Firstly, before I begin, I will put forth that my current main character is a human caster. So, take that for what you will, however, I feel that Human Versatility could/should be expanded a bit in its functionality.
It just seems like the human versatility boost is designed around melee-type characters. AC, Saves, To-Hit....all useful for a melee. However, what about human casters? Could not human versatility be made more...utilitarian??
The essential proposal is to add one or both of these options to the human versatility enhancement:
1. Spell Penetration Levels - e.g. HV1 - gain +1 to spell penetration rolls for duration; HV2 - gain +2 to spell penetration rolls for duration, etc.
2. Spell DC's - e.g. HV1 - gain +1 to spell DC's for duration; HV2 - gain +2 to spell DC's for duration; etc.\
Yeah, I know, people are gonna say "the devs could be working on more important things" or "revert HV to a static bonus" or tons of things of that nature. That's fine if you want to, but the importance is a non-issue for me and boosting HV is here to stay, I believe.
It's just an idea, so, discuss.