Looking to build a DPS two weapon fighting barb who can still pull out a bow when needed and do decent damage. I took ranger for bow strength, free two weapon fighting and wand healing. Normally I would go warforged but I didn't want to take the healing hit if I am going to self heal between fights with wands. Would like to get the HP higher but I would also gladly trade toughness for superior two weapon fighting if the ever add that.
Didn't bother with equipment here but would be looking for the usual stuff, Madstone Boots, +6 stat items, Scourge Choker, Bloodrage Symbiot etc. Looking to dual wield dwarven axes, thought about khopeshes but the feats are a little tight and the dwarven axe enhancements are always nice.
Code:
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Fleshredder Axebreaker
Level 16 Neutral Good Dwarf Female
(14 Barbarian \ 2 Ranger)
Hit Points: 364
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 11
Will: 4
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 21 21
Dexterity 16 17 18
Constitution 18 20 24
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 6 6 6
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 12
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 6 10
Bluff -2 -2 -2
Concentration 4 7 7
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 0 1 1
Hide 3 4 4
Intimidate 0 15 15
Jump 7 24 24
Listen 4 18 18
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 0 2
Spot 4 5 5
Swim 3 5 5
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+4)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Dwarf)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Fast Movement
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Willpower I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Dexterity I
Level 4 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge
Level 5 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Trap Sense
Level 6 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Improved Uncanny Dodge
Level 8 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Level 9 (Barbarian)
Skill: Intimidate (+2)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Level 11 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Level 12 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Greater Rage
Level 14 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Level 15 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Toughness
Level 16 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Indomitable Will
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Hardy Rage III
Enhancement: Barbarian Item Defense I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II