Page 3 of 9 FirstFirst 1234567 ... LastLast
Results 41 to 60 of 161

Thread: new to sorc

  1. #41
    Community Member Vesuvia's Avatar
    Join Date
    Mar 2006
    Posts
    46

    Default

    Quote Originally Posted by Strakeln View Post
    An unrelated point, for the OP: a lot of people will swear by heighten, I personally don't find it all that useful except for web. Which I haven't carried in ages. Just note that while some will say you must have X, Y, and Z feats, not everyone agrees.
    I agree to this to an extent. Although heighten for sorc's was much more needed for PK when we were stuck with dancing ball only in reaver duties and didn't pack FoD. Now we do have FoD it's not needed nearly as much, although still heightening it for another 5 sp for +1 DC isn't all that bad either. If I had to drop something for something else...if there was something I really wanted...it would be heighten or improved mental toughness (but man I do love my SP) !
    ~Death will be swift~
    Vesuvia Hellfyre - THAC0

  2. #42
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default gh

    is to get your umd up +4

    believe me i have stood there watching while a sor goes thru the ritual (equipping the right items, etc.) of getting ready for the raise, i laughed out loud

    Quote Originally Posted by Strakeln View Post
    For starters, GH doesn't require a UMD check from a sorc. And your calculation of a sorc's UMD capabilities are off. Mine uses rez scrolls without fail and rarely fails a heal scroll.

    An unrelated point, for the OP: a lot of people will swear by heighten, I personally don't find it all that useful except for web. Which I haven't carried in ages. Just note that while some will say you must have X, Y, and Z feats, not everyone agrees.
    Last edited by CSFurious; 03-04-2008 at 01:43 PM.

  3. #43
    Community Member Yajerman01's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default i dont know what to say

    i have a sorc who has vested many skill points into UMD - i wear a few items that are bypassed with UMD and there have been a number of times when I have pugged that someone has died - sometimes the cleric where I had to raise them. I get rather decent deals from vendors without vesting too much into haggle and I am currently working on my own hagglebot for optimum pricing.

    I have met 1 sorc who didn't have UMD and have never seen that toon since.

    IMO UMD is essential; Sometimes i get into bad groups where I have to expend more SP then normal which translates into becoming just an extra body that is limited in assisting. I know that if comes down to it I can help out as a backup healer assissting the cleric on expenditures while i either wand or scroll heal. TO me, knowing that I can help out the team in other ways makes my toon more versatile and makes me feel more of a team player. Fortunately I havent been in too many groups where that has been laid upon me, but I can honestly say that if it is called upon me, I have no problem doing it. Thast just yet another important factor to UMD.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  4. #44
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default Greater heroism

    is plus FOUR to skills.

  5. #45
    Founder philo's Avatar
    Join Date
    Feb 2006
    Posts
    244

    Default

    Quote Originally Posted by CSFurious View Post
    is to get your umd up +2

    believe me i have stood there watching while a sor goes thru the ritual (equipping the right items, etc.) of getting ready for the raise, i laughed out loud
    sigh really? GH increases skills by 4...

  6. #46
    Community Member Vesuvia's Avatar
    Join Date
    Mar 2006
    Posts
    46

    Default

    Quote Originally Posted by CSFurious View Post
    is to get your umd up +2

    believe me i have stood there watching while a sor goes thru the ritual (equipping the right items, etc.) of getting ready for the raise, i laughed out loud
    Um its +4 and I'm glad you laughed out loud because you were standing there being worthless doing nothing, and at least he was contributing.
    ~Death will be swift~
    Vesuvia Hellfyre - THAC0

  7. #47
    Founder philo's Avatar
    Join Date
    Feb 2006
    Posts
    244

    Default

    Quote Originally Posted by Aspenor View Post
    is plus FOUR to skills.
    Asp is a quicker forum troll then I am ;/

  8. #48
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by philo View Post
    Asp is a quicker forum troll then I am ;/
    and i even trudged out in the snow between posts and cleaned off my car. huzzah!

  9. #49
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default cannot remember the cleric ever dying

    i cannot remember being in a group where if the cleric was dead there was not a party wipe

    if your cleric dies, the group is probably either overmatched or not very good to start IMO

    i always roll with bards & rogues who use raise dead scrolls so i guess i have never really encountered any sors who raised the dead

    i guess if i did not play with clerics, bards, & rogues that i would be gimped with no umd

    but, since i play with lots of clerics, bards & rogues, i think i am ok since i do not need umd while i am playing with them or even soloing

    Quote Originally Posted by Vesuvia View Post
    Yes laugh because gimping yourself is awesome!

    I feel sorry for your groups when your cleric dies.
    Last edited by CSFurious; 03-04-2008 at 01:44 PM.

  10. #50
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default my bad

    i am addicted to good hope with my bard

    no, i was reading my playboy

    Quote Originally Posted by Vesuvia View Post
    Um its +4 and I'm glad you laughed out loud because you were standing there being worthless doing nothing, and at least he was contributing.
    Last edited by CSFurious; 03-04-2008 at 01:44 PM.

  11. #51
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by CSFurious View Post
    i cannot remember being in a group where if the cleric was dead there was not a party wipe
    Then you are obviously playing with people that don't know how to be self sufficient and depend on a nannycleric. How sad.

  12. #52
    Community Member Vesuvia's Avatar
    Join Date
    Mar 2006
    Posts
    46

    Default

    Honestly the only bards I play with are battle bards, and generally don't group with rogues as I see them as mostly unneeded for any reason. Now letting a rogue guildie or friend come along is one thing, but I'd much rather have another tank/cleric/sorc in that spot instead. Bah, clerics die all the time and parties don't wipe. Some people make squishy clerics or are to busy healing others to heal themselves, and this doesnt mean the party was over matched, this could be as simple as a nasty trap crunchin your cleric then what? =)
    ~Death will be swift~
    Vesuvia Hellfyre - THAC0

  13. #53
    Community Member Yajerman01's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default this is funny

    Quote Originally Posted by CSFurious View Post
    if your cleric dies, the group is probably either overmatched or not very good to start IMO
    HEY CS, you should use the excerpt above as your new sig!

    Very insightful!
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  14. #54
    Community Member Vesuvia's Avatar
    Join Date
    Mar 2006
    Posts
    46

    Default

    I have decided you sir are a Noob also and shouldnt be giving build advice. You should instead go back to page one and follow my post on how to build an effective sorcerer. I am done.
    ~Death will be swift~
    Vesuvia Hellfyre - THAC0

  15. #55
    Founder philo's Avatar
    Join Date
    Feb 2006
    Posts
    244

    Default

    Quote Originally Posted by CSFurious View Post
    i cannot remember being in a group where if the cleric was dead there was not a party wipe
    that says alot right there...that basically sums it up. I didnt realize there were people on any server that would make that comment...

    and sorry elric69 for all of us forum trolls derailing your thread.

    The moral of this thread is you should take UMD or you might end up in reroll denial like that guy

  16. #56
    Founder Oreg's Avatar
    Join Date
    Feb 2006
    Posts
    434

    Default

    Putting 6 man groups aside for a second. Having high umd has allowed me and friends to 2-3 man vale quests with almost any group makeup. Heal scrolls to supplement pots, restoration scrolls, raise dead scrolls, all pretty much failing on a 1 only.

    A sorc becomes more versatile and more valuable with umd. Name one other skill that can help so much.

    For light armor wearers like myself there is an added bonus - seven fingered gloves are always on because of the arcane spell failure, head of good fortune is on 90% of the time (Kardin's eye te rest of the time). GH is on myself 100% of the time. So I am not taking any time to change out equipment before i cast from a scroll or wand.
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  17. #57
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default you crack me up

    first, i think you say some very insightful things

    however, you then talk about traps crunching your cleric & after you that you tell us that you do not play with rogues

    do you see the problem there?

    anyway, any well-played spellsinger or warchanter is of tremendous benefit to any group

    the same applies to rogues & i am not talking about the squishy ones who die all the time & just come out from the back when there is a trap to disable, i am talking about a rogue who can dps with the best of them & plays smart

    i min-max to a certain extent, but i always think that the ideal party make-up consists of a cleric, a bard, a rogue, a sor & two other melee types (sometimes insert another arcane caster here), that is how i have fun while playing the game

    Quote Originally Posted by Vesuvia View Post
    Honestly the only bards I play with are battle bards, and generally don't group with rogues as I see them as mostly unneeded for any reason. Now letting a rogue guildie or friend come along is one thing, but I'd much rather have another tank/cleric/sorc in that spot instead. Bah, clerics die all the time and parties don't wipe. Some people make squishy clerics or are to busy healing others to heal themselves, and this doesnt mean the party was over matched, this could be as simple as a nasty trap crunchin your cleric then what? =)

  18. #58
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by philo View Post
    that says alot right there...that basically sums it up. I didnt realize there were people on any server that would make that comment...

    and sorry elric69 for all of us forum trolls derailing your thread.

    The moral of this thread is you should take UMD or you might end up in reroll denial like that guy
    May I take this moment to be ashamed of my server

    I never knew this point of view existed. It surely cannot be found in any guild I run with.

  19. #59
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default tremendous point

    i completely agree

    but, my question to you is, "why are you doing these quests with only 2 to 3 players in your group?"

    why not just invite a cleric, bard or rogue along? there are plenty of them that would love to play with you & your friends

    Quote Originally Posted by Oreg View Post
    Putting 6 man groups aside for a second. Having high umd has allowed me and friends to 2-3 man vale quests with almost any group makeup. Heal scrolls to supplement pots, restoration scrolls, raise dead scrolls, all pretty much failing on a 1 only.

    A sorc becomes more versatile and more valuable with umd. Name one other skill that can help so much.

    For light armor wearers like myself there is an added bonus - seven fingered gloves are always on because of the arcane spell failure, head of good fortune is on 90% of the time (Kardin's eye te rest of the time). GH is on myself 100% of the time. So I am not taking any time to change out equipment before i cast from a scroll or wand.

  20. #60
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by CSFurious View Post
    i min-max to a certain extent, but i always think that the ideal party make-up consists of a cleric, a bard, a rogue, a sor & two other melee types (sometimes insert another arcane caster here), that is how i have fun while playing the game
    And how often do you find yourself in this "ideal" party?

    As noted above by other posters, UMD makes a character more versatile. I have run in 6 sorc parties through the vale content on elite with no issues. I have also run with in makeups like 3 sorc, 1 barb, 2 rangers, or 2 sorc, 1 wiz, a rogue, 2 barbs and a ranger.

    You seem to have this very narrowminded view of party roles that pigeonholes you into a place where you can do nothing but cast arcane spells to help your party.

Page 3 of 9 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload