Last edited by Laith; 04-04-2008 at 12:05 PM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
It comes down to programmed graphics, WotC put in robes to the original PnP game, but still allowed you to fight in them without trouble, thus most players would use their imaginations to have the robes look like something they'd actually be able to fight in, in DDO the graphics are limited to what has been programmed so we see full-on scholars robes instead of a more unique combat oriented set of robes. Use your imagination until the graphics catch up.
No... I was just drooling over Kate, since someone posted about women running in Hi-heels. That was the absolute first thing to come to mind! You know kinda like when someone say.... "Whatever you do.... DON'T think of Pink Elephants!"
But back on track....
It makes more sense for Armor like Studded leather (which is soft supple Leather w/studs or rings on it) or Padded Armor To give you a max AC thru Dex than a Robe. Robes can drag, catch on a trap, bind your legs when tumbling, need to be belted in place which reduces torso/shoulder/arm mobility.
I'm willing to suspend my disbelief, just not my intelligence.
Minstral of Mayhem
Aces over Kings
Minstral of Mayhem
Aces over Kings
See here: http://www.freewebs.com/achilles01/Weapon-Master.jpg for an example of what robes should look like for combat oriented characters.
I understand that it's (sort of) stupid that the best thing you can wear if you're a high dex build is a robe but I don't think your real life experience applies. From a cosmetic standpoint I would like to not have to wear a dress but considering no human in real life could even approach the levels of dexterity 36 dex is supposed to represent I don't think you can really speak to how much a robe would encumber such a person.
Albel...saw your post AFTER I posted that. I replied to it right after. Nice pix.
Minstral of Mayhem
Aces over Kings
970 sp and counting
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It would be cool if We could Have "clothes" for all "non-combat" instances.......I mean, who would walk around a market or tavern in their armor when they know their not going to fight, right? Just have the game auto-switch when You enter a non-combat area......
Mmmmmmmmm.......Doughnuts! - Homer Simpson
Why an Auto switch? Just 'put your armor on' with a click of the hot bar...like changing armor ... Clothing selection Would be cool though! Poet shirts and dublets! Maybe a 'Captains' coat? For sitting around in the tavern when your there "healing" the dead when the recal to the tavern?
Minstral of Mayhem
Aces over Kings
Actually, leather armor was anything but "soft supple" material; don't think of a leather jacket, think of shoe leather, or better yet, combat boots or a tool belt (baseball glove?). Thick, hard leather that is almost rigid is what we're talking about here. Studs are also misused, in that they were not used to improve the armor's ability to stop an attack, but to hurt the other guy when he missed and cuts his arm open on the stud (sort of a small spike).
For that matter, the best armor around should be banded mail, as it provides the best combination of defense, light weight, and flexibility; Roman soldiers could touch their toes and do somersaults in full kit, and the arm plates are strong enough to stop 9mm bullets (don't ask me how I know this). Instead, banded mail is easily the worst armor in the game.
Padded armor is almost nonsensical when related to reality, unless you are talking about the layer of padding that was worn under other armor to keep the metal from flaying the skin off of your bones. At best, it will cushion a blow from a blunt weapon, but even then, not by much; think of a catcher's apron in baseball.
Two other notes:
1. The cutoff dex for armor to be useful is 24, and that's only with armor mastery; any higher than this, and your +7 armored bracers will give you a better AC than any "real" armor in the game. Some armor might still be useful while you are leveling up and can't use that high a level of bracers, but at end game, it's junk.
2. Shaolin monks wear robes at least as goofy as anything I've seen in this game, and I'm certainly not going to mess with them!
Is there anything realistic about me running around with an elemental burst weapon, spamming firewall, and casting a spell that restores me to full vitality when I was previously seconds away from death all the while battling ogres, giants, dragons, gnolls, undead and the like?
Actually, leather armor was anything but "soft supple" material; don't think of a leather jacket, think of shoe leather, or better yet, combat boots or a tool belt (baseball glove?). Thick, hard leather that is almost rigid is what we're talking about here. Studs are also misused, in that they were not used to improve the armor's ability to stop an attack, but to hurt the other guy when he missed and cuts his arm open on the stud (sort of a small spike).
umm.... not so much, I work with leather... as an armorer. There's many forms of Leather armor. But Studded..(even DnD describes it as...) is supple leather with studs on it. The studs are there to help stop the Blade. There is a Heavy leather used as armor. Most leather Breast plates are actually as hard as steel. They're hardened by an oil process. Not much into that as it's messy
Minstral of Mayhem
Aces over Kings
1. supple leather is nearly worthless against large weapons, i.e. other than knives, small clubs, etc.
2. studs are worthless for defense, as they will either not stop the blade (it will miss, glance off, etc), or, in the case of "supple" leather, hurt you themselves as they dig through the armor.
3. boiled leather is what was used as armor; the oil process you mentioned. other types of leather "armor" are used in industrial applications, or sports, and are intended to stop incidental harm from accidents; they are not strong enough to effectively counter intentional harm from someone trying to stick several feet of steel through your body.
4. the purpose of armor was only half defensive; the other half was offensive, i.e. sharp edges on arm- and leg-plates, spikes on elbows, feet and shoulders, etc. this was the function of "studs".
In matters of visual display, a degree of realism enhances the enjoyment of a game, especially when regarding elements not explicitly magical. Even if PCs are doing impossible things, it simply looks better if the setting and props have at least a foundation in places or objects the players recognize from the real world. That means that a person intent on using nimble reactions to protect herself is unlikely to wear a lengthy robe that could easily get tangled on foliage, furniture, or her own two legs.
The artists for D&D are aware of this, and illustrate the game books accordingly. Open your Player's Handbook or Dungeon Master's Guide and turn to illustrations of any of the non-spellcaster character classes who cannot wear even light armor. The most obvious two examples are the Monk and Duelist- both have class features that fail in any kind of armor.
The Duelist looks fine for a high dex warrior, but if you actually had a Duelist class in DDO, or simply wanted to emulate it with a finesse fighter, you couldn't. To get the clothes to look right you'd need padded, leather, or chainshirt armor, but that would kill your max dex bonus. So instead you walk about in a ritual bathrobe.
The D&D Monk ("Ember") would also be impossible to duplicate in DDO. The best you could do would actually be to wear no clothes at all, which is mechanically bad. Since DDO hasn't fully previewed monks yet, we can hold out hope they are fixing the issue, and causing existing robe items to look different when worn by an athletic-based character instead of a spellcaster.
Note that this problem is exacerbated by the enhancement system in DDO, which causes elf/halfling rogues/rangers to have dexerity +5 above what they'd have in D&D, making them exceed the dex bonus of padded armor that much quicker.
That is what the poor performers in the marketplace thought as well... and then demons ate them and blew up their tent!
Myself I hate the look of robes they just look.. well.. blah. In PnP D&D I never picture my character's in robes. Though they wield powerful magic they wear tunics and pants. Nice sturdy boots to walk in. Only if they are travelling up a hilly termain will they carry a staff which I like to call a walking stick. To solve this error for me on DDO I just have my casters all be pointy eared and take elven armor fludity. No fuss no muss and less people mistaking my manly male elf (said with a stright face) casters for women.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.