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  1. #1
    Community Member Wu_Jen's Avatar
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    Default Give us the option to reset instances

    Add a button or something to when your picking the quest difficulty, to choose to reset the instance. Would only work with everyone out of the instance. Parties as it stands now have to break group and regroup to reset an instance. Give us a bit more functionality. Thank you!


  2. #2
    Community Member Knightrose's Avatar
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    I can't imagine it ever being difficult to break and reform a party. Unless you're doing something REALLY odd.
    "The proper office of a friend is to side with you when you are in the wrong. Nearly anybody will side with you when you are in the right."

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  3. #3

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    Quote Originally Posted by Knightrose View Post
    I can't imagine it ever being difficult to break and reform a party. Unless you're doing something REALLY odd.
    Still, it is a kind of silly little ritual to have to do.

    It'd be nice to have the option suggested by the OP.
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  4. #4
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Knightrose View Post
    I can't imagine it ever being difficult to break and reform a party. Unless you're doing something REALLY odd.
    And when you're soloing?

  5. #5
    Founder Oreg's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    And when you're soloing?
    Oh happy days for loot running vale, orchard, bloodstone (desert)
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  6. #6
    Stormreach Advisor
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    Although it would be handy sometimes it also causes more farming potential that devs have to take into account when building quests. So I say NO.
    For instance quests like Co6 / ADQ would have been farmed even more with such a mechanism.

  7. #7

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    Quote Originally Posted by tihocan View Post
    For instance quests like Co6 / ADQ would have been farmed even more with such a mechanism.
    The method by which people farmed Co6 (I don't know about ADQ) bypassed this anyway and wouldn't be affected by the suggestion (since you had to finish the quest to get the chests).
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  8. #8
    Community Member Razvan's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    The method by which people farmed Co6 (I don't know about ADQ) bypassed this anyway and wouldn't be affected by the suggestion (since you had to finish the quest to get the chests).
    You mean the chests at the end of CO6 that we used to get PRIOR to finishing the quest?...We were only completing the quest to reset it, weren't we?
    Done.

  9. #9

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    Quote Originally Posted by Razvan View Post
    You mean the chests at the end of CO6 that we used to get PRIOR to finishing the quest?...We were only completing the quest to reset it, weren't we?
    Oh yeah, well, way back before. I forgot that.

    They already fixed that bit though, cause now the chests don't appear until you finish the quest.
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  10. #10
    Community Member Razvan's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Oh yeah, well, way back before. I forgot that.

    They already fixed that bit though, cause now the chests don't appear until you finish the quest.

    Shows you how much I run that quest...after done with the "loot runs" era for that quest I ran the whole series once for favor and that was that! (got my bat too on that run :P)
    Done.

  11. #11
    Community Member Wu_Jen's Avatar
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    When doing slayer, rares etc...its just silly to have to break group to get the instance to respawn. Give us the function to not have to break the group please.


  12. #12
    Community Member bobbryan2's Avatar
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    Having to break party is a silly way to get what we want. Just add the functionality to a button.

    Re: Co6.

    If the party was really in a hurry to do it.. they'd leave one person in front of the quest, and the other 5 would recall out to the boat, break, and reform, resetting Co6 but not resetting Sorrowdusk. Still took about 60 seconds between runs, but it was faster. And I seriously don't think taking away those 2-3 minutes between runs would have really mattered in the grand scheme of things... you still ransacked after 7 runs regardless of how long it took.

    I don't know of any real loot runs like that now except maybe the Desert chests looting.

  13. #13
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    Quote Originally Posted by bobbryan2 View Post
    Re: Co6.

    If the party was really in a hurry to do it.. they'd leave one person in front of the quest, and the other 5 would recall out to the boat, break, and reform, resetting Co6 but not resetting Sorrowdusk. Still took about 60 seconds between runs, but it was faster. And I seriously don't think taking away those 2-3 minutes between runs would have really mattered in the grand scheme of things... you still ransacked after 7 runs regardless of how long it took.
    It mattered because the run back was boring I know I didn't run it as often as when we could disband in Sorrowdusk without recalling to the boat.

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