Page 1 of 2 12 LastLast
Results 1 to 20 of 30
  1. #1
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default Human Versatility - A Spellcaster's Perspective

    Firstly, before I begin, I will put forth that my current main character is a human caster. So, take that for what you will, however, I feel that Human Versatility could/should be expanded a bit in its functionality.

    It just seems like the human versatility boost is designed around melee-type characters. AC, Saves, To-Hit....all useful for a melee. However, what about human casters? Could not human versatility be made more...utilitarian??

    The essential proposal is to add one or both of these options to the human versatility enhancement:
    1. Spell Penetration Levels - e.g. HV1 - gain +1 to spell penetration rolls for duration; HV2 - gain +2 to spell penetration rolls for duration, etc.
    2. Spell DC's - e.g. HV1 - gain +1 to spell DC's for duration; HV2 - gain +2 to spell DC's for duration; etc.\

    Yeah, I know, people are gonna say "the devs could be working on more important things" or "revert HV to a static bonus" or tons of things of that nature. That's fine if you want to, but the importance is a non-issue for me and boosting HV is here to stay, I believe.

    It's just an idea, so, discuss.
    Last edited by Aspenor; 03-28-2008 at 09:48 AM. Reason: spelling

  2. #2
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Sounds like a decent addition to help diversify the caster pool from drow and forged.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  3. #3

    Default

    It seems to me that spell DC boost would be too powerful, but I like the idea of a spell penetration boost.

    Other things that might be useful to spellcasters: DR, concealment, sprint boost, a "quicken" like boost (or some other "your spells are harder/impossible to interrupt" kind of boost), a casting speed boost, a cooldown-reduction boost, spell damage increase (relatively small: say +3/6/9/12 which stacks with other enhancements).
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  4. #4
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by MysticTheurge View Post
    It seems to me that spell DC boost would be too powerful, but I like the idea of a spell penetration boost.

    Other things that might be useful to spellcasters: DR, concealment, sprint boost, a "quicken" like boost (or some other "your spells are harder/impossible to interrupt" kind of boost), a casting speed boost, a cooldown-reduction boost, spell damage increase (relatively small: say +3/6/9/12 which stacks with other enhancements).
    Keep in mind, MT, that HV is a timed boost with a cooldown (which happens to be 10 seconds or so longer than the boost itself).

    Are *temporary* spell DC bonuses too powerful?

  5. #5
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    What are you doing with a human spellcaster?! Didn't you reroll him as a drow yet?!

    seriously, not a bad idea at all. My first thoughts were, like MT, that it would be a bit too powerful. His list seems like a good compromise.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  6. #6
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by krud View Post
    What are you doing with a human spellcaster?! Didn't you reroll him as a drow yet?!

    seriously, not a bad idea at all. My first thoughts were, like MT, that it would be a bit too powerful. His list seems like a good compromise.
    Human > Drow

  7. #7
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    Quote Originally Posted by Aspenor View Post
    Keep in mind, MT, that HV is a timed boost with a cooldown (which happens to be 10 seconds or so longer than the boost itself).

    Are *temporary* spell DC bonuses too powerful?
    5 spells at a +4 DC per shrine. Probably not much difference for run of the mill mobs, but you could save them for only mini bosses. It would be a big boost against them.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  8. #8
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by krud View Post
    5 spells at a +4 DC per shrine. Probably not much difference for run of the mill mobs, but you could save them for only mini bosses. It would be a big boost against them.
    Well I was thinking more along the lines of 20 seconds of spellcasting at maximum +4 DC (assuming you maxxed out HV), not per spell.

    A human sorc could get off quite a few spells in those 20 seconds, I guess, depending on which quest they are in.

  9. #9
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Raising spell DC is a bit much I think. Raising Spell Penetration is more acceptable, but I still think a little much. I think to really highlight this whole 'human versatility' thing, maybe Humans should get a sort of Practiced Spellcaster ability in Enhancement form. It'd make them superior multi-class casters, and I think that more accurately reproduces the Human jack-of-all-trades affinity.

    Really, the whole 'boost' thing is nonsense. Humans aren't known for being better at some things in short spurts...they're just good jack-of-all-trades types. I'm not a 'boost' fan, and I don't think it really fits in with Human design goals, and I think making them the superior caster race (for small bursts) isn't consistent with Human lore either.
    Last edited by rimble; 03-28-2008 at 10:15 AM.

  10. #10
    Community Member KoboldKiller's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    As my main is a Human Wizzy I would agree with Asp. I also don't think it goes against lore as humans have been known in certain situations to overcome something seemingly insurmountable so a short burst of power would be acceptable.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  11. #11
    Community Member Draiden's Avatar
    Join Date
    Mar 2006
    Posts
    410

    Default

    Quote Originally Posted by Aspenor View Post
    Human > Drow
    QFT!!!! Thank GOD! Somebody else out there sees this... Asp, you rock.
    Proud Leader of Redemption

  12. #12
    Community Member Kaldais's Avatar
    Join Date
    Jan 2006
    Posts
    212

    Default

    Quote Originally Posted by Aspenor View Post
    Firstly, before I begin, I will put forth that my current main character is a human caster. So, take that for what you will, however, I feel that Human Versatility could/should be expanded a bit in its functionality.

    It just seems like the human versatility boost is designed around melee-type characters. AC, Saves, To-Hit....all useful for a melee. However, what about human casters? Could not human versatility be made more...utilitarian??

    The essential proposal is to add one or both of these options to the human versatility enhancement:
    1. Spell Penetration Levels - e.g. HV1 - gain +1 to spell penetration rolls for duration; HV2 - gain +2 to spell penetration rolls for duration, etc.
    2. Spell DC's - e.g. HV1 - gain +1 to spell DC's for duration; HV2 - gain +2 to spell DC's for duration; etc.\

    Yeah, I know, people are gonna say "the devs could be working on more important things" or "revert HV to a static bonus" or tons of things of that nature. That's fine if you want to, but the importance is a non-issue for me and boosting HV is here to stay, I believe.

    It's just an idea, so, discuss.
    I disagree, I can see where Dev gets the HV boost ideas, all HV boosts have an existing action boost for their respective class. To hit, to damage, to save, to skills etc. There is no action boosts for spell DC. Spell pen. maybe, but +4 is too powerful of a burst, cap it at +2.

  13. #13
    Community Member BillBob's Avatar
    Join Date
    May 2007
    Posts
    29

    Thumbs up

    I do like the idea but i'd say that it may scale something like: All 20 secs and This is a separate HV line for casters.

    Human Versatility Arcane: I (4pts), II (6pts)

    HVI - Arcane Aggression +1% Arcane Lore
    HVII - Arcane Aggression +2% Arcane Lore

    HVI - Arcane Utility 1 +1 spell penetration
    HVII - Arcane Utility 2 +2 spell penetration

    HVI - Arcane Focus +1 Abjuration, Illusion, Enchantment
    HVII - Arcane Focus +1 Necromancy, Transmutation, Evocation

    **They all stack with current bonuses

    I dunno, there are quite a few options that are available and placing them all under HV could get too powerful and/or too cumbersome. This alone could prove to be too powerful.

    I, personally, would love to see some more school specialization for casters. Maybe giving humans some enhancements that would make them more school focused provide a nice niche as compared to other casters. Right now with the additional feat humans already lend themselves well to being school specialists if they dump their extra feat into Spell Focus and Grtr Spell Focus.

  14. #14
    Uber Completionist Lithic's Avatar
    Join Date
    Mar 2006
    Posts
    1,318

    Default

    Its true that arcane humans have no reason to take this sucky enhancement (none of mine do), but it would be nice if HV counted as rogue skill boost 1/2/3/4, as well as paladin save boost 1/2/3/4 etc... for prereq purposes. The way things are going, most of the prestige-style enhancements are going to require thier class's boost as a prereq, and if I have to take a class boost, im not going to also take HV for the same boost (especially if they share a times/day as I have heard, though not confirmed).

    Humans seriously need some enhancement attention. the healing is kind of nice, but should be 1/2/3 progession (if not a 1/1/1), versitility is a joke for most (though my hagglebot uses it to further my wallet), and they cant even take both stat bonuses on the same stat. Give them a "slay everything within 200ft, no save 3xday" button and humans would STILL be sub-dwarf in enhancements.

    Ok now that my rant is over, how bout for casters you make HV into a 20second "quicken" boost? Make spells uninteruptable at stage HV3, and have each tier give a stacking +20% casting speed. At HV4, you would cast at 180% casting speed and could not be interrupted for 20seconds. Considering the +5 damage, saves, or AC boost, I think this would be about balanced for what melee's get.
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  15. #15
    Founder & Hero DagazUlf's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    If they want to keep HV on the cooldowns, I would like to see the existing options changed into packages based on melee, caster, ranged, healer, trapsmith, etc., instead of the current offering.

    Examples (very spur-of-the-moment here):

    Caster Package
    HV 1 - +1 Focus (all schools)
    HV 2 - +1 Spell Penetration
    HV 3 - +1 Spell DC
    HV 4 - +2 Spell Penetration

    Melee Package
    HV 1 - +1 AC
    HV 2 - +2 AC, +1 Damage
    HV 3 - +3 AC, +2 Damage, +05% Melee Alacrity
    HV 4 - +4 AC, +3 Damage, +10% Melee Alacrity

    Rogue Package
    HV 1 - +1 Skills
    HV 2 - +2 Skills, +1 Saves
    HV 3 - +3 Skills, +2 Saves
    HV 4 - +4 Skills, +3 Saves, Speed Boost

    I think you get the picture. The "packages" would need need some really cool names, though.

    Only similar packages stack, but you could take multiple packages if you wanted to spend the AP.
    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  16. #16
    Community Member honkuimushi's Avatar
    Join Date
    Apr 2006
    Posts
    943

    Default

    Quote Originally Posted by Lithic View Post
    Its true that arcane humans have no reason to take this sucky enhancement (none of mine do), but it would be nice if HV counted as rogue skill boost 1/2/3/4, as well as paladin save boost 1/2/3/4 etc... for prereq purposes. The way things are going, most of the prestige-style enhancements are going to require thier class's boost as a prereq, and if I have to take a class boost, im not going to also take HV for the same boost (especially if they share a times/day as I have heard, though not confirmed).

    Humans seriously need some enhancement attention. the healing is kind of nice, but should be 1/2/3 progession (if not a 1/1/1), versitility is a joke for most (though my hagglebot uses it to further my wallet), and they cant even take both stat bonuses on the same stat. Give them a "slay everything within 200ft, no save 3xday" button and humans would STILL be sub-dwarf in enhancements.

    Ok now that my rant is over, how bout for casters you make HV into a 20second "quicken" boost? Make spells uninteruptable at stage HV3, and have each tier give a stacking +20% casting speed. At HV4, you would cast at 180% casting speed and could not be interrupted for 20seconds. Considering the +5 damage, saves, or AC boost, I think this would be about balanced for what melee's get.

    When they changed HV to boost more than skills, it was changed so that it no longer used the same counter as the class skill boosts. My Ranger/ Rogue picked up Rogue Skill Boost II when he got his 6th Rogue level in order to pick up Way of the Mechanic. It wasn't so bad, it only cost 3 APs and now I have 5 +5 boosts and 5 +3 boosts. It's occasionally useful in trap heavy quests or when I need to UMD something. While I'm still not completely satisfied, the addition of the other boosts did entice me to pick it up on a few of my melee focused humans, especially sice they're all fairly deeply multiclassed. And the only class that looks like it will require a kill boost is Rogue. I haven't seen any of the other boosts listed as prereqs for PrEs either.


    The Improved Recovery is nice, but only really great on Barbarians. I agree, 6 APs for another 10% to get you to 30% is a bit steep.

    Human Adaptability should probably have it's costs reduced as well. +1 to a stat, even 2 stats, is less useful than +2 to 1 stat. The fact that you have to wait a lot longer, 'till levels 5 and 13 should be plenty to balance it. The fact that it costs the same as a +2 racial stat bonus is ridiculous. It should probably be a 2/2 or 1/2 enhancement, not 2/4. Especially because you have to reset your enhancements to change what stat you add it to.

    I agree, Humans need a lot of help with their enhancements. I was hoping to get Able Learner added, ideally as a Racial ability, but even getting just the feat would be a nice bonus.
    Last edited by honkuimushi; 03-30-2008 at 12:47 PM. Reason: spelling

  17. #17
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Aspenor View Post
    Firstly, before I begin, I will put forth that my current main character is a human caster. So, take that for what you will, however, I feel that Human Versatility could/should be expanded a bit in its functionality.

    It just seems like the human versatility boost is designed around melee-type characters. AC, Saves, To-Hit....all useful for a melee. However, what about human casters? Could not human versatility be made more...utilitarian??

    The essential proposal is to add one or both of these options to the human versatility enhancement:
    1. Spell Penetration Levels - e.g. HV1 - gain +1 to spell penetration rolls for duration; HV2 - gain +2 to spell penetration rolls for duration, etc.
    2. Spell DC's - e.g. HV1 - gain +1 to spell DC's for duration; HV2 - gain +2 to spell DC's for duration; etc.\

    Yeah, I know, people are gonna say "the devs could be working on more important things" or "revert HV to a static bonus" or tons of things of that nature. That's fine if you want to, but the importance is a non-issue for me and boosting HV is here to stay, I believe.

    It's just an idea, so, discuss.


    Sounds a little potent really... Maybe combine the two Spell pen at 1 and 3 and DC at 2 and 4

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  18. #18
    Stormreach Advisor
    Founder
    oronisi's Avatar
    Join Date
    Feb 2006
    Posts
    2,081

    Default

    I think humans need some enhancement options. I'm not going to complain and say that humans don't get good enhancements, they do. But they only get a few powerful enhancements. I think that humans should have some less powerful but diverse enhancements, like ones for casters, a redo of the old HV line for a constant skills boost, maybe broken up by stats, and maybe even an enhancement or two specifically geared towards multiclassing.

    So something like:

    Human Versatility: Necromancy Focus - +1 spell pen for spells from the necromancy school

    and

    Human Versatility: Intelligence Skills Focus - +1 to all intelligence-based skills (Disable Device, Search,...)
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

  19. #19
    Community Member Jarlaxel's Avatar
    Join Date
    Mar 2006
    Posts
    329

    Default

    Quote Originally Posted by Aspenor View Post
    Human > Drow
    agreed
    Morkai - lvl 16 human Sorcerer Enchantment*Fire*Illusion
    Razziel - lvl 14 TWF Str Slashing Elf Fighter/2 Rogue
    Its Blacklist *****

  20. #20
    Uber Completionist Lithic's Avatar
    Join Date
    Mar 2006
    Posts
    1,318

    Default

    Quote Originally Posted by Jarlaxel View Post
    agreed
    Kind of funny considering you are named after, and use the forum avatar of a drow
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload