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  1. #1
    Community Member Zaodon's Avatar
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    Default Devs, please equalize all quest Exp

    We all know that some quests are run over and over, and others are run never (or once, for favor). The question is: Why?

    The answer is blatantly simple, and follows the following "Golden Rule" :

    - Players will always run the quest for their level which they can complete successfully, which grants the most exp for the time spent (or grants a good fixed-item reward, but I'm skipping those for the purpose of this thread.)

    i.e.
    - Quest A vs Quest B, both "Long" duration, Quest A=1200 base exp, Quest B=600 base exp. People will run A, ignore B.

    Suggestion:
    1. Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.

    2. Fix the scaling between quest length. Short quests should be less exp than others, but not a lot less. It should be about a 10% grade from length to length. i.e. For the same level, Quest A worth 1000 exp with short duration, Quest B worth 1100 exp with medium duration, Quest C worth 1200 exp with long duration, and Quest D worth 1300 exp with very long duration.

    Sample: Broken Level 6 Quests

    Quest . . . . . . . . . . . . . . . Base Exp
    Caged Trolls . . . . . . . . . . .. 820
    Dead Predators . . . . . . . . . .. 650
    Gladewatch Outpost Defense . . . .. 1630
    Mirra's Sleepless Nights . . . . .. 760
    Purge the Heretics . . . . . . . .. 650
    Redwillow's Ruins . . . . . . . . . 2080
    Ruined Halls . . . . . . . . . . .. 1360
    Taming the Flames . . . . . . . . . 1660
    The Bounty Hunter . . . . . . . . . 1300
    The Forgotten Caverns . . . . . . . 1090
    The Iron Mines: Freeing Achka . . . 520
    The Iron Mines: Justice for Grust . 880
    The Troglodytes' Get . . . . . . .. 1090
    Valak's Mausoleum . . . . . . . . . 940

  2. #2
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    Ah I wish...I just ran Wizking and Chains and looked at the xp....wizking for the first time on elite gave me almost 10k, while Chains took twice as long and gave 8k.

    And that's nothing compared to some others. The devs have the stats, seeing as they adjusted GH quests. I don't know why they don't use those stats to adjust everything across the board. For instance, what the heck is Proof is in the Poison doing? It has more mobs than StormCleave (over 200), gives less than half the xp, takes twice as long, is harder, and is rated a lvl 4 quest.
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  3. #3
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    Quote Originally Posted by Zaodon View Post
    Players will always run the quest for their level which they can complete successfully, which grants the most exp for the time spent (or grants a good fixed-item reward, but I'm skipping those for the purpose of this thread.)
    Generally, but some quests are very easy & fast & give good exp and no one runs them.
    Quote Originally Posted by Zaodon View Post
    1. Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.
    A good idea, but they'd have to fix the length descriptor first. Since they currently seem to have been picked on whim.
    Quote Originally Posted by oronisi View Post
    For instance, what the heck is Proof is in the Poison doing? It has more mobs than StormCleave (over 200), gives less than half the xp, takes twice as long, is harder, and is rated a lvl 4 quest.
    Hahahaha. So true.
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  4. #4
    Community Member Yuhjn's Avatar
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    We've been asking for balanced xp rewards since beta. Occasionally the devs adjust a couple quests but generally they leave them alone.

    While I agree that they need to balance the rewards, your suggestion will make things MUCH worse.

    A given quest of a given length (short medium etc) gives the same xp as any other quest of same level and legnth? That doesnt work at all.

    No two quests take the same amount of time regardless of what the "length" says. So this will just drive people even more toward the quests that gives the most xp per unit of time.

    Your suggestion doesnt solve anything at all.

    sorry /not signed.

  5. #5
    Community Member Mad_Bombardier's Avatar
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    I agree that every quest in the game needs an XP re-evaluation. That's not to say that everything needs to be changed. But, there are (at most) Medium length L2 harbor quests that give more XP than some of the above Long L6 quests. It's one of the major imbalances that we have seen since the beginning and has yet to be fixed.

  6. #6
    Community Member Invalid_86's Avatar
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    You left out the annoyance factor. There are a handful of quests that I would still avoid even if the doubled the xp on them. Just not worth the irritation.

  7. #7
    Community Member krud's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    I agree that every quest in the game needs an XP re-evaluation. That's not to say that everything needs to be changed. But, there are (at most) Medium length L2 harbor quests that give more XP than some of the above Long L6 quests. It's one of the major imbalances that we have seen since the beginning and has yet to be fixed.
    *cough* church and the cult *cough*.

    It also adds to the feeling that levels 6-10 are a boring grind. Levels 1-5 go much faster, and even the filler quests give decent xp. However, levels 6-10 are much slower if you don't stick to the high xp quests. All that changes when you hit the gianthold where every quest gives decent xp again.
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  8. #8
    Community Member In_Like_Flynn's Avatar
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    Quote Originally Posted by Zaodon View Post
    Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.
    That way you can just run the easiest one over and over for good experience. You can't remove ease from the equation.
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  9. #9
    The Hatchery Paleus's Avatar
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    Can you clarify why you highlighted Purge the Heretics or Miarra's as broken? They have low XP, but it also takes like a minute to complete when you know what you're doing. I burn them into the ground for quick XP. If you think it has too low xp, then you are mistaken, its easy and fast. However, if you think it has too high XP, I think they would lose appeal if the xp was lowered on them. However, that said I don't pug them because then yeah they are under-priced in XP for how long a pug can take to finish them.

    However, I do agree that overall some of the quests need to have their XP revamped. They certainly shouldn't be all made to have the same XP, even with the 'short' vs 'long' modifiers. But it is clear that some of them are incredibly underpriced in terms of XP per effort and rarely run as a result. It's just not clear to me that they would ever get revamped with the right XP amount on them. Also, I'm not going to advocate for a reduction in XP of quests that are farmed, because lets face it, xp grinding on TR's is painful enough that you need those fast farms.
    Last edited by Paleus; 02-16-2011 at 06:47 PM.

  10. #10
    Community Member Brennie's Avatar
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    You guys know this suggestion is from April of 2008, right?

    Your resurrection skills are so good, you two oughta play Clerics

  11. #11
    Community Member Zectarash's Avatar
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    Quote Originally Posted by Brennie View Post
    You guys know this suggestion is from April of 2008, right?

    Your resurrection skills are so good, you two oughta play Clerics
    Oh.

    I already am.
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  12. #12
    Community Member corpman's Avatar
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    Default becareful what you wish for

    I do not know if you were around when gianthold first came out,but if you were, you know how bad they can nerf the xp in quests. I really dont wanna see any more xp reductions going on in quests as after multiple TR's the xp is bad enough to come by.
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  13. #13
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    No. Getting into bad adventures is part of the fun and flavor of this game. Proof is in the poison and The Pit were the quests that made me fall in love with this game, it is a shame it gets so much easier on higher levels

  14. #14
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Brennie View Post
    You guys know this suggestion is from April of 2008, right?
    Also, there are more factors that have come into play since 2008. Optional XP has been (rightfully) increased changing the dynamic. (Shadow Crypt, Chamber of Rayium, etc.)

    It would have been better to necro a more recent thread.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  15. #15
    Community Member Brennie's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Also, there are more factors that have come into play since 2008. Optional XP has been (rightfully) increased changing the dynamic. (Shadow Crypt, Chamber of Rayium, etc.)

    It would have been better to necro a more recent thread.
    This is what I am saying. There have been changes to the way XP works since this thread came out, as well as many new quests/questing areas. Many quests have actually had their XP tweaked.

    The numbers in the OP may not have any bearing on todays game.

    Please let this thread die.

  16. #16
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    The quest rating length is a terrible place to start. Length differs on play skill and group composition. I can solo all three towers of the wiz king at lvl on a divine caster in 15 minutes ... on elite. I believe the quest is rated long? Yet this quest at lvl can take a whole group an hour. I havent had any problem covering multiple TRs with huge amounts of content.

    Disagree

  17. #17

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    Quote Originally Posted by Paleus View Post
    Can you clarify why you highlighted Purge the Heretics or Miarra's as broken?
    I can clarify you are about 3 years late to the thread.

  18. #18
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    Quote Originally Posted by Missing_Minds View Post
    I can clarify you are about 3 years late to the thread.
    Although its intresting that it is still extremely relevant

  19. #19
    Community Member TempestAlphaOmega's Avatar
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    Default 3 Years?

    I (as some others didn't as well) didn't notice the lenght of time this has thread had been in the ground before becoming engrosed in the ideas and reasoning people were throwing around.

    I didn't see anything pre or post mortem that I thought was an overly compelling statement of how this should be addressed. I admit I started to skim a bit once I realized the thread had made use of a ressurection shrine.

    In any event XP is never going to be balance in everyone's view.

    Dungeon Scaling doesn't help. I can solo many of the adventures quicker and easier for full XP than I can in a group. In fact if I want more of a challange I look for a full PUG because of the increases that brings, both dungeon scaling and other factors.

    Player skill, equipment, toon build, and party mix all are factors that can be so varied (and rightfully so) that you can't make a one size fits all XP solution.

    Base XP as a basis also doesn't do it, as optionals greatly impact the XP vs Time decision that some people make when running an adventure.

    Some others have also brought up the annoyance facter, which is also an important thing to consider. Remember this can also vary based on other factors already mentioned above.

    In any event there will always be favorites for the people who worry about time vs reward. If you have your favorites, great have fun with them. If you are not worried about this factor then great enjoy the game.

  20. #20
    Community Member Chai's Avatar
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    Quote Originally Posted by Zaodon View Post
    Suggestion:
    1. Make every single quest of the same level, grant the same exp, based on quest length (short, medium, long, very long). There should never be two quests of the same level and length with different exp rewards.
    /Disagree. There are way too many variables to dumb it all down based in level assigned. Many quests of the same level arent even the same difficulty.

    Quote Originally Posted by Zaodon View Post
    2. Fix the scaling between quest length. Short quests should be less exp than others, but not a lot less. It should be about a 10% grade from length to length. i.e. For the same level, Quest A worth 1000 exp with short duration, Quest B worth 1100 exp with medium duration, Quest C worth 1200 exp with long duration, and Quest D worth 1300 exp with very long duration.



    The only thing that changes here is which quests the TRs will be running for XP farming purposes. If you make the short quests I can bang out in a minute worth 95% of the XP of the quests that 15 minutes, its a no brainer. This will create more of a problem than it solves as far as people running content is concerned.

    Quote Originally Posted by Zaodon View Post
    [/U][/B]Quest . . . . . . . . . . . . . . . Base Exp
    Caged Trolls . . . . . . . . . . .. 820
    Dead Predators . . . . . . . . . .. 650
    Gladewatch Outpost Defense . . . .. 1630
    Mirra's Sleepless Nights . . . . .. 760
    Purge the Heretics . . . . . . . .. 650
    Redwillow's Ruins . . . . . . . . . 2080
    Ruined Halls . . . . . . . . . . .. 1360
    Taming the Flames . . . . . . . . . 1660
    The Bounty Hunter . . . . . . . . . 1300
    The Forgotten Caverns . . . . . . . 1090
    The Iron Mines: Freeing Achka . . . 520
    The Iron Mines: Justice for Grust . 880
    The Troglodytes' Get . . . . . . .. 1090
    Valak's Mausoleum . . . . . . . . . 940
    Doesnt look too broken to me. The quests I can plow in like a minute or two are the ones on SorrowDusk Island, which dont give a high Xp reward. Are you asking for those to be 95% of the same XP as Taming the Flames or Redwillow? If this goes into play, I know where I will be leveling through those lower mid levels, heh.
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