200xp? Something is rather off when it comes to xp rewards.

    I know a lot of this comes from the lvl 7-10 blues. If you do things right, you shouldn't have too much of an issue getting through those lvl's quickly enough. Oftentimes people want to do many of the good xp quests really early in their career.
    For instance, do what you can to get to lvl 6 without running: stormcleave, delera's, gwylan's, co6, etc... I've fallen into the trap of running these quests at low lvl's and then you get stuck because there isn't a whole lot of good xp quests until you can do Wiz King.

    Not going to hold my breath on any kind of xp reward correction.
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  11. #11
    The Hatchery Paleus's Avatar
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    Can you clarify why you highlighted Purge the Heretics or Miarra's as broken? They have low XP, but it also takes like a minute to complete when you know what you're doing. I burn them into the ground for quick XP. If you think it has too low xp, then you are mistaken, its easy and fast. However, if you think it has too high XP, I think they would lose appeal if the xp was lowered on them. However, that said I don't pug them because then yeah they are under-priced in XP for how long a pug can take to finish them.

    However, I do agree that overall some of the quests need to have their XP revamped. They certainly shouldn't be all made to have the same XP, even with the 'short' vs 'long' modifiers. But it is clear that some of them are incredibly underpriced in terms of XP per effort and rarely run as a result. It's just not clear to me that they would ever get revamped with the right XP amount on them. Also, I'm not going to advocate for a reduction in XP of quests that are farmed, because lets face it, xp grinding on TR's is painful enough that you need those fast farms.
    Last edited by Paleus; 02-16-2011 at 06:47 PM.

  12. #12
    Community Member Chai's Avatar
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    Quote Originally Posted by Zaodon View Post
    Suggestion:
    1. Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.
    /Disagree. There are way too many variables to dumb it all down based in level assigned. Many quests of the same level arent even the same difficulty.

    Quote Originally Posted by Zaodon View Post
    2. Fix the scaling between quest length. Short quests should be less exp than others, but not a lot less. It should be about a 10% grade from length to length. i.e. For the same level, Quest A worth 1000 exp with short duration, Quest B worth 1100 exp with medium duration, Quest C worth 1200 exp with long duration, and Quest D worth 1300 exp with very long duration.



    The only thing that changes here is which quests the TRs will be running for XP farming purposes. If you make the short quests I can bang out in a minute worth 95% of the XP of the quests that 15 minutes, its a no brainer. This will create more of a problem than it solves as far as people running content is concerned.

    Quote Originally Posted by Zaodon View Post
    [/U][/B]Quest . . . . . . . . . . . . . . . Base Exp
    Caged Trolls . . . . . . . . . . .. 820
    Dead Predators . . . . . . . . . .. 650
    Gladewatch Outpost Defense . . . .. 1630
    Mirra's Sleepless Nights . . . . .. 760
    Purge the Heretics . . . . . . . .. 650
    Redwillow's Ruins . . . . . . . . . 2080
    Ruined Halls . . . . . . . . . . .. 1360
    Taming the Flames . . . . . . . . . 1660
    The Bounty Hunter . . . . . . . . . 1300
    The Forgotten Caverns . . . . . . . 1090
    The Iron Mines: Freeing Achka . . . 520
    The Iron Mines: Justice for Grust . 880
    The Troglodytes' Get . . . . . . .. 1090
    Valak's Mausoleum . . . . . . . . . 940
    Doesnt look too broken to me. The quests I can plow in like a minute or two are the ones on SorrowDusk Island, which dont give a high Xp reward. Are you asking for those to be 95% of the same XP as Taming the Flames or Redwillow? If this goes into play, I know where I will be leveling through those lower mid levels, heh.
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  13. #13
    Community Member Brennie's Avatar
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    You guys know this suggestion is from April of 2008, right?

    Your resurrection skills are so good, you two oughta play Clerics

  14. #14
    Community Member Zectarash's Avatar
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    Looking it over, he either means that
    A) Red is not enough, and bold is too much, or

    B) Red is too quick, and normal is not enough for time taken.

    Judging from the argument, it's probably A.

    On another note, small changes could help. Difficulty (at-level) and the average time (not just shor medium long etc) should be taken into account.

    Another idea is to give an xp BONUS for being under-level by a lot (about 4 or so).
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  15. #15
    Community Member Zectarash's Avatar
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    Quote Originally Posted by Brennie View Post
    You guys know this suggestion is from April of 2008, right?

    Your resurrection skills are so good, you two oughta play Clerics
    Oh.

    I already am.
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  16. #16
    Community Member corpman's Avatar
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    Default becareful what you wish for

    I do not know if you were around when gianthold first came out,but if you were, you know how bad they can nerf the xp in quests. I really dont wanna see any more xp reductions going on in quests as after multiple TR's the xp is bad enough to come by.
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  17. #17
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    No. Getting into bad adventures is part of the fun and flavor of this game. Proof is in the poison and The Pit were the quests that made me fall in love with this game, it is a shame it gets so much easier on higher levels

  18. #18
    Community Member donfilibuster's Avatar
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    Quest are supposedly equalized for the at-level first-time toon that can't solo it, can't run through it nor have good gear to do it easy.

    If you can solo, zerg it and have an easy time you are supposed to be playing higher level quests.
    Sure you can go back and get a bunch of sp doing n/h/e since there's plenty of quests, but by no means they should give less xp once their initial challenge runs out.
    It is also not bad to have an easy time for reduced xp, just like u can go back and do a favor run.

    Think wizard king, at level you are supposed to be prepared against mummies, lich and a long run.
    To this end the quest have four shrines that can be reused on normal.
    But chances are you took the time to get undead beaters and bring a firewaller, so it's a piece of cake.
    Conversely, chains of flame has no easy button, people get lost on the way to the shrine, and gnolls and efreet are only weak to cold, cutting on the usefulness of the firewall.
    It is clearly intended, your firewall works well in one but not in the other.

    So what can close the gap? giving less xp on raiyum or more xp on chains?
    A lv 10 party struggling on raiyum gets good xp for the challenge while people that struggle with chains will do so at any level because it's no easy firewalling.
    Should one really up the reward? It has been done with taming the flames, where you can't firewall as well.
    Mazes don't count for difficulty both quests have it and aren't really complex, you just have to navigate it.

    If reward disparity is a real issue to you then shall begin cutting on the reward for doing the quest above level.
    And even then you will still do the quests that you are geared to, leaving those that don't.

    But i'm not signing or not signing, i'm just saying how it goes and everyone's idea is valid so no need to neg rep or rant about it.
    If you can build a good suggestion that the devs can dig all the better.

  19. #19
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Brennie View Post
    You guys know this suggestion is from April of 2008, right?
    Also, there are more factors that have come into play since 2008. Optional XP has been (rightfully) increased changing the dynamic. (Shadow Crypt, Chamber of Rayium, etc.)

    It would have been better to necro a more recent thread.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  20. #20
    Community Member Brennie's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Also, there are more factors that have come into play since 2008. Optional XP has been (rightfully) increased changing the dynamic. (Shadow Crypt, Chamber of Rayium, etc.)

    It would have been better to necro a more recent thread.
    This is what I am saying. There have been changes to the way XP works since this thread came out, as well as many new quests/questing areas. Many quests have actually had their XP tweaked.

    The numbers in the OP may not have any bearing on todays game.

    Please let this thread die.

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