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Originally Posted by
Vhlad/Sair
I'm going to do it again, but this time base everything off of 12-20, to standardize the total damage so people can choose which weapons to take. I'll try to include everything. This really shows how DPS can double with barb crit rage, or even deepwood sniper. But the paladin ability and deepwood sniper are all cooldown clicky based and have requirements or drawbacks, whereas critcal rage is just super powerful. Barbs are a class that have the highest base damage. That's how they're balanced in pnp. Fighters can take weapon master to achieve higher crit damage, but the barbarian in pnp would always be better vs monsters immune to crits (as would rangers vs favored enemies). Right now in DDO, barbs deal the most DPS against everything, have higher will saves and hp and skill points than fighters. Rangers totally outclass fighters too (even in melee combat), and this is all due to the current enhancements and other detractions from the core rules.
Key:
(standard) = improved critical feat or keen only (currently non-stacking with each other). All other effects assume improved crit or keen is included.
(mult+1) = paladin ability
(range +2) = barbarian critical rage
(mult +2) = not currently in DDO (hence why it is greyed out)
(mult +1, range +1) = deepwood sniper
(mult +1, range +3) = lvl 14 barb/6 ranger
12 13 14 15 16 17 18 19 20
x...x...x...x...x...x...x...x...x
x...x...x...x...x...x...x...x...x
x...x...x...x...x...x...x...x...x
.............x...x...x...x...x...x
.............x...x...x...x...x...x
......................x...x...x...x
All totals are for rolls of 12-20:
Pick (20/x4 base):
19/x4 (standard) = 15x
19/x5 (mult +1) = 17x
17/x4 (range +2) = 21x
19/x6 (mult +2) = 19x
Maul, Axe, Longbow/shortbow (20/x3 base):
19/x3 (standard) = 13x
19/x4 (mult +1) = 15x
17/x3 (range +2) = 17x
19/x5 (mult +2) = 17x
18/x4 (mult +1, range +1) = 18x
16/x4 (mult +1, range +3) = 24x
Sickle, staff, mace, throwing hammer (20/x2 base):
19/x2 (standard) = 11x
19/x3 (mult +1) = 13x
17/x2 (range +2) = 13x
19/x4 (mult +2) = 15x
18/x3 (mult +1, range +1) = 15x
16/x3 (mult +1, range +3) = 19x
Khopesh, silver bow (19/x3 base):
17/x3 (standard) = 17x
17/x4 (mult +1) = 21x
15/x3 (range +2) = 21x
17/x5 (mult +2) = 25x
16/x4 (mult +1, range +1) = 24x
14/x4 (mult +1, range +3) = 30x
Deathnip (19/x4 base):
17/x4 (standard) = 21x
17/x5 (mult +1) = 25x
15/x4 (range +2) = 27x
17/x6 (mult +2) = 29x
Longsword, bastard sword, heavy/light crossbow, repeaters (19/x2 base):
17/x2 (standard) = 13x
17/x3 (mult +1) = 17x
15/x2 (range +2) = 15x
17/x4 (mult +2) = 21x
16/x3 (mult +1, range +1) = 19x
14/x3 (mult +1, range +3) = 23x
Rapier, scimitar, falchion, great crossbow (18/x2 base):
15/x2 (standard) = 15x
15/x3 (mult +1) = 21x
13/x2 (range +2) = 17x
15/x4 (mult +2) = 27x
14/x3 (mult +1, range +1) = 23x
12/x3 (mult +1, range +3) = 27x
SoS (18/x3 base):
15/x3 (standard) = 21x
15/x4 (mult +1) = 27x
13/x3 (range +2) = 25x
15/x5 (mult +2) = 33x