(Standard): You are at: r1 lx192 ly32 i2049 cInside ox-449.99 oy199.30 oz-177.29 h50.6
(Standard): Q:0x70005808
Bam, griel nightforge's side.
(Standard): You are at: r1 lx192 ly32 i2049 cInside ox-449.99 oy199.30 oz-177.29 h50.6
(Standard): Q:0x70005808
Bam, griel nightforge's side.
Pigtails, "I have to zerg, I don't have enough spellpoints to rebuff"
Rhavin, "Gather for Grease"
Tempts Fate, "Sneak softly and carry a big freaking stick"
Order of the Asylum Thelanis If you are going to tag along, you better hang on!
Giving us access view/comment access to the bug tracker would help.
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Bug reporting a very complicated process.
1) User A encounters bug. Files bug report full of swearing and devoid of punctuation.
2) User A calms down a little and starts forum thread.
3) Quarion closes thread, for any number of good reasons.
4) User B reads thread, because it got on Dev Trackers when it was closed.
5) User B encounters bug, recalls thread and slaps forehead.
6) User B opens a clear and concise bug report.
If they opened up the bug tracker for all to see, they'd need to (as Keeper mentioned) edit out what the Devs thought of User A's bug report. Thats not even counting having to hide arcance confidential code snippets.
They'd also have to be able to hide bug reports of exploits.
These are the reasons (that I can think of) for us to want insight into your tracker:
1) See progress on items of importance to us.
(maybe with voting -- not that it matters, but it makes us feel better)
2) Help nail down bugs for you to squash.
3) Avoid pitfalls
4) Not open a bug you already knew about.
5) Clearly interpret the mad ramblings of an irate 10 year old into an identafiable bug.
(this costs extra, but we will)
Not unreasonable, but probably not feasable with your existing Tracker. Ah well.
There was a girl warforged named Cleaver.
Every man that she loved would soon leave her.
They all left so fast / as they couldn't get past
the fact that she has a Brass Beaver
Not only is our bug tracker a giant database full of stuff that would be uninteresting and baffling to the vast majority of players, but we use it to track bugs in content that has not yet been released to the public. So, no, there is no chance that our bug database will ever be open for everyone to look at. We’re quite happy sorting through duplicate bugs.
At a job that I used to have (I left for a better--read: non-software--job), I was one of the few people in my section who could close bug reports...so people would bring them to me so that I would close them with their comments. I closed a bug report for another engineer once with his comments (as best I can remember them):
"This is not fixed. I merely put a Band-aid on the actual problem. This will need to actually be fixed by someone someday. I pity that person. It will probably be me. I pity me."
This "solution" actually made it past QA and is in the database for any customer to see...so long as they know how to find it or its number.
Then again...there was an engineer whose job it was (about 20 years ago) to go through the code that another engineer (who'd left for a different job) had written and remove the expletives and other 4-letter words. That story always made me giggle.
Yeah...weird stuff makes it into code and bug reports and closures.
That's not the issue.
The real issue is the bugs that go unreported because players assume someone else has already explained it to the devs.
To address that problem, the public-website list of known bugs should be better updated. Quite a lot of recent and old bugs which I've seen or seen mentioned are simply not listed. And in addition to real bugs, it should include unexpected behavior that some players assume are bugs.