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  1. #21
    The Hatchery GeneralDiomedes's Avatar
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    There are spells to render constructs and undead susceptible to sneak attacks, they should just add those.

    As far as clickie damage goes, even though people complain (what else is new) about the manyshot timer mechanic, it works for DPS and gameplay. People don't feel annoyed, they feel incredibly powerful for 20 seconds. A 20 second burst actually has uses WRT bosses and big fights. A piddle of extra damage every 8 seconds has little use and just serves to annoy.

    And to those who want always on extra damage against constructs, please take some Ranger levels.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  2. #22
    Community Member Garund's Avatar
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    [QUOTE=Angelus_dead;1632564]As listed in the WDA, rogues are getting a new enhancement to fight Constructs. The concept is nice: rogues are normally weak against constructs due to sneak attack immunity, rogues have some anti-machine skills in the form of Disable Device, therefore rogues could use that to battle constructs. But as written, it's not good enough to take.

    Rogue Wrack Construct I: +1d6 damage on constructs, 8 sec cooldown, 1 total AP
    Rogue Wrack Construct II: +3d6 damage on constructs, 8 sec cooldown, 2 total AP
    Rogue Wrack Construct III: +5d6 damage on constructs, 8 sec cooldown, 3 total AP

    Per the WDA you wrongly quoted, I've fixed it for you I can't believe everyong missed the AP costs and is crying doom and gloom over this. Yeesh, 6 AP to do more DPS to constructs....not that big of a deal breaker people.

    Gar

  3. #23
    Community Member dameron's Avatar
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    While you're messing around with sneak attacks, can you please make it so that held or helpless mobs take the sneak attack damage, even if they were aggroed on the rogue before being held or helpless?
    Last edited by dameron; 03-25-2008 at 12:59 PM.

  4. #24
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by dameron View Post
    While you're messing around with sneak attacks please make it so that held or helpless mobs take the sneak attack damage, even if they were aggroed on the rogue before being held or helpless?
    Yeah, that'd be nice!

  5. #25
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    Quote Originally Posted by Garund View Post
    Rogue Wrack Construct I: +1d6 damage on constructs, 8 sec cooldown, 1 total AP
    Rogue Wrack Construct II: +3d6 damage on constructs, 8 sec cooldown, 2 total AP
    Rogue Wrack Construct III: +5d6 damage on constructs, 8 sec cooldown, 3 total AP

    Per the WDA you wrongly quoted, I've fixed it for you
    I was correct. Tier I costs 2 total AP, when you add in the requirement to get Disable I first. Some rogues will be able to get Wrack Construct I for only 1 AP if they already have Disable I. However many rogues do not have Disable I in their builds, and far fewer have Disable II or III.

  6. #26
    Stormreach Advisor
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    Quote Originally Posted by Aspenor View Post
    I consider this a virtually worthless enhancement.

    Maybe if they gave us one where we could sneak attack UNDEAD, which are like 50% of DDO, then we'd be talking.

    And none of this "clickie activation" garbage.
    Gotta quote this because it's how I feel. Also, apply the same logic to the new stupid pally enhancements....get rid of the clickie activation garbage, make enhancements people might consider using.
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

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