How effective is this?
Is there anyone out there who has this and can tell me what it heals for?
Thanks --
Cuth
How effective is this?
Is there anyone out there who has this and can tell me what it heals for?
Thanks --
Cuth
Eh, the repair ability isn't too effective in my experience. It's about on the same level as a cleric using DH II. It's still moderately useful for patching up Iron Defenders, or helping out a WF, but the Skill Boosts it draws from is overall more useful.
I don't remember the numbers off-hand, but it's somewhere along the lines of 3d4 every 2 seconds for 20 seconds.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
One of my Rogue alt's is Warforged, and I like Way of the Mechanic.
The ability uses one action boost and is target construct (self or other) and it heals 2d3 hitpoints every 2 seconds for a 30 second duration.
Its nice to activate when you have to go through a large trap section to clear it or get to a box, or right before a large melee as its going off the entire time I'm in combat (for 30 seconds anyways).
YMMV.
ORCRiST
Aamberly Evenstar, Rogue Extrordinaire, Winner of Eberron Magazine's Hottest Elf Chick of the Year / Ariion Evenstar / Blackcat of Greyhawk / Kazahiro Khan, Mischevious Monk
Proud Officer of The Dragonmark Alliance (Fernia, now Ghallanda)
I just took it with my rogue and so far have no complaints. I didnt take to help out the warforged though. =P I value my skill boosts too much. But, as you know it's something like a +2 to Disable, Open Locks, Repair, Spot, and Search. That would be why I took it. But, hey what do I know, Im a noob.
Good Luck,
Trymann
Quite simply, it's just the most effective spend of your AP for core rogue skills. Assuming like most rogues you want a solid search, spot and disable, and don't mind getting some free Open improvements too, this is simply the best way to go.
A well-built rogue rarely needs a skill boost anyway, so using them to heal WF up a bit occasionally is just plain fun.
TC
I have a WF Rogue that swears by it. 1. I like the cheap boost to my trapsmithing skills. 2. I like the Way Of The Mechanic repair ability (even if someone does usually throw me a repair or heal while it's ticking up). If I use it before a fight it usually offsets some of the incoming damage so it is very much like having additional HP's and sometimes makes it look like I got through unscathed
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R.I.P. E.G.G. 3/4/08
I've got it on my halfling rogue. I love it for the skill increase, but also for using to keep my bf's WF's HP up. He's a WF Fighter with Improved Fortification, and it saves the sorkies and wizzies sp if I use it after fights that got a little rough (I've also got capped Repair skill for when he rests at a shrine, so the +2 repair it gives is nice, too). Using every aspect of one's abilities rocks. <3
はじめまして。 女です。 十八さいです。 どうぞよろしく。
Does the amount healed by Way of the Mechanic depend at all on your repair skill?
Sorry to revive a dead thread, but since the above thread answers my other question ("is WotM worth it?"), posting here should save a little time.