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Thread: Regeneration

  1. #1
    Community Member GlassCannon's Avatar
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    Default Regeneration

    Trolls get 5% every 2 seconds with Regeneration(Standard, not Improved).

    I get 1hp every 20 seconds from my Improved Regen necklace.

    Either put the two together, globally nerf all Monster regeneration, or buff our Regeneration to match it(I want our Superior Regen to cure 10%+ of our HP bar every 2 seconds, as it should be)

  2. #2
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    In pnp a regen ring is nowhere near that good and we dont need anything like that here.


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  3. #3
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    Quote Originally Posted by GlassCannon View Post
    Either put the two together, globally nerf all Monster regeneration, or buff our Regeneration to match it(I want our Superior Regen to cure 10%+ of our HP bar every 2 seconds, as it should be)
    That would be painfully bad.

  4. #4
    Community Member Kerr's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Trolls get 5% every 2 seconds with Regeneration(Standard, not Improved).

    I get 1hp every 20 seconds from my Improved Regen necklace.

    Either put the two together, globally nerf all Monster regeneration, or buff our Regeneration to match it(I want our Superior Regen to cure 10%+ of our HP bar every 2 seconds, as it should be)
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  5. #5
    Community Member Fizzit's Avatar
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    I think that vamp in house P temple of something or other von? vox? meh has more regen than a silly troll. How about asking for that? why limit yourself to just troll regen? Ask for the moon and hope for rock or something like that...

  6. #6
    Community Member JFeenstra's Avatar
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    10% regen every 2 seconds would mean my barb heals ~35 hp/second

    he doesn't take nearly that much damage, and that would make clerics useless to him, not to mention being able to solo every quest in the game that doesn't require 2+ people

    my vote: no, no, no, no, unless they up mob damage to minimum 75/swing after bypassing all dr players have
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  7. #7
    Community Member captain1z's Avatar
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    In PNP a troll heals 5 hp/6sec rd and has an average hp of 63. OK thats ~about 10%.

    A ring of regeneration lets you heal 1 hp per character level per hr. That means a 10th level character gets 1hp every 10 mins which is 100 melee rds or so.

    If you assume that it takes you 15 mins in DDO what you can do in 1 day PNP that would mean at 1 hp every 20secs ddo you are in effect getting 48 hps a day or 2 hps an hour.

    perhaps the name should be Improved healing and not regeneration but regeneration sounds cooler and actually 1 hp per 20 secs is far better than what I would have expected it to do.

    Id happily and readily take one ... even as is I think most of my guys would be pretty close to unstoppable.

    for perspective though conscider this....

    - as stated a troll regens 5hp/rd
    - a ring of regeneration on a 10th level fighter regens .01 hp every rd

    it grants you far less than a trolls ability, just as it does in DDO


    lots of fuzzy math on the fly but Id say working as intended on this one.
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  8. #8
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    Quote Originally Posted by captain1z View Post
    Id say working as intended on this one.
    If the devs intent is to create a useless item, then definitely it's working as intended. Of what use is one hp every 20 sec in current DDO? Granted, 10% hp every 2 secs is an absurd leap the other way, but there has to be a happy medium. Let's see, I can do shroud loot runs to gather ingredients for a full week and make a blindness/poison/disease/fear immunity item or an item that regens 1 hp every 20 seconds. Yeah, like those are equivalent. If you take the regen item then you probably also max out points you put into the swim skill. Honestly, they really need someone to review the named items (and in these case "crafted" raid items) for some sort of rough equivalency. Not saying that some items won't be slightly better than others, but please, 1 hp every 20 secs is absolutely ridiculous. It's the kind of thing that should be added as a throw-in to a couple of other bonuses on an item.

    Sometimes you can't just directly transfer items from PnP to DDO under the current format. The devs seem to be painfully unaware of this, as in the case of hp-capped spell effects and, well, in this case too.

    So make the effect useful, nix it, or make it an add on to more useful effects. Or leave it the way it is and laugh at the persons that actually would craft for such a useless effect.
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  9. #9
    Community Member Lunewann's Avatar
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    Quote Originally Posted by RobbinB View Post
    If the devs intent is to create a useless item, then definitely it's working as intended. Of what use is one hp every 20 sec in current DDO? Granted, 10% hp every 2 secs is an absurd leap the other way, but there has to be a happy medium. Let's see, I can do shroud loot runs to gather ingredients for a full week and make a blindness/poison/disease/fear immunity item or an item that regens 1 hp every 20 seconds. Yeah, like those are equivalent. If you take the regen item then you probably also max out points you put into the swim skill. Honestly, they really need someone to review the named items (and in these case "crafted" raid items) for some sort of rough equivalency. Not saying that some items won't be slightly better than others, but please, 1 hp every 20 secs is absolutely ridiculous. It's the kind of thing that should be added as a throw-in to a couple of other bonuses on an item.

    Sometimes you can't just directly transfer items from PnP to DDO under the current format. The devs seem to be painfully unaware of this, as in the case of hp-capped spell effects and, well, in this case too.

    So make the effect useful, nix it, or make it an add on to more useful effects. Or leave it the way it is and laugh at the persons that actually would craft for such a useless effect.

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  10. #10
    Founder Hvymetal's Avatar
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    Yea seriously, if you don't think it's usefull don;t craft an item with it. It has to have some use or you wouldn't see the old regen rings going for the amounts they go for when someone does actually decide to sell one.

    Honestly I cannot see any good that would come out of letting a character regen that much that fast. Regeneration is not supposed to replace other means of healing, it is supposed to reduce the amount of healing you need, save your butt when you drop unconscious and the like. Seems pretty much to do that now.
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  11. #11
    Community Member Riorik's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Trolls get 5% every 2 seconds with Regeneration(Standard, not Improved).

    I get 1hp every 20 seconds from my Improved Regen necklace.

    Either put the two together, globally nerf all Monster regeneration, or buff our Regeneration to match it(I want our Superior Regen to cure 10%+ of our HP bar every 2 seconds, as it should be)
    Wouldn't that be every 30 seconds?

    Might be nicer for them to fix the problem where you have to re-equip the item to gain the benefits of the regeneration in the first place each time you enter an instance.
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  12. #12
    Founder & Hero Big_Russ's Avatar
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    Yeah, useless stat, especially since autoregen on stabilizing was introduced.

  13. #13
    Community Member Dimz's Avatar
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    and 15% absorbtion isn't close to useless on a item? The Regen I think is fair just like the absorbtion and other effects are fair, your the one who crafted it..

  14. #14

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    Quote Originally Posted by GlassCannon
    Trolls get 5% every 2 seconds with Regeneration
    Fiend-Blood Trolls recover 15 HP/2 seconds, which is much different that 5% per 2 seconds.
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  15. #15
    Community Member Talcyndl's Avatar
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    If you want that kind of regeneration, get yourself some tasty ham.

  16. #16
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    Quote Originally Posted by RobbinB View Post
    If the devs intent is to create a useless item, then definitely it's working as intended. Of what use is one hp every 20 sec in current DDO? Granted, 10% hp every 2 secs is an absurd leap the other way, but there has to be a happy medium. Let's see, I can do shroud loot runs to gather ingredients for a full week and make a blindness/poison/disease/fear immunity item or an item that regens 1 hp every 20 seconds. Yeah, like those are equivalent. If you take the regen item then you probably also max out points you put into the swim skill. Honestly, they really need someone to review the named items (and in these case "crafted" raid items) for some sort of rough equivalency. Not saying that some items won't be slightly better than others, but please, 1 hp every 20 secs is absolutely ridiculous. It's the kind of thing that should be added as a throw-in to a couple of other bonuses on an item.

    Sometimes you can't just directly transfer items from PnP to DDO under the current format. The devs seem to be painfully unaware of this, as in the case of hp-capped spell effects and, well, in this case too.

    So make the effect useful, nix it, or make it an add on to more useful effects. Or leave it the way it is and laugh at the persons that actually would craft for such a useless effect.

    One man's junk is another man's treasure. Not all characters are barbarians with a low will save in need of fear immunity, deathblock, and disease imunity. Nor are all characters fleshlings and require poison immunity. Some of those characters would be glad to have HP regen. Not everything in crafting has to be useful to your characters.
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  17. #17
    Community Member Mercules's Avatar
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    Quote Originally Posted by RobbinB View Post
    Of what use is one hp every 20 sec in current DDO?
    Well, lets see... I could be soloing and pause between fights and make a sandwich only to come back to a full health bar. It is not an uber in combat effect, but those HPs can add up for those who mostly self heal from wands.
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  18. #18
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    Quote Originally Posted by Mercules View Post
    Well, lets see... I could be soloing and pause between fights and make a sandwich only to come back to a full health bar. It is not an uber in combat effect, but those HPs can add up for those who mostly self heal from wands.
    Or if you don't have a nanny-bot running behind you making sure your healthbar is full, over the course of an hour long quest you would heal 180 HP. Now that's not anything super or overpowered, but it will constantly be helping to top you off and heal in between each battle.
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  19. #19

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    Quote Originally Posted by oronisi
    One man's junk is another man's treasure.
    How true. I once saw a dragonmarked dwarf use his fire traps as markers for "stand here" to help people nagivate themselves through traps. Turning junk into treasure is nice to see.
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