Originally Posted by
Impaqt
OK, Silthe gave a well thought out answer to our comments and concerns about teleporting, and the limitations imposed on the Greater Teleport spell. I figured I'd start a new thread because I dont find his answer acceptable on multiple levels and instead of this getting lost in his 400 page bug thread, I'd bring it here.
FIrst. His Response for those of you that arent following the bug thread
As far as Public areas go, I can understand some of the difficulty. Seems to me it woulnt be immpossible to code it so it only effects people In your Party. This seems to work already inthe PvP Arenas. But Thats not my sticking Point.
Meridia. DDO has been a game of Immediate Gratification. It always has been. Sure, theres the role players, permadeathers and real casual gamers that enjoy a nice stroll.... but for the most part, we are a group of peple that like to get thigns done and move on to the next thing. Making people walk 2-3 minutes is a pretty poor attemp at making ebberon feel like a "World". Traveling to the Desert seems more worldly to me. Hey, I'm getting on a Airship for travel! Sure, its still immediate, but the Landscape is drastically changed its more open than any other areas, and it just has a feel of being somewhere else. Meridia has new Mobs, and some cool graphics, but for the most part, its More of the same... Same things we've seen in Cerulean hills, Searing Heights, Restless isles, Sorrowdusk, etc etc etc etc..... I'm n ot saying its bad by any means... Its a GREAT exploerer areas. Top Notch... but World traveller? Not really. Atraxias haven is more "Different' But alas, you stuck it way int he back of House K and provided no real incentive to go there. Some nice XP..... But Atraxias is NOT a desitation for anything..... Its just a glorified Side Quest.
If you want us to have a sense of the World, Give us more Unique locations. A Vast Underground Explorer Areas... A Frozen Tundra... A rain Forest..... Expose us to some of the other climates of Ebberon. THATS how to give us a sense of the world.. Not making us walk 2-3 minutes.
And my last point...... and heres the big one....
and now Greater teleport
There is NOTHING agaisnt pnp guidelines that prevents [Greater] Teleport from porting us to Meridia. Especially after we've been there once. It is Quite feesable that when we visit the twelve, they could easiily give us a description on whats its like and how to get there if youreally want to Role Play the Study and Familiarity with the location.
The problem is that you give, give Give, then all of a sudden you stop..... Getting to teh Titan raid was rediculous... You added the Twilight forge to the Greater teleport list..... Awesome.... We still have to run around those tunnels to do the Prereqs for the raid, but we now have a shortcut.
Taking away shortcuts does NOT make DDO feel bigger. taking away Shortcuts does not make us want to Explore more. Taking away shortcuts makes us find new ways to get around the system. (IE. /Death to port to meridia) You Constantly Underestimate the playerbase. And you constantly set presidents you later no longer follow. It gets quite frustrating.
To finish off, Please dont take anything here negatively regarding the actual explorer areas.... They are fantastic..... I love to wander around in em killing stuff..... On My Time.... Not the assembling parties time. Let people who WANT to explore Explore..... Let people who want to get to a quest, get to a quest. The 2 are not Mutually exclusive. Very Few People want to spend 5-10 minutes walking to a quest...... Catering to those people is a mistake. Seriously, Dev time is better spent elsewhere.