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  1. #21
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Math is wrong at his point. Should be:

    256*(1+.5(potency)+.4(enhancements)+1(maximize)+.5 (empower))=256*3.9=998

    You can go ahead and double for extend at this point to yield: 1996
    The math is rounded, but correct. Metamagics multiply by the base and by the static spell boost and by spell crits.

    Base * (Potency + Manipulation) * (Maximize + Empower) * (Lore + Lineage). With each multiplying by the other, you can potentially get Base x13.0625 on a spell crit.

  2. #22
    Founder Luthen's Avatar
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    Quote Originally Posted by villainsimple View Post
    I was looking at the spell descriptions today... and I saw something kind of shocking... but yeah...

    Burning Blood is the most damaging single target spell in the game... assuming nothing impedes it and you have the correct feats and enhancements and items.


    Why?

    Extend Spell.

    Burning blood deals 1d8 fire and 1d8 acid damage every 6 seconds per caster level.

    Now... here's where it gets interesting... you can apply maximize... empower... AND extend to this spell.

    So, let's do the math for the spell alone... at most for a 16th level caster (without any feats or enhancements), burning blood would do 256 damage.

    Now, let's apply potency and enhancements (for both fire and acid)

    So 50%(128)+40%(102)+256=486... now... we maximize it... so 486+486...=972... and we empower it... 486*.5=253.. 972+253=1225



    Now we get to the REALLY juicy part...

    Extend Spell... which effectively doubles ALL the previous damage because it doubles the duration.

    So without ANY crits... 1225x2=2450...

    Two thousand four hundred and fifty damage max at level 16.... or an average... again, without crits... of about 1225.

    With Crits... well, yeah... you get the point.
    I really... REALLY want to agree with you but there are some flaws. To many things, more so lately, has resistance to either fire or acid. Not to mention that the DOT of Burning Blood takes awhile to happen so is most effective against big mobs or bosses. then again most bosses are resistant or immune to either fire or acid so again it's being reduced by 1/2 or more consistantly. So your statement that BB does the most damage is true but only under specific circumstances and not overall. It's still great but Fire, Cold or even Electric instant damage spells stillo allow for more consistant big bang DPS.

    Now a Max+Empower+Extended Burning Blood in PvP is not just strong but annoying for players you land it on. Whether or not they have resists.
    Luthen || Eldormadoh || Luthian || Theodread || Madmardigan || Whillow || Earnur || Halbarad || Adnakhor
    "A good player overcomes. A poor player is overcome" -Proud member of DWAT

  3. #23
    Community Member MrWizard's Avatar
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    for naysayers...

    cast burning blood and then charm,,,, no problem..the mob dies while helping you..
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

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