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  1. #21
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Impaqt View Post
    Nope, that argument fails as the Guy from the twelve could port you to Meridia if you didnt want to help fight the devils.
    Except that he is an Augur of the Twelve and has the knowledge to get past the protective anti-teleport magics. Just like Bazbeaux can send you out of Meridia. I always assumed it was teleport prevention put on Meridia by the Twelve to keep the devils from Teleporting inside the outpost walls.

  2. #22

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    Quote Originally Posted by Mad_Bombardier View Post
    Except that he is an Augur of the Twelve and has the knowledge to get past the protective anti-teleport magics. Just like Bazbeaux can send you out of Meridia. I always assumed it was teleport prevention put on Meridia by the Twelve to keep the devils from Teleporting inside the outpost walls.
    Which would make for great logic in giving people access to teleporting into meridia, say, with the first level of Twelve Favor.

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  3. #23
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    Quote Originally Posted by Mad_Bombardier View Post
    Except that he is an Augur of the Twelve and has the knowledge to get past the protective anti-teleport magics. Just like Bazbeaux can send you out of Meridia. I always assumed it was teleport prevention put on Meridia by the Twelve to keep the devils from Teleporting inside the outpost walls.

    OK, thats fine... Greater Teleport Puts you Right Outside the gate...... And Since thats an instance, we'll just assume we ported tothe gate and then walked in.

    next "Problem"?
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  4. #24
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Which would make for great logic in giving people access to teleporting into meridia, say, with the first level of Twelve Favor.

    I agree. Give Geriatrus something to do. And give us something other than Eldritch Device access (which we should have anyway for finding the missing members of the Twelve) for 40 favor.

  5. #25
    Community Member Redd's Avatar
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    Quote Originally Posted by Impaqt View Post
    OK, Silthe gave a well thought out answer to our comments and concerns about teleporting, and the limitations imposed on the Greater Teleport spell. I figured I'd start a new thread because I dont find his answer acceptable on multiple levels and instead of this getting lost in his 400 page bug thread, I'd bring it here.

    FIrst. His Response for those of you that arent following the bug thread



    As far as Public areas go, I can understand some of the difficulty. Seems to me it woulnt be immpossible to code it so it only effects people In your Party. This seems to work already inthe PvP Arenas. But Thats not my sticking Point.

    Meridia. DDO has been a game of Immediate Gratification. It always has been. Sure, theres the role players, permadeathers and real casual gamers that enjoy a nice stroll.... but for the most part, we are a group of peple that like to get thigns done and move on to the next thing. Making people walk 2-3 minutes is a pretty poor attemp at making ebberon feel like a "World". Traveling to the Desert seems more worldly to me. Hey, I'm getting on a Airship for travel! Sure, its still immediate, but the Landscape is drastically changed its more open than any other areas, and it just has a feel of being somewhere else. Meridia has new Mobs, and some cool graphics, but for the most part, its More of the same... Same things we've seen in Cerulean hills, Searing Heights, Restless isles, Sorrowdusk, etc etc etc etc..... I'm n ot saying its bad by any means... Its a GREAT exploerer areas. Top Notch... but World traveller? Not really. Atraxias haven is more "Different' But alas, you stuck it way int he back of House K and provided no real incentive to go there. Some nice XP..... But Atraxias is NOT a desitation for anything..... Its just a glorified Side Quest.
    If you want us to have a sense of the World, Give us more Unique locations. A Vast Underground Explorer Areas... A Frozen Tundra... A rain Forest..... Expose us to some of the other climates of Ebberon. THATS how to give us a sense of the world.. Not making us walk 2-3 minutes.

    And my last point...... and heres the big one....



    and now Greater teleport


    There is NOTHING agaisnt pnp guidelines that prevents [Greater] Teleport from porting us to Meridia. Especially after we've been there once. It is Quite feesable that when we visit the twelve, they could easiily give us a description on whats its like and how to get there if youreally want to Role Play the Study and Familiarity with the location.

    The problem is that you give, give Give, then all of a sudden you stop..... Getting to teh Titan raid was rediculous... You added the Twilight forge to the Greater teleport list..... Awesome.... We still have to run around those tunnels to do the Prereqs for the raid, but we now have a shortcut.

    Taking away shortcuts does NOT make DDO feel bigger. taking away Shortcuts does not make us want to Explore more. Taking away shortcuts makes us find new ways to get around the system. (IE. /Death to port to meridia) You Constantly Underestimate the playerbase. And you constantly set presidents you later no longer follow. It gets quite frustrating.

    To finish off, Please dont take anything here negatively regarding the actual explorer areas.... They are fantastic..... I love to wander around in em killing stuff..... On My Time.... Not the assembling parties time. Let people who WANT to explore Explore..... Let people who want to get to a quest, get to a quest. The 2 are not Mutually exclusive. Very Few People want to spend 5-10 minutes walking to a quest...... Catering to those people is a mistake. Seriously, Dev time is better spent elsewhere.

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  6. #26
    Community Member samagee's Avatar
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    I have zero tolerance for the instant grat crowd. However, they need to make it so that we can teleport around to places we have been. They can flag a teleport so that someone has to click on an acceptance prompt from a safety area. Getting to a quest is a chore at times, when you are running with certain types of players. It's easier to just teleport everyone there and save the hassle.

  7. #27
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    Quote Originally Posted by samagee View Post
    I have zero tolerance for the instant grat crowd. However, they need to make it so that we can teleport around to places we have been. They can flag a teleport so that someone has to click on an acceptance prompt from a safety area. Getting to a quest is a chore at times, when you are running with certain types of players. It's easier to just teleport everyone there and save the hassle.
    I hate Instant Gratification..... But I'm all for it!

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  8. #28
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    Quote Originally Posted by Impaqt View Post
    OK, Silthe gave a well thought out answer to our comments and concerns about teleporting, and the limitations imposed on the Greater Teleport spell. I figured I'd start a new thread because I dont find his answer acceptable on multiple levels and instead of this getting lost in his 400 page bug thread, I'd bring it here.

    FIrst. His Response for those of you that arent following the bug thread



    As far as Public areas go, I can understand some of the difficulty. Seems to me it woulnt be immpossible to code it so it only effects people In your Party. This seems to work already inthe PvP Arenas. But Thats not my sticking Point.

    Meridia. DDO has been a game of Immediate Gratification. It always has been. Sure, theres the role players, permadeathers and real casual gamers that enjoy a nice stroll.... but for the most part, we are a group of peple that like to get thigns done and move on to the next thing. Making people walk 2-3 minutes is a pretty poor attemp at making ebberon feel like a "World". Traveling to the Desert seems more worldly to me. Hey, I'm getting on a Airship for travel! Sure, its still immediate, but the Landscape is drastically changed its more open than any other areas, and it just has a feel of being somewhere else. Meridia has new Mobs, and some cool graphics, but for the most part, its More of the same... Same things we've seen in Cerulean hills, Searing Heights, Restless isles, Sorrowdusk, etc etc etc etc..... I'm n ot saying its bad by any means... Its a GREAT exploerer areas. Top Notch... but World traveller? Not really. Atraxias haven is more "Different' But alas, you stuck it way int he back of House K and provided no real incentive to go there. Some nice XP..... But Atraxias is NOT a desitation for anything..... Its just a glorified Side Quest.
    If you want us to have a sense of the World, Give us more Unique locations. A Vast Underground Explorer Areas... A Frozen Tundra... A rain Forest..... Expose us to some of the other climates of Ebberon. THATS how to give us a sense of the world.. Not making us walk 2-3 minutes.

    And my last point...... and heres the big one....



    and now Greater teleport


    There is NOTHING agaisnt pnp guidelines that prevents [Greater] Teleport from porting us to Meridia. Especially after we've been there once. It is Quite feesable that when we visit the twelve, they could easiily give us a description on whats its like and how to get there if youreally want to Role Play the Study and Familiarity with the location.

    The problem is that you give, give Give, then all of a sudden you stop..... Getting to teh Titan raid was rediculous... You added the Twilight forge to the Greater teleport list..... Awesome.... We still have to run around those tunnels to do the Prereqs for the raid, but we now have a shortcut.

    Taking away shortcuts does NOT make DDO feel bigger. taking away Shortcuts does not make us want to Explore more. Taking away shortcuts makes us find new ways to get around the system. (IE. /Death to port to meridia) You Constantly Underestimate the playerbase. And you constantly set presidents you later no longer follow. It gets quite frustrating.

    To finish off, Please dont take anything here negatively regarding the actual explorer areas.... They are fantastic..... I love to wander around in em killing stuff..... On My Time.... Not the assembling parties time. Let people who WANT to explore Explore..... Let people who want to get to a quest, get to a quest. The 2 are not Mutually exclusive. Very Few People want to spend 5-10 minutes walking to a quest...... Catering to those people is a mistake. Seriously, Dev time is better spent elsewhere.



    Agreed. Frankly the not useable in public areas make this a totally useless spell. Even if the areas stay the same I should be able to cast this anywhere.

    Frankly I would like to be able to put out a waypoint anywhere I am and be able to to teleport back to that location whenever I want to. I understand the quest instances would be restricted, but any public area or even areas withing an explorer area should be fair game.

  9. #29

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    What if there was a new spell called Improved Teleport (not Superior, need to save that for later expansion) that included all the areas - yes Meridia too - but could only be learned IN Meridia?

  10. #30

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    Quote Originally Posted by geoffhanna View Post
    What if there was a new spell called Improved Teleport (not Superior, need to save that for later expansion) that included all the areas - yes Meridia too - but could only be learned IN Meridia?
    Makes so sense at all.

    Greater Teleport is already supposed to be allowed to do exactly that. Why add another spell? It's a pain for sorcerers to carry more scrolls and wizards got to sacrifice two spell slots to be able to teleport rather than only one. No gain, only loss. Plus, it's not in PnP. You should be able to teleport to Meridia, period.

    As for it being used in public instances, I played Runescape a few years ago. They had "Teleport other to X" spells. You had an option is gameplay option to receive or not receive the box in order to avoid griefing. Like that, characters with high magic stats could not spam teleport on others until they died and loot their stuff. They could not bug the player with the little box to teleport elsewhere. Maybe some sort of similar mechanic could work?

    You could check boxes to decide who you're taking GT from.

    "Accept Greater Teleport from:"

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  11. #31

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    Quote Originally Posted by Borror0 View Post
    Makes so sense at all.

    Greater Teleport is already supposed to be allowed to do exactly that. Why add another spell? It's a pain for sorcerers to carry more scrolls and wizards got to sacrifice two spell slots to be able to teleport rather than only one. No gain, only loss. Plus, it's not in PnP. You should be able to teleport to Meridia, period.
    The "sense", if any, involves making sure the player gets to Meridia without the spell before being able to use it. It would be better to have regular Teleport upgraded to allow passage anywhere but smart enough to know where you've been and restrict your choices accordingly.

    Also, although this may have no bearing at all on the DDO codebase, I usually find it easer to add something brand new to a program than to modify something already present especially if the existing feature is complex.

    As far as fixing Greater Teleport, thats a good idea too.... but I am kind of under the impression that the devs have chosen not to, on purpose, whether due to difficulty in fixing or griefing I have no idea. Have they commented?

  12. #32
    Founder Dimicron's Avatar
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    Think of it like a 'feat' that you get for free. If you have the 'feat' from exploring somewhere, you can teleport there. For RP's sake, maybe make a short trivia quest kind of like the Dragonmark quest. Every 'feat' you get adds a destination to your (greater) teleport.
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