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So I finally figure out what to do on my UMD character who now has a +6 cha skills shroud item that has 300 sp on it for a character with no sp bar. Why take a 4th level of paly at the next level raise (mod 8?), so I can swap between casting virtue and using Paladin Divine Sacrifice. Mean devs reading my mind and wondering, "But will you take two levels of paladin for that?".
Nope... probably not.
Casual DDOaholic
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How are more people not excited about rogue way of the assassin 2?? Oh that's right, you all multiclassed, ROFL.
Guess i should start hoarding more invis clickies - watch your back stormreach.
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
I would like to make a comment on the Paladin Redemption Enhancement...
While I am all for giving Paladins some more love (since a BIG part of the class from PnP is missing in DDO), I think that this goes too far outside of the bounds of the source. As far as I am aware, there isn't a precident for paladins having the ability to raise someone from the dead. They don't even get Raise Dead, at their highest level. While I can get behind the idea of giving them this ability, it seems odd to not apply this to the Cleric class as well. What I suggest is to change the ability that this is based on from Lay On Hands to Turn Undead, and then make this enhancement line available to Clerics as well. After all, clerics should be able to specialize in this sort of thing at LEAST as well.
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Hi Tolero,
Excellent WDA, however, I havent seen anything that tells me of fixing things that are broken of Mod 6:
1.- Horns as Ingredients, will they be usefull in next mod?
2.- Collectable quests on the shroud
They are not working at all.
3.- Drop rates of Chipmunk Funk, Twigs and Pebbles, they should be revised, because they are very very rare.
4.- Drop rate of Khyber Dragonshards. For my Wizard is becoming almost impossible to get enough (10K) shards to use the Trap the soul spell.
Will there be some more 8 lvl spells for Wiz, Sorc and Clrs.
Will there be more recepies for Soul Gems.
Thanks a lot for your answers.
I REALLY LOVE THIS GAME. BEST ONE IN THE WORLD.
Pargos Ranger / Rogue / Figther
Kyrolyro Wizard
Someone pointed out that there a now so many rez clickie in the game etc...that Paladin redemtion series isn't all that great. Well that is nice but Redeption 3 is restored to full health...back into battle instantly no healing needed...a 500 hp barbarian back into action instantly. That is a powerfull ability...non interuptable mind you. I will take that over a one time/rest green steel clickie any day. Thanks the gods my Pali is going pure to 20 now.
Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4
Let me break it down for you. Fascination has in effect the slowest casting time of any spell in the game and its effects are less beneficial then spells such as hold monster mass, high level fireball, mass suggestion, etc. The advantage that it had previously was an auto success. At high level the spell effects that arcanes and bards have for that matter outweigh fascinate other then for occasional situation as a tactic, but at low levels the arcanes don't have the same caliber/spell points, etc so the usefulness of fascinate is greater. I would want fascinate to be a 75-80% success rate at low-mid levels otherwise its usefulness as a tactic at low levels begins to disappear. Either or dramatically speed up its casting time. Finally, I think fascinate is cool and good for the game.
Last edited by maddmatt70; 03-31-2008 at 02:54 PM.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
The coin lords were probably bribed, they are descended from pirates after all. Of course, even without bribes, likely Omaren is the only one that might care, or that might be phased, since she sees the Deneith as her own personal army.
As for the Twelve, they never cared about Stormreach to begin with.
Stormreach has abandoned +Sir, left him to rot in Shavarrath, and now Tolero is trying to do the same with Q!
Last edited by stockwizard5; 03-31-2008 at 02:59 PM.
at low level, it will continue to be one of the most broad-spectrum, biggest AoE, effective CCs at your disposal. with a save that easily rivals all other spells available to you.
to get that 70-95% success rate, odds are the bard would have to use some enhancements, skill boosts, or their low level buff spells (heroism, eagles splendor, etc).
at high level, it will continue to be nigh "un-saveable".
in both cases, it will still remain largely unused.
Last edited by Laith; 03-31-2008 at 03:10 PM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
Worried about intervening levels? Don't be. Let's assume that the bard in question has 14 charisma, and goes up to 16 around lv10, due to a basic +2 charisma item.
Level < 10 : d20 + lvl + 5 [so, d20 + 6 to 14, avg of 16.5 to 24.5]
Level >= 10: d20 + lvl + 6 [ d20 + 16 to 22, avg of 26.5 to 32.5]
Compare to wizard/sorc/cleric with maxed out casting stat at level 1 (18 typically): Shall do side by side comparison of what the Bard's got. Take note, the Bard is very low balling it(14 base charisma, and just +2 cha from an item), whereas the Caster is min/maxing(+6 item, +2 tome, +4 leveling, whole spiel).
Wiz Lv1: 10+4+1: 15 ---- d20 + 6, avg 16-17
Wiz Lv3: 10+5+2: 17 ---- d20 + 8, avg 18-19
Wiz Lv5: 10+6+3: 19 ---- d20 + 10, avg 20-21
Wiz Lv7: 10+7+4: 21 ---- d20 + 12, avg 22-23
Wiz Lv9: 10+8+5: 23 ---- d20 + 14, avg 24-25
Wiz Lv11:10+9+6: 25 ---- d20 + 17, avg 27-28
Wiz Lv13:10+10+7:27 ----d20 + 19, avg 29-30
Wiz Lv16: 10+11+8:29 ----d20 + 22, avg 32-33
Looks like that Bard, the entire way, generally keeps up the pace with that min/max Wizard. Let's toss in Perform Items for some of those levels!
Wiz Lv1: 10+4+1: 15 ---- Bard 1: d20 + 6, avg 16-17
Wiz Lv3: 10+5+2: 17 ---- Bard 3: d20 + 9, avg 19-20 [+1 Perform Item]
Wiz Lv5: 10+6+3: 19 ---- Bard 5: d20 + 11, avg 21-22
Wiz Lv7: 10+7+4: 21 ---- Bard 7: d20 + 15, avg 25-26[+3 Perform Item]
Wiz Lv9: 10+8+5: 23 ---- Bard 9: d20 + 17, avg 27-28
Wiz Lv11:10+9+6: 25 ---- Bard 11: d20 + 22, avg 32-33[+5 Perform Item]
Wiz Lv13:10+10+7:27 ---- Bard 13: d20 + 24, avg 34-35
Wiz Lv16: 10+11+8:29 ---- Bard 16: d20 + 29, avg 39-40[+7 Perform Item]
Huh. Suddenly, that matches that wizard on average at level 1. But the Fascinate DC increases faster than the Wizard's Spell DC, and by lv13 essentially nearly always has equal or better save DC on the fascinate. And it should still be noted, for it bears repeating. . .this isn't even close to a Min/Maxed bard.
"Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
Release your inner dwarf. Then get him some ale!
new Fascinate mechanics...
Ranks + Stat bonus + AP boost + Skill Boosts + Items + Spells + d20 = DC
Human level 4 bard I have
7 ranks + 5 stat + 0 AP + 2 HV + 3 item + 2 Heroism = (17-19) +d20 for the DC I will be getting at. Most of the time that will be close to 95% success anyway. Could also cast Eagles Splendor (Clickie etc) for another net of +1 IIRC. I could also choose to drop a few AP on Enhancing the skill, and may choose to now, where as before it was pointless.
As mentioned before, top end bards have no worries as it stands. The saves will be very very hard for any level appropriate mobs to resist with any success.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more