Page 2 of 16 FirstFirst 12345612 ... LastLast
Results 21 to 40 of 310
  1. #21
    Community Member Laith's Avatar
    Join Date
    Mar 2006
    Posts
    1,194

    Default

    Quote Originally Posted by San'tar View Post
    Just like nothing "happened" to +Sir?
    1 point for San'tar...

    later it will be discovered whether this point was the good kind, or the bad kind.

  2. #22
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Tolero View Post
    Nothing "happened" to him. No need to panic hehehe.
    That brings up the question of "what he did to himself?"
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  3. #23
    Founder Syrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    This is the best WDA in a long time, and proves you guys are really making an effort to balance rogues and paladins.

  4. #24
    Uber Completionist Lithic's Avatar
    Join Date
    Mar 2006
    Posts
    1,318

    Default

    Quote Originally Posted by Tolero View Post
    [*]NEW Players above the quest level limit for slayer, explorer, and rare encounter quests can now advance these quests to completion, but will be receive reduced XP (XP Gained = XP For Goal / (Levels Over Cap + 1)). Any other players present in the area who are not above the quest level limit will not have their quests advanced. No change has been made for groups of players who are all within the min-max level range for an area. The spammy text alerts warning players their quest is not advancing have been replaced with static informational alerts.
    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

    And about time!

    This just made my month.

    Edit: As for the new tribute item, it is essentially a stone of good luck, with +5% exp bonus, a static location and lower min level (stone is lvl 7, new item was lvl 5 in the video). Will there be an update for those who cherish their old stone's of good luck and had a hard time getting one (maybe providing +1 luck bonus to ac and damage as well as saves/skills), or will it be relegated to useless but super rare item?
    Last edited by Lithic; 03-31-2008 at 01:49 PM.
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  5. #25
    Community Member Dexxaan's Avatar
    Join Date
    Apr 2006
    Posts
    2,045

    Arrow Pally Love fest!

    Quote Originally Posted by artvan delet View Post
    Exalted Smite a nice addition, and there are rewards for high level paladins. Thanks. Along with BOG 4, these are two nice improvements.

    If we are stuck with the uses per rest smite mechanic, then I request we reduce or eliminate the smite cooldown.
    I`d prefer the cooldown kept and the uses per rest eliminated..... What say you Turbine?

    And Cowdenicus....u play a Cleric...what do you want...? Firewall and DancingBalls?
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  6. #26
    Community Member
    Join Date
    Feb 2006
    Posts
    3,599

    Default

    Quote Originally Posted by Coldin View Post
    You know, I see a good deal of paladin love, and a little rogue love. Just saying, why isn't there any enhancements to boost a rogue's crit range or modifier while sneak attacking, or at least something similar?
    Were rogues really hurting for damage? I sure know palys were and will prolly continue too.

    Smite enhancements will definitely get me to repec for more smites again to check out if they play as well as they look on paper..er pixel. Will hold any judgement for then.

  7. #27
    Founder Cowdenicus's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Dexxaan View Post
    I`d prefer the cooldown kept and the uses per rest eliminated..... What say you Turbine?

    And Cowdenicus....u play a Cleric...what do you want...? Firewall and DancingBalls?
    well firewall would mean that clerics have the fire domain..... oh wait, yeah we dont have domains in ddo.

    Yet another nerf in the long list of nerfs to clerics in DDO. Hey but Pallies can use turn undeads to cast a level 9 cleric spell now. WOOT.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  8. #28
    Community Member rpasell's Avatar
    Join Date
    Mar 2007
    Posts
    362

    Default

    Quote Originally Posted by Tolero View Post
    [*]NEW A new item honoring Gary Gygax, has been added to the Delera's end reward list. "Voice of the Master" grants +5% XP to dungeon completion, and "Good Luck +1" to skill checks and saves.
    Very nice!!
    “Logic is the anatomy of thought” Locke

    Tyaen - Cleric 20
    Ghallanda

  9. #29
    Founder Dariuss's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    liking the Pali's Rez enhancement alot
    |^^^^^^^^^^^^^^^^^| ||
    |.....ALE TRUCK......| ||'|";, ___.
    |_...._....._____===|=||_|__|..., ]
    "(@)'(@)"***|(@)(@)**''(@)
    _________________Thanks to Hunglo for the Ale Truck

  10. #30
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Cowdenicus View Post
    well firewall would mean that clerics have the fire domain..... oh wait, yeah we dont have domains in ddo.

    Yet another nerf in the long list of nerfs to clerics in DDO. Hey but Pallies can use turn undeads to cast a level 9 cleric spell now. WOOT.
    I thought they used their lay on hands, not turns....

  11. #31
    Community Member dameron's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Eladrin View Post
    That's the direct result of the thread that mentioned the overabundance of Ghost Touch shields.
    And "Sacred". In general it just has to go, or only drop on simple blunt weapons and maybe necklaces.

    I can think of a few mods that would be well worth it on shields (Elemental Guard, Weighted (!), Fearsome (!)) here's hoping those made it in.

  12. #32
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by llevenbaxx View Post
    Were rogues really hurting for damage?
    Yes, specifically if a rogue is not getting sneak attacks or by himself.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  13. #33
    Community Member Boulderun's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Tolero View Post
    Perhaps. But for people who didn't invest heavily in perform, those boost items may come in handy, or for people who like to reallocate a few skill points in other areas ^^
    Reallocate?
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  14. #34
    Community Member Laith's Avatar
    Join Date
    Mar 2006
    Posts
    1,194

    Default

    Quote Originally Posted by Cowdenicus View Post
    Yet another nerf in the long list of nerfs to clerics in DDO. Hey but Pallies can use turn undeads to cast a level 9 cleric spell now. WOOT.
    they can res what? 4-5 times a rest? (using up lay on hands each time, not a turn)
    so the difference is either they heal someone before they die, or they do it after. BFD.
    now that true res is a clicky, and res shrines are infinite use: who really cares?

    DDO Clerics have never been found wanting, for all the "nerfs" people may cry.
    Last edited by Laith; 03-31-2008 at 01:56 PM.

  15. #35
    Community Member GhostNull's Avatar
    Join Date
    Apr 2007
    Posts
    133

    Default

    While Exalted Smiting is a step in the right direction for more damage, it's still a one-shot deal with a cool-down. Paladins still need something for more "consistent" DPS, maybe in the form of a boost. Oh wait, Divine Might would do just that, however...

    Looking forward to Paladin Redemption though, gives Paladins a reason to go past level 11 now. Might also make high-level parties seek out a pure Paladin now.

  16. #36
    Founder Fahkrin's Avatar
    Join Date
    Feb 2006
    Posts
    149

    Default

    What about fixing the random occurrences of WF barbs experiencing fatigue after their rage ends? I've bug-reported it a bunch of times myself...
    ______________________________________________
    Fahkrin, lvl 19 human bard;
    Officer of IFS, Thelanis (née Tharashk)

  17. #37
    Community Member Serpent's Avatar
    Join Date
    May 2006
    Posts
    376

    Default give it up

    Quote Originally Posted by Cowdenicus View Post
    well firewall would mean that clerics have the fire domain..... oh wait, yeah we dont have domains in ddo.

    Yet another nerf in the long list of nerfs to clerics in DDO. Hey but Pallies can use turn undeads to cast a level 9 cleric spell now. WOOT.
    If you have trouble with your cleric than you need to pick a new class after all this time. I have a cleric he can dps and he can heal. Hit for between 50 and 60 on a non crit and his mcmw hits for over 135 every time, these are non crit numbers. His dps for spells are awesome too, comet fall for over 300, BB in the 350 range and searing light that hits for 200+. Only problem clerics have is not enough level 8 spells. I agree with you that they need to fix that, but beyond that just give it up already. You sound like you know less and less about clerics each time


    as far as the WDA

    The pally stuff is interesting but, it does seem too clicky dependent, hopefully they will come up with more stuff. The smiting action will be nice if it doesn't fail to register half the time and the ability to raise dead is neat but not really necessary with all the raise ability already in the game.

  18. #38
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Tolero View Post
    Perhaps. But for people who didn't invest heavily in perform, those boost items may come in handy, or for people who like to reallocate a few skill points in other areas ^^
    I actually think where this will have the biggest ramifications will be for low level bards where fascinate is most useful because arcanes are not as potent at those low levels. At the high levels gear, green steal items, etc. will be easier to attain, but fascinate will not be needed whether mass hold, mass suggestion, firewall, bb, fireball, are used, etc. The end result of all this is that there will be a lot less fascinates taking place in game which is actually a bad thing for ddo because fascinating is a truly unique aspect to the game. My advice to the devs is to add a few static items to low level quests which improve fascinating; thus reinforcing the advantages of fascinating. Like a +7 perform item min level 3 from ww for instance.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  19. #39
    Community Member Tallyn's Avatar
    Join Date
    Feb 2006
    Posts
    683

    Default

    Quote Originally Posted by Cowdenicus View Post
    well firewall would mean that clerics have the fire domain..... oh wait, yeah we dont have domains in ddo.

    Yet another nerf in the long list of nerfs to clerics in DDO. Hey but Pallies can use turn undeads to cast a level 9 cleric spell now. WOOT.
    Nerf? What nerf, because other classes get more powerful Clerics are nerfed? *confused*

    Anyways, singularly Clerics are the most powerful class in all of DDO and pen and paper D&D in my opinion.

  20. #40
    Community Member rpasell's Avatar
    Join Date
    Mar 2007
    Posts
    362

    Default

    Quote Originally Posted by Tallyn View Post

    Anyways, singularly Clerics are the most powerful class in all of DDO and pen and paper D&D in my opinion.
    Druids.
    “Logic is the anatomy of thought” Locke

    Tyaen - Cleric 20
    Ghallanda

Page 2 of 16 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload