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  1. #1
    Community Member Accelerando's Avatar
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    Default Devs; Where is the love for THF?

    Are there any plans or thoughts as to giving the two handed fighters some piercing weapons any time soon?
    Scythes could be piercing according to the SRD and could still use the same animation effects as other two handed weapons.
    Come to think of it a lance would also do the trick, heck I'd even take a spear and not complain that it looked silly flailing it
    around like it was a greatsword.

  2. #2
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Accelerando View Post
    Are there any plans or thoughts as to giving the two handed fighters some piercing weapons any time soon?
    Scythes could be piercing according to the SRD and could still use the same animation effects as other two handed weapons.
    Come to think of it a lance would also do the trick, heck I'd even take a spear and not complain that it looked silly flailing it
    around like it was a greatsword.
    making the skins for those weapons alone would cost a large amount of resources and not add anything new to the game. Also, lances are just idiotic to use on foot. Spears would all need a new attack chain animation, and scythes would be unbalanced, considering how a barbarian could use it.
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  3. #3
    Community Member KiwiJoe's Avatar
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    I think the avearage person could care less about weapon animations. Just look at daggers, short swords, rapiers. These are all 'stabbing' weapons but have always used the same animations as other 1hand melees.

    Just make a couple of basic spear skins and use the great sword animation - who cares. Give us a 2handed piecer asap
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  4. #4
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    Quote Originally Posted by KiwiJoe View Post
    I think the avearage person could care less about weapon animations. Just look at daggers, short swords, rapiers. These are all 'stabbing' weapons but have always used the same animations as other 1hand melees.

    Just make a couple of basic spear skins and use the great sword animation - who cares. Give us a 2handed piecer asap
    As a matter of personal preference(for faster attack speeds) make it a maul or greataxe animation.

  5. #5
    Community Member Accelerando's Avatar
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    Quote Originally Posted by nbhs275 View Post
    making the skins for those weapons alone would cost a large amount of resources and not add anything new to the game. Also, lances are just idiotic to use on foot. Spears would all need a new attack chain animation, and scythes would be unbalanced, considering how a barbarian could use it.
    Nope... those skins would take very little time to make. Sorry. Also they would add the ability for THF characters to not have to switch
    to X and board or TWF when they wanted to use effects that are only available on piercing weapons, such as puncturing.
    Spears would not NEED a new attack animation, but it would be nice. Would you really complainif they didn't get one?? Perhaps you would you
    seem to enjoy being contrary for no reason. As for scythes they are a standard martial weapon in the d20... I'm sorry if the system is
    unbalanced... but then again it was never meant to be.

  6. #6
    Community Member Snoggy's Avatar
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    Quote Originally Posted by nbhs275 View Post
    making the skins for those weapons alone would cost a large amount of resources and not add anything new to the game.
    Uh ... it would add a whole new weapon set ... 2handed piercing. Which currently doesn't exist.

    Spears would all need a new attack chain animation
    Which they just did for Mod 7 ... and monks! Go go dev team! They can do it!

  7. #7
    Community Member Accelerando's Avatar
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    Quote Originally Posted by Snoggy View Post
    Uh ... it would add a whole new weapon set ... 2handed piercing. Which currently doesn't exist.



    Which they just did for Mod 7 ... and monks! Go go dev team! They can do it!
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  8. #8
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    I would like to see spears and pole arms weapons included in the weapon list sometime soon enough. Maybe even create a set the spear attack for charging minotaurs...

  9. #9
    Founder Cowdenicus's Avatar
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    What do they call a 2 handed pick?
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  10. #10
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Accelerando View Post
    Booya!
    Yea, but it also has taken probably a year for them to piece together the entire animation scheme. Its not cheap work, and it takes time. Although it does seem they are adding to the development team.

    I would love to have spears and such, but it would just look stupid flailing a spear around.

    Yea, anyone who thinks a man on foot using a lance makes sense, has never used a lance.

    Scythes would be cool, but they are slashing weapons. DDO doesnt allow for the duel damage types, and would just go with the dominant type. Example: Morningstars. Adding a 2d4 20/x4 weapon would basically make greataxes subpar. Its balanced in pnp by the fact it has lower base damage and that natural 20s arent going to come up all that often. But in DDO where a barb would crit 17-20 with it, and the bloated damage bonuses, it would be overpowered. 2d4+5 weapon+16PA +30str=236-260 with just a +5 scythe.

    There was a War pick i believe that was a 2handed exotic pick that was x4 crit. Requiring the feat would make it a little more balanced, along with not needing an entirely new animation for it.

    And anyways, accelerando, from a mathmatical standpoint, you wouldnt want piercing on a 2hander anyways, as none have a wide crit range, which is what makes the mod useful. <except of course the falcion, which is slashing...makes a good weakening/enfeebling weapon tho>
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  11. #11
    Community Member Snoggy's Avatar
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    Quote Originally Posted by nbhs275 View Post
    I would love to have spears and such, but it would just look stupid flailing a spear around.
    It might indeed look stupid. But I'd rather have stupid looking animations which could be changed at a later date and thus have more weapon options than have nothing like we have now. I like spears. So I'd put up with some silly animations just to do a 2 handed spear focused build.

    Heck, I'd be happy if they used the Quarterstaff Animations. Because right now, practically no one uses Q-staves so the animations kind of get lost in the shuffle.

    Yea, anyone who thinks a man on foot using a lance makes sense, has never used a lance.
    I agree. A 2 handed piercing weapon would have to be a polearm like a spear or a pike or something along those lines. Or a scythe (though I still think slash when I think scythe). Lances need to be saved for mounted combat. I remember having a lance in Everquest, which did have 2handed piercing, and it was just weird.

    And anyways, accelerando, from a mathmatical standpoint, you wouldnt want piercing on a 2hander anyways, as none have a wide crit range, which is what makes the mod useful. <except of course the falcion, which is slashing...makes a good weakening/enfeebling weapon tho>
    Yeah, but from an RP standpoint, some of us want to scream "THIS ... IS ... SPARTA!" and kick a kobold down a pit while drawing a spear.


  12. #12
    Community Member Accelerando's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Yea, but it also has taken probably a year for them to piece together the entire animation scheme. Its not cheap work, and it takes time. Although it does seem they are adding to the development team.

    I would love to have spears and such, but it would just look stupid flailing a spear around.

    Yea, anyone who thinks a man on foot using a lance makes sense, has never used a lance.

    Scythes would be cool, but they are slashing weapons. DDO doesnt allow for the duel damage types, and would just go with the dominant type. Example: Morningstars. Adding a 2d4 20/x4 weapon would basically make greataxes subpar. Its balanced in pnp by the fact it has lower base damage and that natural 20s arent going to come up all that often. But in DDO where a barb would crit 17-20 with it, and the bloated damage bonuses, it would be overpowered. 2d4+5 weapon+16PA +30str=236-260 with just a +5 scythe.

    There was a War pick i believe that was a 2handed exotic pick that was x4 crit. Requiring the feat would make it a little more balanced, along with not needing an entirely new animation for it.

    And anyways, accelerando, from a mathmatical standpoint, you wouldnt want piercing on a 2hander anyways, as none have a wide crit range, which is what makes the mod useful. <except of course the falcion, which is slashing...makes a good weakening/enfeebling weapon tho>
    Well I wouldn't mind a puncturing two hander would you?

    As for barbs and balance they are already way way out DPS'd by many other builds so how would giving them a little more love in the form of
    scythes be unbalancing? The same could be said for heavy picks... remove them from the game NOW barb's do too much damage with dual
    deathnips. lol

    About the lance I was under the impression that the lance in DnD was more like a halberd and less like what you see in jousting. Then again
    I have never played pen and paper only read the books so I could just be mistaken.
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  13. 03-30-2008, 04:37 PM

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  14. #13
    Community Member KillingGameshow's Avatar
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    I'm not the stats guru that many of you are, so i'll leave you argue whether adding such things would be "fair". But, as a software producer at another video game company, I can tell you that it would take only a handful of people a couple of weeks to create the spear, and the new animations for it. It is not a long or difficult process, especially since turbine has already created a lot of very fine models and textures. The player models are already rigged, and the animation team by now should be great at cranking out new animations for them.

  15. #14
    Community Member Cjarr's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Also, lances are just idiotic to use on foot.
    So a footman's lance (which used to exist in PnP, not sure if they do in newer rules) would be idiotic to use on foot???
    I bet longbows would be moronic being used on a horse too.....

    Fact is, the footman's lance did exist and was a useful first strike weapon. Wouldn't really work great as a fulltime melee weapon, but there are a few weapons not meant to be main melee weapons, but still are used as such...

  16. #15
    Community Member Accelerando's Avatar
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    I apologize if you are forced to play with people so poor at building characters that they cannot conceive of a way to create a character that can
    out DPS a straight barb. [eaten by cube] Please do not insult me
    in the midst of a civil discussion about THF.

    What?

    Actually a halberd is an axehead mounted behind a spear point, and a lance is a spear point. The two are pretty similar as far as
    polearms go. You are under the mistaken impression that a lance is what is used at the Ren. Fair. This is a jousting lance and is a
    sport weapon of little relation to the martial weapon that is the lance. A true lance can be used to slash and cut as well as to pierce,
    it is not just for poking people off of horses and shouting huzzah.
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  17. 03-31-2008, 06:27 AM

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  18. #16
    Community Member Emili's Avatar
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    The bearded devils in Mod use a glaive... which in dnd is a slashing weapon. Fact is though many weapons in DnD are somewhat wrong with thier damage types... They did get the Halberd correct as being an axe/spear/hook all in one, and they did get some like the clawed hammer correct in PnP. Sword though in true use were always both slashing and puncturing and to top it off even bludgeoning via hilt used as a pummel... as that's really how they were used by the skilled swordsmen in combat.

    Ok, back on topic... the spear while being a weapon designed to jab with from a distance shows it's best performance in a charge or set to recieve a charge (the pike being an oversized spear even moreso for the latter). All these bladed weapons all came as some form of extention of the knife thus derive thier main aspects from them.
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  19. #17
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    What do they call a 2 handed pick?
    The only thing is the Dire Pick. Except it's like a Bastard Sword or Dwarven Axe. 2H for non-proficient, 1H with exotic proficiency. I'd still swing it 2H, though. Heck, I'd swing a Heavy Pick 2H if DDO let me.

  20. #18
    Community Member Turial's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    The only thing is the Dire Pick. Except it's like a Bastard Sword or Dwarven Axe. 2H for non-proficient, 1H with exotic proficiency. I'd still swing it 2H, though. Heck, I'd swing a Heavy Pick 2H if DDO let me.
    Alot of people would swing the BS two handed if they could too.
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  23. #19
    Community Member nbhs275's Avatar
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    also, the rogue levels arent going to bring your overall DPS above that of a barbarian, because even with improved feint, if you do any more damage then the barbarian, you will have aggro and lose any bonus SA gave you. And even with a FLAT bonus of SA, say from a blinded enemy, your 3-4d6+10ish isnt going to overcome the fact the barbarian is critting twice as often as you are.

    Lances and spears are similiar, but how they where used is completely different, such as it is among many spears depending on style. Lances are longer shafts, which are heavily weighted in the back to make holding it horizontally comfortable. This also makes the lance unweildy to swing, making its point the main focus. A spear(longspear in this instance) was usually about 10 feet long, slender, and balanced to not be overly heavy at the tip. This made it good for a jabbing attack at enemies farther then arm length away. However, it became unwieldly at close range and was often abandoned for a sidearm such as a shortsword.

    There is also what is in DnD terms refered to as a short spear. An example of one these would be a pilum, which consisted of a 3-4 foot long wooden shaft with about a foot long iron point. These spears could be used in medium to close combat and also where manytimes thrown. They where predomantly used with a heavy shield.

    Polearms, although similiar to Spears, are a completly different beast. Spears where used in a back-and-forth motion of jabbing thrust, where the halaberd was a slashing motion, although the pointed top could be used to make thrusting attacks.


    As far as this translated into DnD, polearms are different from other two handed weapons for many reasons. They have first the benefit of reach, being able to attack a target not directly adjacent. But, they also had the drawback that because the business end of the weapon was so far away from the wielder, they couldnt use the weapon to attack adjacent enemies. Hes an example, go out into your back yard with a 12 foot pole. Hold it towards one end, and swing it into a wall(or tree, or stop sign, or homeless man) and you will be able to feet the force delivered. Now move 5 feet closer to what you where swinging at, and hit again. Your blow will still land, but with half the force. This can be explained by Torque. Which is force over distance in a rotational system. If you swing that pole with a force of even 20 pounds, over the ten feet of pole, that would be 200 foot pounds of striking force, where bringing it in closer would cut that in half.

    That is basically the concept of the +/- of reach weapons. But on DDO, where weapon length plays little/no part they wouldnt make much sense. They are much like the light hammer in DDO, numerically weaker then other weapons, but without the special bonuses that made them useful tools in PnP.
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    Founder LeLoric's Avatar
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    I love when people make assumptions based on forum join date. He has been around since head start and I am a founder. Theres a funny saying about the word assume ill see if i can remember it.
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