Hey yall can any of ya give me any help on a batman build i dont care if its THF or TWF but would like WF or Halfling
Hey yall can any of ya give me any help on a batman build i dont care if its THF or TWF but would like WF or Halfling
hmm halfling with dragonmarks and guile could be a pretty fun build, id probably go 13 ftr 2 rogue 1 wiz on this take maximize with the wizzy bonus feat twf feats and ic with ftr feats and dragonmarks and toughness with regular feats. I havent done the work to see if viable but could be a fun idea maybe sigtrent can build ya something in his thread.
i know most batmans include pally but the ac gained isnt really worth it and with halfling luck your saves will be fine
Word. The saves bump from Divine Grace is what it's all about, and the dual-immunities from Pal3 are nice as well (not to mention the Saves Aura +1 and extra LoH can be very handy).
The original Batman was Pal 3/Rog 2-3 (usually 2 IIRC) and the rest into Fighter, keeping DD/Search/UMD maxed and OL half-ranked/maxed whenever possible.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
as a halfling though with maximized dragonmarks those will easily outdo any loh you get and halfling luck enhancments will equal the saves of a non halfling paly.
this was just an option instead of the traditional batman build the immunities arent there but can be overcome with items.
Batman builds (and any hybrid Ftr/Pal/Rog) are notoriously dependent on items. Finding items to spare for Fear/Disease Immunity can often be the make-or-break point for such builds (as is the case with Tanka).
With enough UMD, they won't need to use Dragonmarks. Tanka, for instance, has a fully buffed UMD of 42, enough to fire Heals with no failure.
Batman builds are also notoriously feat-dependent. Using three feats on Dragonmarks, plus AP for Extra Dragonmark Enhancements, can be another make-or-break point, often resulting in breaking rather than making.
It's a neat idea in theory, but the Batman was Human for a reason -- extra skill point every level, extra feat and HV (which is now a skill boost rather than a static boost, but still).
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Look in my bio, thats the best halfling batman build. 4 Pally to enable you to get Maximize. My saves are threw the roof, I have nice dps with deathnip and backstab (more when next mod comes). I also use khopesh occasionaly. High AC, Full heals.. Just too many good things to list.
Actually funny story behind that... I do have some, but I leave it to a real rogue... a Batman cannot do all the traps without being gimped in other areas. I am a firm believer that all you need is OL/UMD. No point in bothering in Search/DD. However, My cure serious crit for 200ish, full heal crits for 450. I can also use heal scrolls/raise dead with my 35 umd (still need to finish shroud set to bring it up to 38). Putting Wizard/Sorc/Bard on any tank is a waste IMO. If you want a good halfling tank/batman go 10/4/2 or even 10/3/3.
Valk
Some points:
1. The original batman was 2rog/2pal/6ftr created when the level cap was 10, and you could evade in heavy armor.
2. Mod4 basically destroyed the original batman: the intimidate tank with full rogue skills.
3. What you CAN make today is an evasion DPS melee with rogue skills --> a combat rogue, if you will.
4. There are at least a half dozen builds that are superior as a combat rogue, in my opinion: Rog1/Ranger15, Pal3/Rog13, Ftr4/Rog12, Rog1/Warchanter15, Pal2/Ranger2/Rog12, and Pal2/Ftr2/Rogue10. The best of these, again IMHO, is the Dwarven Round Mound (Rog1/Ranger15).
5. Were I to try and make one of these today, I would do the following:
- No more than 2 paladin. With Green Steel (neg-neg) essentially making you into a Warforged Paladin, there is no real from the third level of paladin.
- Minimum of 10 lvls of Ftr to get Fighter Toughness IV enhancement. HP was the original Batman's weakness, but high AC compensated. Now... you need the HP's.
- Go down the piercing line.
/gren
ya just want to start off by saying thx for all the help but i do like what dimz saiid most mainley cuz i hvae ran with his build is good but i realy realy need help on the builds stat thx
As unofficial batman historian....
Batman was a kind of "do it all" character that mixed Intimi-Tank and full rogue skills together. It died due to the decreasing effectiveness of AC in end game and the loss of the old human versatality enhancemnet (+5 to all skills all the time)
I made a "Batman Beyond" build that I think got purged. It replicated Batman using Drow and achieved the same or better marks. It is very hard to do with other races for various reasons. (mostly its hard to keep all the skills in the original to the same levels)
You can make some similar builds. All the Rogue/Paladin/Fighter variations are more or less related in at least a few features, either they mix rogue and tanking or they use evasion and high saves from paladin etc...
These days most such builds don't go for the full gammit of rogue skills and instead feature higher HP values. Or, they keep the rogue skills but don't go in for the whole tanking thing, and just focus on decent defenses for general survivability.
So you have two breeds....
Tanks with skills (especialy UMD)
Rogues with defense
In reguards to the OP...
A batman build would rarely use TWF or THF. It's always been a defensive and skill based character not a DPS machine and TWF/THF are all about DPS.
It is possible, but is getting difficult to make the do-it-all intimitank like the original batman was. Anything that attempts to do so is also highly gear dependent. A change in strategy can yield something similar, but the focus on intimidate and high AC doesn't work as well as it used to.
I made this batman variation of NeatoMan (my human 8rog/8ftr) on the planner. He would function like a batman, but without the max AC and max intimidate. He would still have a good AC and intimidate, but that would not be his bread and butter. Instead he would use various combat techniques to maximize sneak attacks and critical hits or minimize retaliation (trip, stunning blow, diplomacy, intimidate/cleave/diplomacy in some combination). Basically, a tanking rogue is what he is, with max ranks in all the core trap skills, umd, diplo, and near max intimidate. After drawing this up i'm wondering why i didn't do this in the first place? I think it was the plethora of batmans out there when i first made neatoman that made me avoid the traditional pal/ftr/rog mix. Now it looks more appealing.
Code:Character Plan by DDO Character Planner Version 2.80 DDO Character Planner Home Page Neatobatman Level 16 Lawful Good Human Male (6 Fighter \ 2 Paladin \ 8 Rogue) Hit Points: 213 Spell Points: 0 BAB: 14\14\19\24 Fortitude: 14 Reflex: 13 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 23 Dexterity 14 16 Constitution 12 14 Intelligence 14 14 Wisdom 10 10 Charisma 12 13 Tomes Used +1 Tome of Constitution used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 6 7 Bluff 1 1 Concentration 1 2 Diplomacy 5 20 Disable Device 6 21 Haggle 5 5 Heal 0 0 Hide 4 5 Intimidate 5 12 Jump 7 10 Listen 0 0 Move Silently 3 4 Open Lock 6 22 Perform n/a n/a Repair 2 2 Search 6 24 Spot 4 19 Swim 3 6 Tumble 3 4 Use Magic Device 5 23 Level 1 (Rogue) Feat: (Selected) Combat Expertise Feat: (Human Bonus) Skill Focus: Use Magic Device Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Skill Focus: Search Level 4 (Rogue) Level 5 (Rogue) Level 6 (Fighter) Feat: (Selected) Improved Trip Feat: (Fighter Bonus) Stunning Blow Level 7 (Rogue) Level 8 (Fighter) Feat: (Fighter Bonus) Resilience Level 9 (Fighter) Feat: (Selected) Improved Critical: Piercing Weapons Level 10 (Rogue) Level 11 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 12 (Rogue) Feat: (Selected) Toughness Level 13 (Fighter) Level 14 (Rogue) Level 15 (Fighter) Feat: (Selected) Cleave Feat: (Fighter Bonus) Power Attack Level 16 (Rogue) Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Strategy (Trip) II Enhancement: Human Adaptability Constitution II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Paladin Charisma I Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II plus 8 unused AP to play around with.
Last edited by krud; 04-13-2008 at 05:47 PM.
Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk
Minimize expectations and you'll never be disappointed
If you want versatility and can mine the items, I believe a current Batman is still feasible. I do worry about all the new enhancement as specialty class options going to help only higher level pure class characters. The biggest bonus of multiclass in DDO is getting a bunch of enhancements at half their power for 1/3 or less their total cost. Only toughness really breaks this mold. e.g., stunning blow II gives you +2 dc for 3 ap, whereas stunning blow IV gives you +4 for 10 ap. Lots of breadth with half the depth.
I think especially with the new shroud items to compensate for certain skills/attributes, that you can make a pretty versatile fighter type toon based on the original Batman mold. I would go:
Human or Drow: Drow for slightly better stats, some rogue bonuses, human for HV IV boosts, extra skill pts and an extra feat
Rogue 3: to keep UMD, Search, Disable, OL at maximum, plus evasion and 2d6 SA
Paly 3: to save on item slots for fear/disease immunity, plus an extra LoH, +1 save and +1 ac enhancements (at 3)
Fighter 10: toughness IV, ftr str 3, crit accuracy 3, 6 extra fighting feats
The biggest thing you can do to keep the rogue skills going is eat a +2 int tome at L1. Not necessarily easy to come by but it is the stat that makes a build difference at L1.
Versatility that you end up with: good (but not cabal elite) rogue skills (I have done rainbow elite floor falls disable on a 1), fighter haste boost 30%, umd'ing heal/rez, evasion, intimidation mid-40s, enough feats so you can turtle tank lower mobs or go full dps against bigger mobs, HV IV boost for +5 damage or ac or skills or attack. Only down 1 BAB due to class from a full melee class.
Another recent bonus is you can turn wisdom into a dump stat: 8, and use those points in Con given Force of Personality.
My toons current stats are: S28, D24, C20, I24, W10, Ch24. With an air x3: dex skills+6, hp+45 shroud item, I'm near 377 hp. Still very item dependent though.
Casual DDOaholic
Im A Real Big Fan Of My Batman (Although He Cant Do Traps) But Quite Often The Last Man Standing.
Sword and Board Halfling: Allegaince
11Ftr/3Pal/2Rog
Currently:
Breastplate of Vol/Delving Suit
Sorrel
Shroud Weapon 3rd Tier 3 Flavors (OozeII,DustII(Broken),AirII)(All +4 AC) or Serrulae
Seal of Earth/Ring of Balance/Intim +13/Diplo +15
Chattering Ring
Madstone Boots/Ash Boots
+6 Str Gloves/7 Finger
Greater False Life/Belt of Tounge
+5 Resistance Cloak/+6 Banner Cloak
Head of Good Fortune/Pouch of Jerky/Kardin's Eye/Battle Coin
+6 Con Necklace/3rd Tier Silver Flame Amulet
Minos Legens/Skull Fetish Mask
Shroud Goggles +25 Hps +5 Protection/Heavy Fort./+6 Cha Skill Goggles(Shroud)
Before- Self/Caster/Cleric Buffs:
Str: 29 Dex: 26 Con: 18 Int: 14 Wis: 11 Cha: 22
Hps: 346/371/366
Ac: 61 (CE)(Working On 63 Atm With +3 Tome/Delving Suit Combo)
UMD: 30/35/41
OL: 26/41
Intim: 26/39/45
Diplo: 24/39/45
Saves: 31/31/32
Improved Trip FTW!!!
*Forgive Me If I Left Anything Out If You Would Like More Information Jest Lemme Know*
Last edited by Inspire; 04-20-2008 at 10:17 AM.