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  1. #1
    Community Member Kyuushuu's Avatar
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    May 2006
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    Default Tempest Human Barbarion

    So got a bit bored and came up with this build.
    Its a human twf wielding kopeshes

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    
    Level 16 Neutral Good Human Male
    (2 Fighter \ 8 Barbarian \ 6 Ranger) 
    Hit Points: 332
    Spell Points: 30 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 10
    Will: 3
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    24
    Dexterity            14                    16
    Constitution         16                    19
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    12
    Bluff                -1                    -1
    Concentration         3                     4
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     8
    Hide                  2                     3
    Intimidate           -1                    -1
    Jump                  8                    25
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     8
    Swim                  8                    25
    Tumble                4                    12
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Favored Damage I
    
    Level 2 (Ranger)
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    Level 4 (Ranger)
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Dexterity I
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength I
    
    Level 9 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Willpower I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Barbarian Toughness I
    Enhancement: Human Adaptability Strength I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity II
    
    Level 10 (Barbarian)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    
    Level 11 (Barbarian)
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    
    Level 12 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Damage Reduction Boost II
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Willpower II
    Enhancement: Barbarian Toughness II
    
    Level 13 (Barbarian)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Human Adaptability Constitution II
    
    Level 14 (Barbarian)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Rage II
    
    Level 15 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Damage Reduction Boost III
    Enhancement: Barbarian Toughness III
    
    Level 16 (Barbarian)
    Enhancement: Barbarian Constitution II
    I want to hear what people think about it. I probably won`t end up playing this guy but it is a build I might think of. I wanted to do human instead of a dwarf with axes just because basically. I am a bit worried about the will saves for this build though. For casting spells I would be using a wisdom item. As well the swim and tumble are basically just for fun.

    What do people think, is this a viable build

    Thanks for your input

    Phaeron

  2. #2
    Community Member Tanka's Avatar
    Join Date
    Mar 2006
    Posts
    1,020

    Default

    Multiple Toughness feats on a Barb? Really? Seriously? That's a waste. Even if you only have 8 Barb, you're gonna have more than enough HP while raged.

    Unless you only have 1 Barb (and people who only have 1 Barb are kinda silly, IMO), Toughness is not a feat to take.

    If I were to build a Tempest Barb (and I probably wouldn't -- better to go full Barb for Crit Rage 2), it would be closer to this:

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (10 Barbarian \ 6 Ranger) 
    Hit Points: 268
    Spell Points: 25 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 12
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 22                   23
    Dexterity            16                 17                   18
    Constitution         16                 17                   21
    Intelligence          8                  8                    8
    Wisdom               10                 10                   10
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Strength used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               5                  8.5                  8.5
    Bluff                -1                 -1                   -1
    Concentration         3                  5                    5
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  0                  0                    0
    Hide                  3                  4                    4
    Intimidate           -1                 -1                   -1
    Jump                  7                 25                   25
    Listen                4                  9                    9
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  4                 19                   19
    Swim                  3                  6                    6
    Tumble                5                  8.5                  8.5
    Use Magic Device      1                  8.5                  8.5
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Human Bonus) Mobility
    Enhancement: Human Versatility I
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spring Attack
    
    Level 7 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Dexterity I
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    Enhancement: Human Versatility II
    
    Level 9 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Ranger Tempest I
    
    Level 10 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    Level 11 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Extend Rage II
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Rage II
    Enhancement: Human Improved Recovery III
    Enhancement: Barbarian Constitution II
    
    Level 13 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    Level 14 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Extend Rage III
    Enhancement: Human Adaptability Constitution II
    
    Level 15 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Power Rage III
    
    Level 16 (Barbarian)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Constitution III
    No real need for Oversized with fully buffed up Rages (spell/pot, Barb rage, Madstone clickie, Madstone effect, possibility of Scourge Choker effects). If they ever give us Superior TWF, then you'll need a +3 Dex tome by the time you want to take it.

    Decent UMD for self-buffs before battle. Not a lot, but some. Also some for equipping RR'd items.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

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