Results 1 to 5 of 5
  1. #1
    Community Member Vyctor's Avatar
    Join Date
    Dec 2006
    Posts
    181

    Default Fix to Freedom of Movement

    Freedom of Movement in PnP D&D also prevents things like grappling, tripping and other movement affecting actions from being successful against the warded individual. Any chance that DDO will incorporate that to have FoM prevent being tripped or crippled?

  2. #2
    Community Member Emili's Avatar
    Join Date
    Apr 2006
    Posts
    5,756

    Default

    Material Component
    A leather thong, bound around the arm or a similar appendage.


    Actually it prevents grappling but I'm not quite sure in DnD that it prevents you from being tripped by the enemy. It does allow you to fight underwater freely as I recall but of course you need to be able to breath there too... that would be bloody nifty if we could fight underwater like the devils in the vale can
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Vyctor View Post
    Freedom of Movement in PnP D&D also prevents things like grappling, tripping and other movement affecting actions from being successful against the warded individual. Any chance that DDO will incorporate that to have FoM prevent being tripped or crippled?
    In DDO, FoM prevents crippling and grappling. It doesn't prevent tripping, nor should it.

    Note that the D&D FoM spell is a game design flaw, and derivative games would do well to avoid slavish copying. A spell should not give total immunity to an attack form like that. A huge enhancment bonus on Escape Artist checks would have been fine. But Grapple-immunity is wrong. (Of course, DDO has no grappling so this is irrelevant)

  4. #4
    Community Member GlassCannon's Avatar
    Join Date
    Jul 2006
    Posts
    448

    Default

    Quote Originally Posted by Emili View Post
    Material Component
    A leather thong, bound around the arm or a similar appendage.


    Actually it prevents grappling but I'm not quite sure in DnD that it prevents you from being tripped by the enemy. It does allow you to fight underwater freely as I recall but of course you need to be able to breath there too... that would be bloody nifty if we could fight underwater like the devils in the vale can
    You mean like EVERYTHING but PCs can. Any monster can and will fight underwater freely.

  5. #5
    Community Member BlueLightBandit's Avatar
    Join Date
    Nov 2006
    Posts
    666

    Default

    If I've said it once, I've said it a thousand times.

    THIS is NOT D&D... THIS is DDO.

    Home rules override everything else. Why? Because the GM says so... every time.
    Voice Chatter Apotheosis - If you don't know, you betta axe somebody.
    Dominici * Domminici * Domiinici * Dominnici * Dominicci * Dominicii
    Quote Originally Posted by Quarion View Post
    No no...you're not supposed to LIKE it... *sigh*

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload