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    Community Member Uproar's Avatar
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    Feb 2008
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    Default Evasive Inquistor (28pt dwarven build)

    The build provides GTWF, level 2 cleric spells, decent rogue abilities that should get me through a lot of content, with capability for some support healing capability in a pinch (with +6 Wis Items at least for spell points). Wand use should be nearly rez capable. I'm not really capable of calculating AC or 2-hit, but I know it should be o'kay here if equipped right and the confirm crit bonus is also very high. Plus spell avoidance and casting while moving!!

    I haven't seen this build before -- looks very interesting to me, but I certainly admit I haven't tested this yet. It does require a minimum of one (two to also boost strength) plus 2 tomes, but not until later levels.

    I am going to start today -- will report back as I learn more.

    Any comments or critical mistakes? I am unsure if the fighter and dwarven dex armor bonuses stack. Can anyone clarifying that part of my build will do what I think it will?


    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (12 Fighter \ 1 Rogue \ 3 Cleric) 
    Hit Points: 236
    Spell Points: 204 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             14                    19
    Dexterity            14                    20
    Constitution         14                    16
    Intelligence         14                    14
    Wisdom               14                    14
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 13
    +2 Tome of Strength used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    13
    Bluff                -2                    -2
    Concentration         2                    11
    Diplomacy            -2                    -2
    Disable Device        5                     5
    Haggle               -2                    -2
    Heal                  3                     3
    Hide                  4                     7
    Intimidate           -2                    12
    Jump                  6                    15
    Listen                6                     6
    Move Silently         4                     7
    Open Lock             5                     8
    Perform              n/a                   n/a
    Repair                2                     2
    Search                4                     6
    Spot                  6                     6
    Swim                  4                     6
    Tumble                6                     9
    Use Magic Device      2                    19
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+3)
    Skill: Heal (+1)
    Skill: Hide (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+2)
    Skill: Open Lock (+3)
    Skill: Search (+2)
    Skill: Spot (+4)
    Skill: Swim (+2)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus (Dwarf)
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Dwarven Armored Agility I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    
    Level 2 (Cleric)
    Skill: Concentration (+4)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Dwarven Armor Mastery I
    
    Level 3 (Cleric)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Defensive Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Dwarven Constitution I
    
    Level 4 (Cleric)
    Ability Raise: DEX
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Extra Turning I
    
    Level 5 (Fighter)
    Skill: Intimidate (+4)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Dwarven Armored Agility II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    
    Level 6 (Fighter)
    Skill: Intimidate (+4)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Two Weapon Blocking
    Enhancement: Fighter Strength I
    
    Level 7 (Fighter)
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Fighter Armor Mastery I
    
    Level 8 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Combat Expertise
    Enhancement: Fighter Critical Accuracy II
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow
    Enhancement: Dwarven Constitution II
    Enhancement: Fighter Armored Agility II
    
    Level 10 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Whirlwind Attack
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Cleric Life Magic I
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Use Magic Device (+2)
    Feat: (Selected) Combat Casting
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Dwarven Spell Defense III
    Enhancement: Cleric Prayer of Life I
    
    Level 13 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Armored Agility III
    Enhancement: Rogue Improved Trap Sense I
    
    Level 14 (Fighter)
    Skill: Use Magic Device (+2)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    Level 15 (Fighter)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Mobile Spellcasting
    Enhancement: Fighter Strength III
    
    Level 16 (Fighter)
    Skill: Use Magic Device (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Item Defense II
    Last edited by Uproar; 03-07-2008 at 09:05 PM.

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