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  1. #21
    Community Member malnon's Avatar
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    Quote Originally Posted by Clay View Post
    1. I don't have to sit camped for several hours at a spawn point in hopes of getting some rare drop... only to have some better equipped guy steal my spawn...
    2. don't have to spend 30 minutes just getting my character from home base to the quest...
    4. don't have to worry about someone really stealing your kill, and therefore your loot
    A ****ing men on thoose points.
    Malnon - 16 Cleric; Malnak - 2 Ranger/12 Fighter; Malnom - 6 Monk

  2. #22
    Community Member malnon's Avatar
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    Quote Originally Posted by Riddikulus View Post
    Been playing WoW the last 4 months and:

    1. This has only happened to me once. I imagine YMMV.
    2. I've never had to spend more than 5 minutes going to any quest. Once you establish your griffin network you can go from Stormwind to Durotar in 5 minutes. I've even _walked_ from Ironforge to Durotar in less than 30 minutes (with the boat ride in the middle). So #2 is a red herring, at least it is in the case of WoW.
    3. This is false. You have so many special attacks that it is not just an auto-attack thing. Granted there is no active blocking and swinging like there is in DDO.
    4. You can't steal kills in WoW or LOTRO. Once you've pegged a mob, you get the kill and loot no matter who kills it.

    DDO has it's own positives. It's not necessary to make up stories about WoW and LOTRO to make DDO look good.

    1.Then you are lucky. It took me forever to be able to take down Hogger.
    2.I am not sure about the time thing, but a personal pet peeve of mine is having to fight through a million mobs to get to a quest. And god help you if it has multiple parts. You clear in in one shot if you are lucky and hope the respawns will not get you, then complete quest, clear back, and do it all over again to finish the string.
    3.True.
    4.You are correct, you cannot technically steal kills. They can however beat you to them repeatedly. All you have to do is get a bunch of people camping a named mob and it all comes down to who can target and hit faster than anyone else. I remember trying to kill the named boar in the human area on LOTRO and it taking 30 minuts to finally be able to whack him so I got the kill before anyone else.
    Malnon - 16 Cleric; Malnak - 2 Ranger/12 Fighter; Malnom - 6 Monk

  3. #23
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by malnon View Post
    2.I am not sure about the time thing, but a personal pet peeve of mine is having to fight through a million mobs to get to a quest. And god help you if it has multiple parts. You clear in in one shot if you are lucky and hope the respawns will not get you, then complete quest, clear back, and do it all over again to finish the string.
    I suppose you haven't been to Meridia yet then. You know it's bad when once you get there your party tells you to bind there so you can /death to get back.

    But yeah respawns are annoying. At least you get usually get XP for every single kill tho.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  4. #24
    Community Member malnon's Avatar
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    Quote Originally Posted by Riddikulus View Post
    I suppose you haven't been to Meridia yet then. You know it's bad when once you get there your party tells you to bind there so you can /death to get back.

    But yeah respawns are annoying. At least you get usually get XP for every single kill tho.
    No I have been. But it is the first and it has annoyed me when my tank gets cut down out there. But it is nothing compared to running the human diplomacy quests in vanguard where you little lvl 8 character has to speed run through level 13 to 16 mobs on a direct road route. And wow what happens if you take a short cut not on the beaten path.
    Malnon - 16 Cleric; Malnak - 2 Ranger/12 Fighter; Malnom - 6 Monk

  5. #25
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    Quote Originally Posted by Riddikulus View Post
    I suppose you haven't been to Meridia yet then. You know it's bad when once you get there your party tells you to bind there so you can /death to get back.

    But yeah respawns are annoying. At least you get usually get XP for every single kill tho.
    Just follow the main road. I really have not had a problem with dwarven cleric. The run takes a minute? maybe 2?
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
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  6. #26
    Community Member malnon's Avatar
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    Quote Originally Posted by tmdag4 View Post
    Just follow the main road. I really have not had a problem with dwarven cleric. The run takes a minute? maybe 2?
    Not the one up to the outpost past the river town. When you hit the crossroads right before the bridge where you turn right there are a bunch of mobs waiting to ambush you.
    Malnon - 16 Cleric; Malnak - 2 Ranger/12 Fighter; Malnom - 6 Monk

  7. #27
    Community Member Zenako's Avatar
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    Quote Originally Posted by malnon View Post
    Not the one up to the outpost past the river town. When you hit the crossroads right before the bridge where you turn right there are a bunch of mobs waiting to ambush you.
    ummm One question - two games - two different answers...

    Run to Meridia can be done by anyone who has any hope of doing anything useful in the vale. Use the roads, striders, or haste, or expeditios retreat and if you really need to ditch any mobs on your tail by swimming in the moat for a while...
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  8. #28
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    maybe you should contact some of the larger guilds and see if you get along with some of the communities here. sounds like you have a lot of questions and no one to ask. would be a shame to miss out on the GH and shroud fun (not to mention that first time you get POP elite xp )

    have a gr8 day!

  9. #29
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    I would not say that we are spectators of the storyline. In many of the quests you need to pay attention to the dm text, tablets, journals, and other things that are all part of the storyline that tell you what you have to do next. Alot of the keys to the puzzles and riddles are in the dm text and or hidden in a journal or tablet some where. Being that alot of the players that play this game have or are still playing pnp d&d this is very natural for them and does not take long for things to be beat and then zerged. There are alot of guilds out there that do not zerg and some i am sure that have still yet to even see the dragon in person yet. You can do perma death and or rping from what i have seen of both they seem to be on the pace that the game was developed for. When you find your self more comfortable with the game then i would suggest hooking up with one of power guilds on the server. And trust me we have some insane power guilds on this server. The bottom line for everyone is to have fun you just need to find that group of players that matches close to your play style.

  10. #30
    Community Member Velorn's Avatar
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    Quote Originally Posted by tmdag4 View Post
    Just follow the main road. I really have not had a problem with dwarven cleric. The run takes a minute? maybe 2?
    2 haste pots and you're there. Under a minute. I have used /death once and ended up in GH.
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

  11. #31
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    Quote Originally Posted by Eregion2 View Post
    In a nutshell, I started my trial in December, and purchased the game in early January. I trained my human cleric to L10 purely through PUGs, playing steadily through the first week of February. I also have several other lower-level accounts including one that I'm basing off a custom build I put together. Since then, in the last three weeks, I've logged in maybe four times to update my AH offers and ran two quests.

    Entirely unintentionally, I've lost all interest in the game because I haven't found one thing anywhere that's remotely different from the Harbor except that the quests require stronger characters. There's no development, no storyline, and absolutely no WORLD outside Stormreach to look forward to. You go to a few different places to do a few different quests, and then you're right back to the place where you were two days into your character.

    I'm getting desperate to find something interesting, anything, not only to keep my own interest but to actually have something that I can point to and say "See that?! WoW hasn't got it!" I love the huge character customization aspect, but that's just one part of a very big game that doesn't really seem to be going anywhere except slow monotonous circles. If you've got any solutions, please share them.
    It sounds like you need a different game. DDO is all about the questing, not what you do between the quests.

    For the explorer-type person, I recommend games which allow open, unbridled, level-1 exploration. An excellent example of this is the Grand Theft Auto series.

  12. #32
    Community Member Trugaard's Avatar
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    Quote Originally Posted by Strakeln View Post
    It sounds like you need a different game. DDO is all about the questing, not what you do between the quests.

    For the explorer-type person, I recommend games which allow open, unbridled, level-1 exploration. An excellent example of this is the Grand Theft Auto series.
    Someone mentioned this but didn't emphasize it enough. You are playing Dungeons & Dragons.....Online. The rules are as true as they can be and the monsters harken back to days when I was a young man. There is something here that you get from no other source. I say if you already like WoW more than DDO than you need no help from this band of merry men.

    Just go be like everyone else and play Wow, we want gamers here. For example, you want role-playing, basically thats what you feel is lacking. Well Permadeath, Thelanis Thursdays or a group of guilds have that, if you look for it. If you're playing a Cleric, don't complain because someone gets aggro and you have to heal them, thats how good healers become GREAT! Why would you think it's inccumbent on the casters to repair Warforged? Ask the WF if he has wands for the Sorc/Wizzy. This is role-playing at it's finest. If you were looking for some MMO where none of your party members have a personality than the Solo-Life offered to you by WoW is probably better suited for you. These quests have infinite story lines that offer all sorts of plot turns and twists thats all that needs to be said, you haven't been paying attention I fear.

    I solo all the time, with my cleric and my tank. Anyone who can't make it to Meridia deserves to die. If you haven't invested in potions, clickies and decent items (i.e. striding boots) Then die in the Vale, nothing to be ashamed about, why would one think they could solo mobs without any trial and error. But to set the record straight, you need only kill one scorpion to get to Meridia, he's the only one hitting hard enough to abreviate your stay in the Vale.

    Just grab your Zima, your little brother and your mom, then scarf down some red vines and go play WoW. It will fit better with your Macro world where bigger is always better. You can sit around the watercooler at work and talk about that awesome time you had on WoW last weekend and how funny the Vern Troyer ad on TV was.

    This games appeal is not in question. You either get it or you don't. Let me say that again, YOU EITHER GET IT, OR YOU DON'T.

    Not much more to it than that.

  13. #33

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    If you're looking to get into the storyline, that does take extra effort - most people just want to kill and move on. I feel your pain there, but I don't know how to resolve it - when I feel like exploring w/out grinding, I get some in-guild friends or just go solo.

    I will repeat the suggestion that you look at permadeath or RP guilds if you want to see the quests play out slow and steady. As far as interacting with the environment... isn't that true of any MMO - nothing you do has any real consequence? You're not going to find that here, other than the set of quests that you run to get ready for various raids.

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  14. #34
    Founder Luthen's Avatar
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    Quote Originally Posted by Eregion2 View Post
    In a nutshell, I started my trial in December, and purchased the game in early January. I trained my human cleric to L10 purely through PUGs, playing steadily through the first week of February. I also have several other lower-level accounts including one that I'm basing off a custom build I put together. Since then, in the last three weeks, I've logged in maybe four times to update my AH offers and ran two quests.

    Entirely unintentionally, I've lost all interest in the game because I haven't found one thing anywhere that's remotely different from the Harbor except that the quests require stronger characters. There's no development, no storyline, and absolutely no WORLD outside Stormreach to look forward to. You go to a few different places to do a few different quests, and then you're right back to the place where you were two days into your character.

    I'm getting desperate to find something interesting, anything, not only to keep my own interest but to actually have something that I can point to and say "See that?! WoW hasn't got it!" I love the huge character customization aspect, but that's just one part of a very big game that doesn't really seem to be going anywhere except slow monotonous circles. If you've got any solutions, please share them.

    There is Development. just not as high paced as many would prefer.

    There is more storyline behind DDO quests and chains then any game Ive ever been involved in. More variety to be sure.

    No world outside Stromreach? Well ya got us there but we've been asking for it for a long time. The more adventure zones they create the bigger the world becomes. I'm still happy that there isn't 30min travel times between quests.

    As far as what DDO has that WoW doesn't? Original and interactive combat system. WAY WAY WAY WAY better character development and graffics (I hate that cartoon style). DDO, like any MMO, is a love or hate relationship. If you love it then you'll always love it (for the most part). If you hate it then no amount of change is going to make you love it so you may as well move onto something new.

    Now for a personal comment:

    Pardon the pun reference but WoW is for sheep. DDO is for creative and original thinkers.
    Luthen || Eldormadoh || Luthian || Theodread || Madmardigan || Whillow || Earnur || Halbarad || Adnakhor
    "A good player overcomes. A poor player is overcome" -Proud member of DWAT

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