Question for MrCow if he reads this....
What was your sample size of the Troglodyte sorcerers?
Question for MrCow if he reads this....
What was your sample size of the Troglodyte sorcerers?
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while possibly (maybe even likely) this is not gaurenteed. Unless said Monk dedicates to Wisdom (which with all the other stats they will want ie str dex con...) may not always be the case then it is entirely possible for a Rogue to have a higher Int than a Monk does a Wis. Example my freinds Rogue will definatly have a higher Int then my monk will have Wis. He stated with a 20 Int just to test it out and found he liked it. I only have a 15 Wis for my Monk as I needed other stats and went for a balanced route.
As for the DC enhancments... maybe not definate yet
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Have a question about the Eberron Setting?
Ask a Loremaster.
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Quivering Palm is also a 15th level ability and isn't exactly one of the top 10 insta-kills, 10+1/2 monk levels+wis mod. It's a neat ability, along the lines of 'oh cool, look what I have' but that's about it. It doesn't track with the DC of insta-kill spells when it's gained and doesn't actually gain on them until well into Epic levels, spell DCs CAN gain +2 per 10 levels(feats are required to do this, ability feats, which means giving up epic spell feats) while QP gains +5 per 10 after 20th. There is no way to improve it except levels and wis mod, that's it, while spell DCs get focus/greater focus/epic focus as well as item enhancements. Death Attack advances +5 per 10 levels after 20th as well has having a stacking Epic feat that allows another +6 DC per 10 levels. At current cap, QP would have a DC of 10+8+wis mod, which would be around +4 in PnP, giving a whopping 22 DC. Death Attack would be 10+10+int mod, which would be around +4 as well, giving a 24, while FoD would be 10+7+int mod, which would be around +6 giving a 23. Adjust upward by the same number for primary stat boosting items for each DC, maybe add another +1 or possibly a +2 to the FoD DC if the caster is Necro spec'd or a Specialist(which we don't even have in DDO). The Death Attack at our current DDO cap IS the most powerful of the insta-deaths in PnP. Makes sense it would be the same in DDO doesn't it? And that it would progress upward in power as we get into Epic levels just as it does in PnP, quickly outstripping any spell DC or QP.
Depending on how you look at it the sample size is 1 troglodyte sorcerer (I used the same one each time I was in The Shroud), 4 troglodyte sorcerers (I had to recall 3 times for more SP and let the instance reset), or 100 casts.Originally Posted by Aspenor
Server - Thelanis
Hmmm so what I am seeing from the "nerf this ability before it comes out" camp, is basically this should only be viable, sometimes against unaggroed casters? Hmmm maybe the name should be changed..... /end sarcasm
R.I.P. E.G.G. 3/4/08
1) I don't care about the age of the thread so don't bother.
2) Has this evert been established? Does from "stealth" mean sneaking and unseen, or just able to be sneak attacked, like being blind, bluffed, or aggroed on someone else?
Officer of SABBATMheet Jylian Callisto Rakio Kristoff