The build provides GTWF, level 2 cleric spells, decent rogue abilities that should get me through a lot of content, with capability for some support healing capability in a pinch (with +6 Wis Items at least for spell points). Wand use should be nearly rez capable. I'm not really capable of calculating AC or 2-hit, but I know it should be o'kay here if equipped right and the confirm crit bonus is also very high. Plus spell avoidance and casting while moving!!
I haven't seen this build before -- looks very interesting to me, but I certainly admit I haven't tested this yet. It does require a minimum of one (two to also boost strength) plus 2 tomes, but not until later levels.
I am going to start today -- will report back as I learn more.
Any comments or critical mistakes? I am unsure if the fighter and dwarven dex armor bonuses stack. Can anyone clarifying that part of my build will do what I think it will?
Code:
Character Plan by DDO Character Planner Version 2.85
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Level 16 Lawful Good Dwarf Male
(12 Fighter \ 1 Rogue \ 3 Cleric)
Hit Points: 236
Spell Points: 204
BAB: 14\14\19\24
Fortitude: 14
Reflex: 12
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 14 19
Dexterity 14 20
Constitution 14 16
Intelligence 14 14
Wisdom 14 14
Charisma 6 6
Tomes Used
+2 Tome of Dexterity used at level 13
+2 Tome of Strength used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 13
Bluff -2 -2
Concentration 2 11
Diplomacy -2 -2
Disable Device 5 5
Haggle -2 -2
Heal 3 3
Hide 4 7
Intimidate -2 12
Jump 6 15
Listen 6 6
Move Silently 4 7
Open Lock 5 8
Perform n/a n/a
Repair 2 2
Search 4 6
Spot 6 6
Swim 4 6
Tumble 6 9
Use Magic Device 2 19
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+3)
Skill: Heal (+1)
Skill: Hide (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+2)
Skill: Open Lock (+3)
Skill: Search (+2)
Skill: Spot (+4)
Skill: Swim (+2)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Dwarf)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Dwarven Armored Agility I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Spell Defense I
Level 2 (Cleric)
Skill: Concentration (+4)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Dwarven Armor Mastery I
Level 3 (Cleric)
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Defensive Fighting
Enhancement: Rogue Haste Boost I
Enhancement: Dwarven Constitution I
Level 4 (Cleric)
Ability Raise: DEX
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Extra Turning I
Level 5 (Fighter)
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Dwarven Armored Agility II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Spell Defense II
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Level 6 (Fighter)
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Two Weapon Blocking
Enhancement: Fighter Strength I
Level 7 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+2)
Enhancement: Dwarven Armor Mastery II
Enhancement: Fighter Armor Mastery I
Level 8 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Critical Accuracy II
Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Stunning Blow
Enhancement: Dwarven Constitution II
Enhancement: Fighter Armored Agility II
Level 10 (Fighter)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength II
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Whirlwind Attack
Enhancement: Fighter Critical Accuracy III
Enhancement: Cleric Life Magic I
Level 12 (Fighter)
Ability Raise: DEX
Skill: Use Magic Device (+2)
Feat: (Selected) Combat Casting
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Dwarven Spell Defense III
Enhancement: Cleric Prayer of Life I
Level 13 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Fighter Armored Agility III
Enhancement: Rogue Improved Trap Sense I
Level 14 (Fighter)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 15 (Fighter)
Skill: Use Magic Device (+2)
Feat: (Selected) Mobile Spellcasting
Enhancement: Fighter Strength III
Level 16 (Fighter)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Item Defense II