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  1. #21
    Community Member Tin_Dragon's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Come on... this is an obvious exploit.

    Hobgoblins ignore traps and just waltz right through them.

    Spiders ignore traps too.

    If they kill us in one shot despite our class being appropriate and our saves high for our level, they should 1-shot Arraetrikos too(conceptually).
    You know what else is an exploit, walking through 15 max, emp, firewalls at the same time, in the same space, and having the mobs stand in them swinging at me
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
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  2. #22
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    i don't see the issue...

    a couple of dancing balls; some mind fog and spam cone of cold and you are out of there....


    no need to even bother with the traps

  3. #23
    Community Member BlueLightBandit's Avatar
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    Quote Originally Posted by Yvonne Blacksword View Post
    Because...they have evasion...
    Guild joke!

    Did you try greasing them as they went through the trap?
    guild joke #2

    (VC)...We gotta double back for the named spider.
    (PC)...We gotta double back for the named spider.
    Guild joke #3

    Player says, "I got this..."
    Guild joke #4

    All related to TR...
    We run there plenty!

    We always seem to get them to kill themselves there...Maybe your instance was bugged?
    Hey, I have evasion and that joke's funny.

    And why is that all of those "jokes" are relating to me somehow? I see demotions in the future... followed by immediate promotions, but only when you're not looking.

    TR is fun... there's nothing wrong with it that combining a few of the chapters would fix.
    Voice Chatter Apotheosis - If you don't know, you betta axe somebody.
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    Quote Originally Posted by Quarion View Post
    No no...you're not supposed to LIKE it... *sigh*

  4. #24

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    Blade and Guillotine traps are not flagged to cause damage to foes. In Tangleroot part 7 the spike, blender, and fire traps will cause damage to foes.

    Quote Originally Posted by GlassCannon
    there needs to be a note attatched to the Dungeon.

    A Description of sorts. Average CR, Monster Types, Spells they tend to use, XP total, etc. so people can find this out before they enter. Those wanting a new and fresh experience can opt out by not Examining the dungeon...
    There are enough player made sites that provide such information.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  5. #25
    Community Member Kaldaka's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    lvl 6 rogue should have at least the following for search if he is going for traps on elite above his level

    halfing (no racial bonuses) with base 14 int

    11 base maxxed search
    +5 item
    +2 herosim
    +2 foxes cunning
    +3 skill boost 2
    +1 search traps scroll
    +1 prayer

    25 search without spending any enhancements or having any racial enhancements
    LOL there is NO reason a capable rogue at level 6 can't find that trap on elite. If they can't find it: REROLL. I brought a level 4 rogue in there and found it easy. I know that trap on elite has a search DC in the low 20s (maybe 21 or 22 i think). Get some +5 tools and you're home free


    PS. Minor Correction Arko, Skill Boost II is an enhancement .
    Last edited by Kaldaka; 03-21-2008 at 11:06 AM.
    Officer of ARCHANGELS - Thelanis

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  6. #26
    Community Member Razvan's Avatar
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    Quote Originally Posted by GlassCannon View Post
    It's so frustrating... there needs to be a note attatched to the Dungeon.

    A Description of sorts. Average CR, Monster Types, Spells they tend to use, XP total, etc. so people can find this out before they enter. Those wanting a new and fresh experience can opt out by not Examining the dungeon...

    I would like to start a petition for a "Complete quest" button available to all upon entering a quest, at which time the players get credit for completing the quest, get the XP (with ALL the bonuses) and all the quest chests spawn at the quest entrance...unlocked, of course!

    That is all!
    Done.

  7. #27
    Founder Xithos's Avatar
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    Quote Originally Posted by Lifespawn View Post
    it has not been adjusted down yet my lvl 16 15 ranger 1 rogue fails in a lvl 4 on elite with a reflex save buffed of 38 no lvl 4 or 6 or 10 could even hope to save against it.
    Sorry Life, I should have said that "the playerbase concerns are being addressed by adjusting them downward for mod7". I think they would have done it sooner but it might be a little more complicated than rearranging a few files without breaking anything really important.

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