Devs?
Devs?
The obvious reason is that the Bastard Sword is a sucky weapon, which no DDO player uses unless he values appearance over utility, or unless he's so bad at math he can't tell it's inferior to weapons which don't require a feat.
However, that logic is undercut by the existence of a Green Steel Great Crossbow. But maybe they only had so many spaces in their pattern of crafting green steel items, and since they had already included one worthless exotic weapon, they didn't have room for another.
Twilight Avengers Colt-20 Iron Monk, Maverack-20 Paladin
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Just because the Shavarath Lieutenants, Captains, and General are Evil aligned does not make them bastards...
A_D is correct, it is a terrible weapon and not worth the feat for 1-2 points of potentail damage over a longsword. There may have been a very small incentive to use them before because availability was pretty good (ironically becuase most ppl hat em) in the auction house.
Now that you can craft a khopesh with similar properties as any other weapon there is no real reason for green BSes to exist.
I'd MUCH rather see an axe...hand axe, battle, axe, DWARF AXE, great axe...any axe will do...
...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another
Didn't see any Warhammers/Greatswords either...
...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another
Except for, y'know, people who don't want to look like everyone else and use a Khopesh. >>
I wouldn't mind using a Green Steel Bastard Sword. Probably the only thing I'd really want to craft, to be honest. That, or a shuriken (Though I don't have the feat for that any longer). :P
-D
Thelanis - Warforged Shield of the <Fellowship of the Golden Night>
bastard swords pretty much always been a human weapon in dnd, dont see much reason for it to have anything to do with an outer plane.
It does bother me that we seem to be missing a large part of our item base.
Shields
Rings
Bastard Swords
Scimitar
Rapier
Dwarven Axe
Hand Axe
Great Axe
Battle Axe
Throwing Axe
Throwing Dagger
Still no solid response as to why they didn't add any of this to the game. Certainly above the Great XBow, Maul and so on.
Luthen || Eldormadoh || Luthian || Theodread || Madmardigan || Whillow || Earnur || Halbarad || Adnakhor
"A good player overcomes. A poor player is overcome" -Proud member of DWAT
Well make a longsword which does 1d10 damage and swap the Bastard Sword Proficiency for Weapon Specilization Slashing for an extra 2 damage a swing and Voila! A Greensteel Bastard Sword is born...
Well I think the answer is simple. They aren't there because they haven't got around to putting them in yet.
Temuchin ~ Sindar ~ Majhik ~ Dragoslav ~Hanck ~ Cazador ~ Decipio ~ Drachenstein
Proud Member of D.W.A.T.
But longsword are so SHORT! Kargon need the extrama big bastard sword until kargon can take monkeygrip and swing around 2 greatswords at once! are an outmarage!
That said, kargon will wait for silly mod 7 and see what othermer weapamon types get added along with the rumormered kama and stave.... but not any longermer than that!
There's a 70% chance I was drunk, 20% hungover, 90% drinking, when I posted this. I think that's 185% alcohol is involved. You do the math, my grammar is immaculate.
It's very understandable why some categories of items are abscent- armor, shields, rings. Those things just aren't on the menu for this quest, and that's quite fine.
But what isn't understandable is why there is only one of the prefered kinds of melee weapons in there. The list of the top 10 most desired weapons are:
Greataxe, Rapier, Khopesh, Heavy Pick, Dwarf Axe, Light Pick, Kukri, Handaxe, Battleaxe, Scimitar. Yet only khopesh made the cut. I wonder why the bias for a single weapon...