I'm considering remaking one of my PSU chars in DDO. The problem is, there's two routes she could go. In PSU, she's a Beast Fortefighter (super high melee damage (with all weapon types), massive HP, and good defense).
So, in DDO, I'm looking at either making her a Barbarian (for raw power) or a Fighter who's a weapons master (one of the things I enjoy about her in PSU is I carry every type of weapon she's able to use, using whichever is more useful to me at the time (or whichever one I just feel like using). To translate that into DDO, I'd want her able to use pretty much any weapon she finds without penalty.
I'm considering this build for Fighter (it's drow, partially cause I don't have 32-point unlocked yet, but I might wait and make her an Elf for longsword enhancements, plus she's supposed to be an albino):
I might make a change to the exact starting stats (I didn't realize the dex enhancement wouldn't give me the 17 dex needed for ITWF/GTWF), so it probably won't end up being *exactly* like that. Anyway, suggestions/opinions welcome.Code:Character Plan by DDO Character Planner Version 2.85 DDO Character Planner Home Page Level 16 Lawful Good Drow Female (16 Fighter) Hit Points: 180 Spell Points: 0 BAB: 16\16\21\26\26 Fortitude: 10 Reflex: 10 Will: 5 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 18 23 Dexterity 16 20 Constitution 10 10 Intelligence 10 10 Wisdom 10 10 Charisma 10 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 5 Bluff 0 0 Concentration 0 0 Diplomacy 0 0 Disable Device n/a n/a Haggle 0 0 Heal 0 0 Hide 3 5 Intimidate 4 19 Jump 8 25 Listen 0 2 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot 0 2 Swim 4 6 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Fighter) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Feat: (Selected) Two Weapon Fighting Enhancement: Fighter Haste Boost I Level 2 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Improved Drow Spell Resistence I Enhancement: Elven Enchantment Resistance I Enhancement: Fighter Strength I Level 3 (Fighter) Feat: (Selected) Weapon Focus: Bludgeoning Weapons Enhancement: Elven Dexterity I Enhancement: Fighter Armor Mastery I Enhancement: Fighter Strategy (Sunder) I Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Haste Boost II Enhancement: Fighter Strategy (Sunder) II Level 5 (Fighter) Enhancement: Elven Enchantment Resistance II Level 6 (Fighter) Feat: (Selected) Weapon Focus: Piercing Weapons Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Enhancement: Improved Drow Spell Resistence II Enhancement: Fighter Strength II Level 7 (Fighter) Enhancement: Fighter Haste Boost III Enhancement: Fighter Strategy (Sunder) III Level 8 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Fighter Armor Mastery II Level 9 (Fighter) Feat: (Selected) Weapon Specialization: Piercing Weapons Enhancement: Elven Dexterity II Level 10 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Haste Boost IV Level 11 (Fighter) Enhancement: Elven Enchantment Resistance III Level 12 (Fighter) Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons Enhancement: Fighter Extra Action Boost I Enhancement: Improved Drow Spell Resistence III Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons Enhancement: Fighter Strength III Level 15 (Fighter) Feat: (Selected) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Extra Action Boost II Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons Enhancement: Fighter Armor Mastery III
Oh, and I'm looking at Greater Weapon Spec (Piercing), Exotic Weap (Bastardsword), and Exotic Weap (Kopesh) for levels 18, 19, and 20 (though might move them to earlier levels if I actually make the character, possibly saving the (Piercing) feats for later on since they seem the least likely to see use).