Page 4 of 8 FirstFirst 12345678 LastLast
Results 61 to 80 of 144
  1. #61
    Community Member Aeneas's Avatar
    Join Date
    Mar 2006
    Posts
    2,264

    Default

    Quote Originally Posted by Emili View Post

    I did not intend that as a slap but I will state a few things I see here in game... I love my barb, she is built high strung dps but really there should be other aspects to each and every class... I love my ranger she's a very strong dex build but really is no slouch in melee either sporting a 24 str and 36 dex ... the favored and elven melee lines help her out when she picks up two weapons. And I'll tell you this up front she has both IC ranged and finesse plus IC pierce on her along with the DS so she can swing both roles. The real trick about going with a ranged ranger is I do not think it's good to put all your eggs in one basket. A ranger can be a very formidable melee or a bit of a fantastic ranging build - last in spurts of dps that way... which is why I try not to hard press them too much so. The real problems with DDO however is there is a high emphasis on dps and I really think if should not be so. DnD is a lot more game then DDO is and I see no reason why DDO cannot branch into other aspects of DnD ... I've stated it before over the years as I've seen us all heading down this road - there should be no worthless feats, no worthless skills there should be some value to them all in some measure - while maybe not the same value, they should be in relitively close proximities.
    We all need a good slap once in a while.
    READ ME NEW PLAYERS!!!
    Aeneas - Boosterseat - Eulogy - Diminutive - Moths

  2. #62
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Aeneas View Post
    Bottom line: if deepwood sniper had been done correctly this thread wouldn't need to exist, as would the other 50 just like it.
    Correction: if Barbarian Critical Rage had been done correctly, then no other enhancements would have to "measure up" to it and would be appreciated for their unique bonuses, and this thread wouldn't need to exist.

  3. #63
    Community Member Aeneas's Avatar
    Join Date
    Mar 2006
    Posts
    2,264

    Default

    I don't know, Mad, i think even if barbs were brought down a peg, the ranged PC would still struggle noticeably by comparison.
    READ ME NEW PLAYERS!!!
    Aeneas - Boosterseat - Eulogy - Diminutive - Moths

  4. #64
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Aeneas View Post
    Bottom line: if deepwood sniper had been done correctly this thread wouldn't need to exist, as would the other 50 just like it.
    Quote Originally Posted by Mad_Bombardier View Post
    Correction: if Barbarian Critical Rage had been done correctly, then no other enhancements would have to "measure up" to it and would be appreciated for their unique bonuses, and this thread wouldn't need to exist.
    But.... but.... but what would I post about then?

    I can't do another Bezekira v Jarilith discussion.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  5. #65
    Founder Beerthirty's Avatar
    Join Date
    Jan 2006
    Posts
    175

    Default

    Quote Originally Posted by Yaga Nub View Post
    Reading comprehension FTW.

    Go back and actually read what I wrote Beer.

    PS He's my guild leader I can treat him like a child if I want to because he needs things spelled out for him.
    So much for making a funny.. not even at your expense this time.


    Of course I read what you wrote.
    If I were to make a point though, it seems like you began comparing apples to oranges and finished by comparing oranges to tangelos.

    I don't understand why you wouldn't IC: Ranged if you were a ranging ranger though.
    Beerthirty / Martinitime / Fortyoz / Doctorfrank
    Ordos Draconum

  6. #66
    Community Member
    Join Date
    Jan 2006
    Posts
    3,599

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Correction: if Barbarian Critical Rage had been done correctly, then no other enhancements would have to "measure up" to it and would be appreciated for their unique bonuses, and this thread wouldn't need to exist.
    Or it could also be if they had done ranged combat correctly from the start.

    If ranged didnt need SO much to not measure up but just get within ear shot I think we would have far fewer threads on it.

    What worked for level1-8 doesnt work in levels 12+
    Last edited by llevenbaxx; 03-10-2008 at 01:16 PM.

  7. #67
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by tihocan View Post
    Which becomes +2 for all rangers using bows, since they will have IC: Ranged.
    Quote Originally Posted by Yaga Nub View Post
    Absolutely incorrect and that's another problem we have on these boards. Not all rangers carry IC: Ranged and they certainly aren't gimped because of it even though I'm certain someone will post that all rangers HAVE to have IC: Ranged. Plus IC: Ranged can be taken by anyone so anyone could get that benefit if they wanted to do so.
    Quote Originally Posted by tihocan View Post
    Well, if I was to build a bow-user ranger, I would feel very gimped not to have IC: Ranged, especially if I was to go the Deepwood sniper route. And the fact everyone can have it is irrelevant to my comment.
    Quote Originally Posted by Yaga Nub View Post
    Well there you clarified it to ranged ranger which is fine and I agree. But the barb gets IC: XXX as well so they are getting the same benefit.
    Quote Originally Posted by BeerThirty View Post
    So much for making a funny.. not even at your expense this time.


    Of course I read what you wrote.
    If I were to make a point though, it seems like you began comparing apples to oranges and finished by comparing oranges to tangelos.

    I don't understand why you wouldn't IC: Ranged if you were a ranging ranger though.
    I think you would definitely want IC: Ranged if you were a ranged focused ranger. As you can see by the thread progression, it started off with tihocan saying "rangers using bows." But all rangers (as well as anyone else) can use bows. Then he clarified that he was speaking about ranged focused rangers to which I agreed that if you were ranged focused then you would want IC: Ranged.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  8. #68
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Aeneas View Post
    I don't know, Mad, i think even if barbs were brought down a peg, the ranged PC would still struggle noticeably by comparison.
    Quote Originally Posted by llevenbaxx View Post
    Or it could also be if they had done ranged combat correctly from the start.

    If ranged didnt need SO much to not measure up but just get within ear shot I think we would have far fewer threads on it.

    What worked for level1-8 doesnt work in levels 12+
    Ranged combat sucks because it's not party or confined space (ie., dungeon) friendly. Given an open space, a Ranged combatant can line monsters up, use Improved Precise Shot + Manyshot and take down dozens of mobs at a time. There is no DPS in the game that compares in that unique scenario. But, that's the problem. That one unique scenario can't happen very often (and IMO shouldn't, as it's equally overpowered).

    Ranged combat is a very fine line. It can't be too strong so that everyone uses it. It also can't be so weak that no one uses it (which we are bordering on, now). It is still a powerful way to debuff monsters before they even get into melee range, thus saving party resources. But, Ranged RoF has a long way to go as 53 arrows per minute (normal; no Manyshot) is downright pathetic. I think we need to look there first before asking for other changes to Bow combat.

  9. #69
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Ranged combat sucks because it's not party or confined space (ie., dungeon) friendly. Given an open space, a Ranged combatant can line monsters up, use Improved Precise Shot + Manyshot and take down dozens of mobs at a time. There is no DPS in the game that compares in that unique scenario. But, that's the problem. That one unique scenario can't happen very often (and IMO shouldn't, as it's equally overpowered).

    Ranged combat is a very fine line. It can't be too strong so that everyone uses it. It also can't be so weak that no one uses it (which we are bordering on, now). It is still a powerful way to debuff monsters before they even get into melee range, thus saving party resources. But, Ranged RoF has a long way to go as 53 arrows per minute (normal; no Manyshot) is downright pathetic. I think we need to look there first before asking for other changes to Bow combat.
    To true....though that 53 can shrink to less then 43 per min depending on how often the game simply says you didnt try to shoot that mob with the no roll gimmic.

    As far as DS goes one of the issues with it is the fact that it only helps when you would crit and really only makes that slightly more possible on a single shot per 10 seconds or 4 shots if you happen to line up manyshot and a DS. Now if DS was a 10 or 20 second buff then we would be looking at a horse of a different color. Turbine wouldnt do that though.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  10. #70
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Ranged combat sucks because it's not party or confined space (ie., dungeon) friendly. Given an open space, a Ranged combatant can line monsters up, use Improved Precise Shot + Manyshot and take down dozens of mobs at a time. There is no DPS in the game that compares in that unique scenario. But, that's the problem. That one unique scenario can't happen very often (and IMO shouldn't, as it's equally overpowered).

    Ranged combat is a very fine line. It can't be too strong so that everyone uses it. It also can't be so weak that no one uses it (which we are bordering on, now). It is still a powerful way to debuff monsters before they even get into melee range, thus saving party resources. But, Ranged RoF has a long way to go as 53 arrows per minute (normal; no Manyshot) is downright pathetic. I think we need to look there first before asking for other changes to Bow combat.
    This is off-topic but I'd like to definitely agree with the high-lighted text.

    Ranged is supposed to be a way to soften up the enemy. Think Artillery.

    Snipers are meant to one-shot kill high value targets or pin units down to allow the snipers side to react to enemy movements.

    So this is how I see ranged combat in DDO terms (or what it could be):

    Rangers (non-DS), Ranged-spec'ed fighters and other ranged using classes would use their weapons to soften up mobs so that the front-line melee (which includes twf rangers) can kill them faster. Softening the enemy up would including doing what damage you could, cursing, destructing, stat-damaging, etc.

    A DS SHOULD be able to crit high enough to kill or heavily damage most normal mobs with their shots (with the changes that I proposed), heavily damage an orange named, deal good damage to a red named and be a very valuable contributor to defeating a raid boss.

    As long as people only worry about kill count, dps, or the color of Delera's rotting undergarments, ranged focused characters will be laughed at and told they are useless (or at least that they don't contribute enough). There should be more than one way to help in an encounter than pure DPS.

    EDIT: To get back on topic let's not forget that this enhancement only works for bows which only crit on a 20. BCR works with all weapons.
    Last edited by Yaga Nub; 03-10-2008 at 02:01 PM.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  11. #71
    Founder paintedman's Avatar
    Join Date
    Feb 2006
    Posts
    225

    Default So bottom line...

    ...does the line need some help, sure. While the barbies are not saying exactly that, they are more interested in keeping thier crit rage, I think the point is well made. As a side note the OP was using the babies great skill as a barometer, not attack at all. Yes, it is agreed that the babies focus on killing with an axe, and they should do it very well, no one is arguing that, but should not an equal level class that is not babie kill moderatly as well? With Many Shot my ranger is very viable near tiping point of crazy, but that is for only 20 seconds. But like the barbie that is what my ranger does, I have spent feats and enhanments to get him to range very well, should he not also get near the damage of a barbie? I picked up the DS line to see if it was worth it. Every ten seconds or so I get to take one shot like a pro, the rest of the time I'm just plinking for 20 pts of damage. Heck I could be plinking for 40 points of damage, but with these mobs they'd just look at me funny and wonder why I didn't have an axe.

    As for the solution, "roll up a barbarian", now that is just a cop-out for no answer. This is not the "defend the barbarians crit line" thread, this is the DS thread.

    My suggestions

    1. Make MS a toggle feat
    2. give a stronger passive effect from DS (mulitplier would be good)

    -paintedman

  12. #72
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Yaga Nub View Post
    EDIT: To get back on topic let's not forget that this enhancement only works for bows which only crit on a 20. BCR works with all weapons.
    Are you sure? I know Arcane Archer is bow/arrow only. But, I thought Deepwood Sniper was Bow and Crossbow. Equip a Great Crossbow for 14-20 crits. Right?

    In addition, here's my thought's from Bodom's thread.
    Quote Originally Posted by Mad_Bombardier View Post
    Nice idea Bodom. Since Sniper Shot is crit based, the bonus could be something like Seeker +2 (stacking). That's +2 to confirm your crit and +6 crit damage with bow.

    I think that Deepwood Sniper should be usable with thrown weapons, too. None of the other Ranger specialties fit with thrown weapons, but Sniper does (or at least could).

    And, you know what would also be great? Allowing Deepwood Sniper to perform combat feats with a bow. Ranged Trip (pinning shot), Stunning Blow (headshot), Hamstring (legshot). I have my fingers crossed for future implementation of Deepwood Sniper II.

  13. #73
    Community Member
    Join Date
    May 2006
    Posts
    7

    Default

    Quote Originally Posted by paintedman View Post
    ...does the line need some help, sure. While the barbies are not saying exactly that, they are more interested in keeping thier crit rage, I think the point is well made. As a side note the OP was using the babies great skill as a barometer, not attack at all. Yes, it is agreed that the babies focus on killing with an axe, and they should do it very well, no one is arguing that, but should not an equal level class that is not babie kill moderatly as well? With Many Shot my ranger is very viable near tiping point of crazy, but that is for only 20 seconds. But like the barbie that is what my ranger does, I have spent feats and enhanments to get him to range very well, should he not also get near the damage of a barbie? I picked up the DS line to see if it was worth it. Every ten seconds or so I get to take one shot like a pro, the rest of the time I'm just plinking for 20 pts of damage. Heck I could be plinking for 40 points of damage, but with these mobs they'd just look at me funny and wonder why I didn't have an axe.

    As for the solution, "roll up a barbarian", now that is just a cop-out for no answer. This is not the "defend the barbarians crit line" thread, this is the DS thread.

    My suggestions

    1. Make MS a toggle feat
    2. give a stronger passive effect from DS (mulitplier would be good)

    -paintedman
    You've just struck a key problem. At what point is to much damage for a ranged fighter to have? Do we need rangers stripping aggro from twf barbs to make you happy? I'm tired enough chasing after silly elves who don't know how to play. I think a ranger boot camp before you can play the class would do wonders for most. I've seen crappy rangers, and I've seen good ones. What's the difference? The person on the other end of the screen. There's your "gimp". Ranged fighting is for support and solo, not the partys main source of dps.


    EDIT:
    All for keeping rangers to burst dps.

  14. 03-10-2008, 03:18 PM


  15. #74
    Community Member Beherit_Baphomar's Avatar
    Join Date
    Dec 2006
    Posts
    3,149

    Default

    Quote Originally Posted by ChildrenofBodom View Post
    Bee, you don't even have a ranger ya noob. lol
    In fact, your sorcerer killed my ranger in PvP at the lobster not too long ago.

    Notice, I havent forgotten.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  16. #75
    Community Member ChildrenofBodom's Avatar
    Join Date
    Jun 2006
    Posts
    877

    Default

    Quote Originally Posted by Beherit Baphomar View Post
    In fact, your sorcerer killed my ranger in PvP at the lobster not too long ago.

    Notice, I havent forgotten.


    Fo reals? Name?
    ARGONNESSON
    Ascent
    Quote Originally Posted by Handee
    You are the king of Delayed Blast Fireball.

  17. #76
    Founder Drider's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Am I the only one that thinks that the barbarian crit shouldn't apply to bows anyway?

  18. #77
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Drider View Post
    Am I the only one that thinks that the barbarian crit shouldn't apply to bows anyway?
    I think it should only apply to whatever your IC feat is.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  19. #78
    Founder paintedman's Avatar
    Join Date
    Feb 2006
    Posts
    225

    Default

    Quote Originally Posted by LawstCawz View Post
    You've just struck a key problem. At what point is to much damage for a ranged fighter to have? Do we need rangers stripping aggro from twf barbs to make you happy? I'm tired enough chasing after silly elves who don't know how to play. I think a ranger boot camp before you can play the class would do wonders for most. I've seen crappy rangers, and I've seen good ones. What's the difference? The person on the other end of the screen. There's your "gimp". Ranged fighting is for support and solo, not the partys main source of dps.


    EDIT:
    All for keeping rangers to burst dps.
    I'll admit it'll come real close to the tipping point of damage, but just like the barbies close combat, rangers(archers to single out a type) should do some real damage for more than 20sec. Another point would be that MS is supposed to be a "stance" anyway. All in all though I would not see it as a game breaker, there are usually more than enough mobs to go around. I would like to know if the disparity with damage is the only factor against this idea? I mean an archer type gives a +4 to hth attackers, and is usually not very good in combat. There will be many who are, but if you spent your money on bows like I have (gb-all types) then there is usually very little room for weapons in the inventory let alone the budget.

    -paintedman

    ps don't agree with the support only statement, solo, maybe, but its very tiresom to have to kill with a para bow till your MS timer resets...

  20. #79
    Founder binnsr's Avatar
    Join Date
    Feb 2006
    Posts
    761

    Default

    Quote Originally Posted by Jaywade View Post
    now if you want to get really scary...just think aqt lvl 20 14barb/6 ranger with a silver bow so a crit on a 14-20 for X4 damage wow !!!!!!! w/ multi shot the damage could be sick
    Like this? http://www.housetharashk.com/forums/...4374#post34374 I think that'd be a fun build ..
    -=]ArchAngels[=-

  21. #80
    Community Member BlueLightBandit's Avatar
    Join Date
    Nov 2006
    Posts
    666

    Default

    A couple of things:
    Quote Originally Posted by Yaga Nub View Post
    This post is directed towards the Devs.
    Then send them a personal message.

    Quote Originally Posted by Yaga Nub View Post
    I do not play a barbarian...
    So all of your thoughts and critiques are based on what a barbarian is and does... ON PAPER. Actually playing the class will give you a better appreciation for what the drawbacks and limitations are of that class. Until you do that, you're at a severe lack of knowledge when comparing ANYTHING to a barbarian.

    Quote Originally Posted by gpk View Post
    Careful, babrarians hate it when someone suggests critical rage is way overpowered (which it is)
    Overpowered is completely the wrong word to use here. Yes, they are MORE POWERFUL than other classes when it comes to strength based melee... as they should be. But in order to be OVER powered, there has to be things that are balanced and then this one sticks out like a sore thumb. Unfortunately, DDO is melee based, and a lot of the changes they have made (red named immunities) have lessened the impact of dex based attacks (stat damage can only take you so far). That being said, Barbarians are not OVER powered, other melee classes have simply been UNDER powered for a long time.

    Quote Originally Posted by Methadonix View Post
    And there you have my point.

    14 levels of barbarian = less feats + supreme DPS + total dependancy on others for buffing beyond potions and clickies

    14 Levels of ranger = 15 feats + diversity + self buffs + independability

    How can you not say that it's balanced?



    TWF,
    ITWF,
    GTWF,
    Imp Crit
    Power Attack
    Toughness

    Feats and abilities I'd really like but can't see working in.
    Dodge, Mobility, Spring Attack
    Cleave
    Great Cleave
    Combat Expertise, Whirlwind Attack
    Improved Trip, Sunder
    5 more toughness Feats
    Imp Crit x2

    Theres still more...
    While I agree with the first part... that the benefit of a ranger is self reliance and the benefit of a barbarian is pure strength based dps.

    Unfortunately I think there's a difference here. My personal opinion is that a rangers feat list is more widespread, meaning that you can actually take feats to make a variety of different ranger types, but actually having to end up making choices based on what they want to be. Ranged may get improved precise for free, but would have to take the extra feats and enhancements lines to "fill out" the build. In the end, they actually end up having to make some tough decisions with regards to those same feats and enhancements... which is kinda how it should be.

    Barbarians on the other hand, pretty much have their feats chosen for them, and the lack of of feats makes it easier to build becase there are simply so few good feats to choose. You basically take your weapon focus, improved weapon focuse, improved crit, and a toughness feat... and you have your barbarian prebuilt.

    Personally I would never use the word balance when comparing classes. They have their differences... which is kind of how it's supposed to be. The question is, whether the feats and enhancements available make the class do what it's supposed to do. The OP's post doesn't necessarily revolve around balance, but my personal comment is that they simply DO what they're SUPPOSED TO DO, so there's no reason to bring that nasty term balance into the fray. Honestly, I'd like to see the barbarian feats and enhancements broadened a bit, as they simply have less choices to make during the building process.
    Voice Chatter Apotheosis - If you don't know, you betta axe somebody.
    Dominici * Domminici * Domiinici * Dominnici * Dominicci * Dominicii
    Quote Originally Posted by Quarion View Post
    No no...you're not supposed to LIKE it... *sigh*

Page 4 of 8 FirstFirst 12345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload