With the recent change to death causing item damage, rather then XP loose, we got the ability to bind items, to prevent permanent damage.
Which to me, makes the 400 favor reward for Free Agents, less valuable. The ability to have your items repaired with very little risk for perma damage, isn't as important as it used to be. Also, I do believe the chance for perma damage to happen has been lessened. It's far cheaper to bind and item to prevent this, unless you want to sell it later, and certainly doesn't require a run to the dessert.
Would it be a good idea to revisit the favor reward from the Free Agents for 400 points? With more crafting coming to the game in Module 7, wouldn't starting to tie favor to crafting with the Free Agents?
Just an idea. What do others think?