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  1. #1
    Community Member Arovin's Avatar
    Join Date
    Mar 2006
    Posts
    159

    Default Arcane Archer/Rogue advice

    Joining back up today after about half a year since I last played. I am looking to make an AA/rouge without taking the ranger levels. I played around in the character planner and came up with a few questions.

    1. What advice can you give for level balance I was thinking 13wiz/3rog for the extra sneak attack but from what I have read most builds only have 1 or 2 levels of rouge.

    2. If I where to take 6 levels of rouge would I be able to take one of the Ways along with Arcane Archer? The character planner let me do it but not sure if you can actually have two specialties.

    3. What should I be shooting for spell points by end game? (consider that I won't be using spells much for damage... see the next question)

    4. Is it feasible to depend on my bow and sneak attacks for most of my damage and my spells for utility and crowd control?

    From what I have read ranged combat is still not that popular and I have not seen a ton of posts on Arcane Archer in general but I am looking for fun and uniqueness in my build over being "uber". Though being completely useless is also something I want to avoid.

    Any advice that would help me down this path would be greatly appreciated.

  2. #2
    Community Member Arovin's Avatar
    Join Date
    Mar 2006
    Posts
    159

    Default

    This is the build I came up with for 10wiz/6rog

    Might swap Mechanic for Assassin but would loose out on the skill bonuses and the skill boost ability. Also missing out on higher level spells especially Greater Heroism, True Seeing, and Flesh to Stone which all would be valuable to this build.

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 True Neutral Elf Female
    (6 Rogue \ 10 Wizard) 
    Hit Points: 80
    Spell Points: 893 
    BAB: 9\9\14
    Fortitude: 4
    Reflex: 13
    Will: 8
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity            18                    20
    Constitution          8                     8
    Intelligence         18                    24
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               8                     9
    Bluff                -1                    -1
    Concentration         1                    16
    Diplomacy             3                     3
    Disable Device        8                    30
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  8                    20
    Intimidate           -1                    -1
    Jump                  3                     5
    Listen               -1                     1
    Move Silently         8                    20
    Open Lock             8                    28
    Perform              n/a                   n/a
    Repair                4                     9
    Search                8                    29
    Spot                  3                    17
    Swim                 -1                    -1
    Tumble                8                    11
    Use Magic Device      3                    13
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    Level 3 (Wizard)
    Feat: (Selected) Rapid Shot
    
    Level 4 (Wizard)
    
    Level 5 (Rogue)
    
    Level 6 (Rogue)
    Feat: (Selected) Mental Toughness
    
    Level 7 (Wizard)
    
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Enlarge Spell
    
    Level 9 (Wizard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    Level 10 (Rogue)
    
    Level 11 (Rogue)
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Mental Toughness
    
    Level 13 (Wizard)
    
    Level 14 (Wizard)
    
    Level 15 (Wizard)
    Feat: (Selected) Spell Penetration
    
    Level 16 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Arcanum IV
    Enhancement: Elven Dexterity I
    Enhancement: Elf Ranged Attack I
    Enhancement: Elf Ranged Attack II
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Elven Arcane Archer I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Way of the Mechanic I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Rogue Search I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Rogue Improved Trap Sense I

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