DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
It makes better players of all of us.
Darpa: Xoriat
http://kevinpape.com
i don't see the issue...
a couple of dancing balls; some mind fog and spam cone of cold and you are out of there....
no need to even bother with the traps
Hey, I have evasion and that joke's funny.
And why is that all of those "jokes" are relating to me somehow? I see demotions in the future... followed by immediate promotions, but only when you're not looking.
TR is fun... there's nothing wrong with it that combining a few of the chapters would fix.
Blade and Guillotine traps are not flagged to cause damage to foes. In Tangleroot part 7 the spike, blender, and fire traps will cause damage to foes.
There are enough player made sites that provide such information.Originally Posted by GlassCannon
Server - Thelanis
LOL there is NO reason a capable rogue at level 6 can't find that trap on elite. If they can't find it: REROLL. I brought a level 4 rogue in there and found it easy. I know that trap on elite has a search DC in the low 20s (maybe 21 or 22 i think). Get some +5 tools and you're home free
PS. Minor Correction Arko, Skill Boost II is an enhancement .
Last edited by Kaldaka; 03-21-2008 at 11:06 AM.
Officer of ARCHANGELS - Thelanis
Strummie . Gruffie . Jinksy . Perversion . Sluffie . Indulgent . Adjuration . Wary . Disparage . Subdue . Affinity . Bestial . Contrivance . Indria . Thermo . Outlandish
I would like to start a petition for a "Complete quest" button available to all upon entering a quest, at which time the players get credit for completing the quest, get the XP (with ALL the bonuses) and all the quest chests spawn at the quest entrance...unlocked, of course!
That is all!
Done.
Sorry Life, I should have said that "the playerbase concerns are being addressed by adjusting them downward for mod7". I think they would have done it sooner but it might be a little more complicated than rearranging a few files without breaking anything really important.