When you look at the armor, you can get a break down as to where the total comes from. You need the same break down for both threat range and critical strike. there needs to be a CLEAR way to calculate criticals so we can switch back and forth with various weapons. the same apply's to threat range. i notice that there is not a way to see how dodge affects armor and resistances. reflex is one thing and dodge entirely another.
is there a dodge enhancement some where? like a +4 to dodge.
red numbers 35 + 5 + 5 + 5 from the retrobution sword from the threnial house P quest, that is what i miss these days.
now i'm seeing in the vale a hole lot of yellow 15 + white zero + immune + immune. take any kind of flame weapon in the vale and get red 5 + white zero + red 5. as usuall the devs have made vorpals, disruption, or parolizers. THE ONLY THING THAT CAN BE AFFECTIVE!!!!!
and i suppose the shroud weapons are going to be the same disapointment. it dose not matter what we make today, it will be inaffective in mod 7