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  1. #1
    Founder Zor_Prime's Avatar
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    Default Salt Mephit, Dehydration Aura

    I apologize if this topic has already been discussed. I've done a brief search and didn't find anything.

    My lvl15 Wiz takes a beating from a Salt Mephit's Dehydration Aura (when fighting large groups of Mephits). The bad thing is that you can't run away from it. It seems to be working as a ranged attack or the "aura" is significantly larger than what it should be. I can work around it to avoid getting killed but I *do* take some damage.

    The two areas where I notice this the most are in the Desert running to the undead area and at the Gnoll/Mephit chest in the Vale. The Mephit is sometimes far enough away to where I can't even see him (with maxxed out draw distance).

    I thought the Dehydration "aura" was supposed to be 20 feet. Should I bug report this?



    /Also, and it may be my imagination, but I could swear the Dust and Salt Mephits are self-healing right there in that plush swamp.

  2. #2
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    I hate that dehydration aura because there is nothing, short of killing the mephit, that can stop it. It seems like it can hit you from across the entire map... so if you miss/can find the mephit, you're in for it.

  3. #3
    Community Member Wu_Jen's Avatar
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    Whats funny is that it can damage you even when your in water :P


  4. #4
    Community Member Emili's Avatar
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    Quote Originally Posted by Wu Jen View Post
    Whats funny is that it can damage you even when your in water :P
    Aye, you can be swimming below it on the other side of the lake and they still hit you with it.
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  5. #5
    Community Member BlueLightBandit's Avatar
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    My question is why is the OP suffering from mephits on a level 15 caster. FoD, Banishment, or Enervate and PK are all available at that level... and all will "fix" the aura bug (by killing the mephits before they ever come in range).

    And it doesn't seem to work as an aura at all, rather it's like Ice Storm, that once it's cast in your general area you suffer the aoe portion no matter where you go. Try getting it and dim-dooring out... you'll still have that effect for the remainder of the timer no matter what location your character is in. So it seems not to be the character is affected while being in the area, but the character is affected for the duration of the spell regardless of the location. If that's the case, then the spell might be working as intended but the description is simply wrong. (And DDO has a pretty awful track record regarding descriptions IMHO)
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  6. #6
    Founder Zor_Prime's Avatar
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    Quote Originally Posted by BlueLightBandit View Post
    My question is why is the OP suffering from mephits on a level 15 caster.
    I don't know. Why not ask "the OP"? My guess is that he is 1) a horrible player. 2) His main concern is not mephits every time and by it not being his main concern, runs by them and takes several hits from some mephit he long passed. 3) He's soloing relatively large groups of Mephits and can only FOD and PK and Banish so many times before he has to fall back and regroup and/or resort to other tactics.

    Two of those are objective, the other is subjective. Which one(s) fit your question?

    I'm willing to bet "the OP" has never died at the hands of a Salt Mephit but rather, the damage from one has been a strange irritation that he has wondered about bug reporting.....hence the message.



    Quote Originally Posted by BlueLightBandit View Post
    FoD, Banishment, or Enervate and PK are all available at that level... and all will "fix" the aura bug (by killing the mephits before they ever come in range).

    "Dummies Guide to Using Wizards" aside, your contention is that this is a trivial matter. Got it. Thanks for the opinion. I totally agree. It *is* not that big of a deal. In fact, I'm sure that "I can work around it" (where have I heard that?) using the spells you say are available at that level.

    I'm curious to know if the spell is working as intended or not. If so - no big deal. If not - still no big deal.
    Last edited by Zor Prime; 03-09-2008 at 03:01 PM.

  7. #7
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Zor Prime View Post
    I apologize if this topic has already been discussed. I've done a brief search and didn't find anything.

    My lvl15 Wiz takes a beating from a Salt Mephit's Dehydration Aura (when fighting large groups of Mephits). The bad thing is that you can't run away from it. It seems to be working as a ranged attack or the "aura" is significantly larger than what it should be. I can work around it to avoid getting killed but I *do* take some damage.

    The two areas where I notice this the most are in the Desert running to the undead area and at the Gnoll/Mephit chest in the Vale. The Mephit is sometimes far enough away to where I can't even see him (with maxxed out draw distance).

    I thought the Dehydration "aura" was supposed to be 20 feet. Should I bug report this?



    /Also, and it may be my imagination, but I could swear the Dust and Salt Mephits are self-healing right there in that plush swamp.
    Bug reported 2x already. Apparently the range is that of a Ranger's Arrow. This is clearly a bug. It's only a matter of time before this gets fixed.

  8. #8
    Founder Zor_Prime's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Bug reported 2x already. Apparently the range is that of a Ranger's Arrow. This is clearly a bug. It's only a matter of time before this gets fixed.

    Ah. Thanks GlassCannon. Now that you say "Ranger's Arrow", I could swear I saw that in another post a while back on this same topic.

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