Ok, being purely theoretical here, if you had unlimited plat and time to Raid, what would be the ultimate loadout for a Sorc?
Let's ignore the Abbot Raid, as it is still undoable, and limit to only one Green Steel Item/Clothing (but multiple weapons are fine)
Let me take a stab at my current "Uber-Plan"
Robe: Blue Dragonscale Robe (+4 Armor Bonus, Potency VII, Greater Arcane Lore, Spell Penetration VII, Greater Lightning Resistance)
Goggles: -EE // +EE // (+-)EE Green Steel Goggles (Wizardry VI, Elemental Spell Power +150 SP, +1 Intelligence Skills, +5 Charisma Skills, +6 Wisdom, +10 Balance, +10 Diplomacy, Concordant Opposition (On-being-hit trigger chance, gain temporary hit points or spell points.))
Helm: Minos Legens (Toughness, Heavy Fortification)
Necklace: Emerald Claw Talisman (Fearsome, +11 Diplomacy, +11 Intimidate, Symbol of Fear 3/day)
Trinket: Head of Good Fortune (+2 Good Luck, Moderate Fortification) / Mummified Bat (+5 Listen, +5 Spot, Feather Fall) / Pouch of Jerky (Greater False Life, heal +11, Eat Jerky 3/day)
Cloak: Stormreaver's Napkin (+6 Intelligence, Spell Focus Mastery*)
Belt: +6 Constitution
Gloves: Seven-Fingered Gloves (+11 Disable Device, +11 Open Lock, +5 Use Magic Device, -10% to arcane spell failure)
Boots: Boots of the Innocent (Resistance +5, Striding 15%)
Bracers: +6 Strength
Ring: Greater False Life (+30 Hit Points)
Ring: Ring of Feathers (Feather Falling) / Eye of the Beholder (Absorb Doomsphere Spells, Deathblock) / Ring of Spell Storing (Restores 25 spell points 3/rest) / Ring of the Ancestors (Raise Dead 1/day)
Weapon #1: Greater Potency VII (or Superior 7 if they can be found... they should be dropping now)
Weapon #2: AEE // AEE // AEE Scepter (+9 Charisma, Haste (3/day), Air Guard (on-being-hit trigger chance, DC 35 Trip vs. attacker or 30-second haste)) *Or possibly +EE // AEE // (+A)EE if the Aspect of Lighting II looks good.
So net result would be a default equipment set of:
Casting:
*Wizardry 6
*+150 SP
*Spell Focus Mastery
*Greater Arcane Lore
Stats:
+9 Charisma
+6 Wisdom
+6 Constitution
+6 Strength
+6 Intelligence
Skills:
+1 Intelligence Skills
+5 Charisma Skills
+5 Use Magic Device
+10 Balance
+11 Diplomacy
+11 Intimidate
+11 Disable Device
+11 Open Lock
+2 Luck (All Skills)
Saves:
+5 Resistance
Other:
*Fearsome
*Heavy Fortification
*Toughness
*Greater Lightning Resistance
*Greater False Life
*Striding 15%
*Feather Falling
That seems like a pretty good default load-out... I know the Necklace and the Ring of Feathers are weak choices, but I was honestly pressed for something to put there. I know I could move CON or STR to a Ring, but I couldn't think of any Bracers or Belts worth making room for. I know some people will ask where the Skiver is? But I really don't think it's necessary... with the Green Steel Goggles, you are +50 SP over Archmagi, and the Blue Dragonscale Robes add Spell Pen 7 as well as having Potency 7 if I need to take my Superior Potency weapon off... I think it's a better overall "fit"... especially as you can now repair the robe without Relics.
Thoughts? Comments? (And yes, this does COMPLETELY ignore AC... that is deliberate, as that is not what my build is looking for. I am damage-man... and I'll do some CC too. AC is for wussies! j/k)