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  1. #21
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by Eldun View Post
    Looked like the stupid animation stolen from the Street Fighter series ... Ryu and Kens whirlwind attack. Anybody else think that this was a cheesy rip-off?
    The monk does look a little....um..."video gamey".

  2. #22
    Community Member Shima-ra's Avatar
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    In 2 years I've never seen anyone use whirlwind in combat. The rest looked good.
    I think that elemental stance specialties thing is good idea, wonder how it'll turn out.

    I,ll make a quick picture of how I'd think whirlwind look best.

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  3. #23
    Founder binnsr's Avatar
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    Quote Originally Posted by The Raging Rodian! View Post
    The monk does look a little....um..."video gamey".
    Surprise! We're playing a video game! If I wanted reality, I'd go to china and watch the Shaolin Monks practice .. or at least go over to youtube
    -=]ArchAngels[=-

  4. #24
    Community Member Rameses's Avatar
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    Quote Originally Posted by Shima-ra View Post
    In 2 years I've never seen anyone use whirlwind in combat. The rest looked good.
    I think that elemental stance specialties thing is good idea, wonder how it'll turn out.

    I,ll make a quick picture of how I'd think whirlwind look best.
    Agante.

    That's the one and only person.

    And he's long gone.
    Argonnessen's only Halfling Paragon.
    Ascent

  5. #25
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    Quote Originally Posted by Eldun View Post
    Looked like the stupid animation stolen from the Street Fighter series ... Ryu and Kens whirlwind attack. Anybody else think that this was a cheesy rip-off?
    I think it was more specifically taken from Luke in Mortal Kombat.

  6. #26
    Founder Grond's Avatar
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    I'm guessing every move they made and any move they could have made I could point to some game or movie and say, "They ripped it off from there." Maybe because that's how they come up with animations, seeing something done and thinking, "That would look neat in the game," perhaps? I guess some folks need to have something to kvetch about... to play along, I'll say if they were going to rip something off, why not rip off some of Tony Jaa's moves.
    Quote Originally Posted by The unavoidable laws of the natural universe
    Law of Logical Argument: Anything is possible if you don't know what you are talking about.
    Quote Originally Posted by Plato
    You can discover more about a person in an hour of play than in a year of conversation.

  7. #27

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    My paladin has whirlwind attack. I took it more from a stance of "I want to see how DDO handles whirlwind attack" and less from a min/max powergame stance. With one shot weapons (banish, vorpal, even paralyze) it's great for when you're surrounded. Also handy for mobs that move around quickly. Good for getting agro from a large group of mobs too. Obvious drawbacks are spending 3 feats and needing a 14 int.

    What I dislike about the new Whirlwind monk animation is that it doesn't really fit with the realistic style of the other comat animations. Most of DDO uses animations that you could imagine really being used in combat, even down to details like body weight shift. I'm a martial artist myself, and I really liked most of the new animations. The whirlwind, however, seems out of place as being too video-gamish and doesn't have nice details like a powerful leg or foot position. There are just so many better things they could do with it, like a jump spin heel kick or many varieties of double jump kicks. I don't mind some unrealistic wire-fu, but I think the whirlwind animation is too simplistic compared to the great work they did on all the other attacks. It's not like I'm going to threaten to quit DDO or boycott playing monks (I have two multi-class monks set up and ready to level already), it's just that I was disappointed that the most rare and difficult attack to do in the game seemed to have a lower quality animation than the standard attacks.
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