Quote Originally Posted by Turial View Post
Honestly I wonder why barbarians were given +2 crit range rather then +2 critical multiplier. Seems like a barbarian would have hit for devistating damage where a normal fighter would only do critical damage rather then having the ability to hit precise locations to deliver that damage more often.
At the time that Critical Rage was implemented, we didn't have that tech. I do agree with you, however, that it would make quite a bit more sense as an increase to critical damage multiplier when raging.