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  1. #1
    Community Member villainsimple's Avatar
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    Default Most Damaging Single Target Spell....

    I was looking at the spell descriptions today... and I saw something kind of shocking... but yeah...

    Burning Blood is the most damaging single target spell in the game... assuming nothing impedes it and you have the correct feats and enhancements and items.


    Why?

    Extend Spell.

    Burning blood deals 1d8 fire and 1d8 acid damage every 6 seconds per caster level.

    Now... here's where it gets interesting... you can apply maximize... empower... AND extend to this spell.

    So, let's do the math for the spell alone... at most for a 16th level caster (without any feats or enhancements), burning blood would do 256 damage.

    Now, let's apply potency and enhancements (for both fire and acid)

    So 50%(128)+40%(102)+256=486... now... we maximize it... so 486+486...=972... and we empower it... 486*.5=253.. 972+253=1225



    Now we get to the REALLY juicy part...

    Extend Spell... which effectively doubles ALL the previous damage because it doubles the duration.

    So without ANY crits... 1225x2=2450...

    Two thousand four hundred and fifty damage max at level 16.... or an average... again, without crits... of about 1225.

    With Crits... well, yeah... you get the point.

  2. #2

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    On the other hand, Acid damage doesn't stack so... makes Acid focus pretty lame. Has its use, but mostly for soloing, low maning I guess.
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  3. #3
    Community Member villainsimple's Avatar
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    Acid damage doesn't stack?

  4. #4
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    Quote Originally Posted by villainsimple View Post
    Two thousand four hundred and fifty damage max at level 16.... or an average... again, without crits... of about 1225.
    Finger of Death can kill an 8000 hitpoint monster in one shot. And it'll be dead NOW, not ten minutes from now.

  5. #5
    Community Member villainsimple's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Finger of Death can kill an 8000 hitpoint monster in one shot. And it'll be dead NOW, not ten minutes from now.
    I've yet to see it work on a cr 1 skeleton.

  6. #6
    Bwest Fwiends Memnir's Avatar
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    That is the difference between research and reality. Yes, on paper Burning Blood is a great spell. However, I quickly ditched it after trying it for a while since it won't ever make a spell casting monster fail a concentration check; and the long time needed for the damage potential of Burning Blood to pay off is not as time effective as having the tanks beat on the monster till it dies or with a few casts of other spells. Also, with many monsters putting Fire Resist up now, the damage potential for Burning Blood is greatly reduced. Lastly, as a caster - I cannot afford to wait that long for something to die... the longer it takes for something to die is time it has to beat my robed butt down. Outside of a very few and specific instances - Burning Blood is not worth the time or troubles, if ya ask me.
    Last edited by Memnir; 03-01-2008 at 04:42 AM.
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  7. #7
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by villainsimple View Post
    I've yet to see it work on a cr 1 skeleton.
    By the time you can cast Burning Blood - Magic Missile will take out a CR 1 skeleton with a single cast for less spell points.
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  8. #8
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    Quote Originally Posted by Memnir View Post
    Outside of a very few and specific instances - Burning Blood is not worth the time or troubles, if ya ask me.
    There are rare circumstances where a long DOT can be worth it- only on high hitpoint bosses that will take over a minute to fight regardless.

    But in that case, Acid Arrow is better than Burning Blood. Not only is acid damage less resisted than fire, but crucially acid arrow allows no save. The big monsters who you'd want to hurt with a DOT also usually have a good fort save and will take no damage from Burning Blood at all.

  9. #9
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    Quote Originally Posted by villainsimple View Post
    So without ANY crits... 1225x2=2450...
    Well, an extended Wall of Fire hits for over 24 ticks, right? Each tick can do over 300 damage so that's 7200 and already beating Burning Blood.

    Then factor in that a single WOF can hit 10+ mobs at once, and it's 20x as good as Burning Blood's highest potential.

  10. #10
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    But in that case, Acid Arrow is better than Burning Blood. Not only is acid damage less resisted than fire, but crucially acid arrow allows no save.
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  11. #11
    Community Member villainsimple's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Well, an extended Wall of Fire hits for over 24 ticks, right? Each tick can do over 300 damage so that's 7200 and already beating Burning Blood.

    Then factor in that a single WOF can hit 10+ mobs at once, and it's 20x as good as Burning Blood's highest potential.
    When did WoF become single target?

  12. #12
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    Quote Originally Posted by villainsimple View Post
    When did WoF become single target?
    When there's only one mob in the instance?

  13. #13
    Community Member Hendrik's Avatar
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    Quote Originally Posted by villainsimple View Post
    When did WoF become single target?
    When WIZ/SOR starting using this to kill anything and everything by casting it and standing in it.



    This spell is the most damaging TO THE GAME.

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  14. #14
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    Quote Originally Posted by villainsimple View Post
    I've yet to see it work on a cr 1 skeleton.
    Skeletons have Blood?
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  15. #15
    Community Member Mad_Bombardier's Avatar
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    The problem with Burning Blood (and with all DoT spells) is that it's low damage over time. 30 point Resist Energy: Fire and Acid reduces the mighty 2432 max damage (Extend/Max/Empower) to a pitiful 512 max damage. And that 512 damage occurs 16 pts at a time over a 1:04. The spell is very useful for shutting off Troll regen, but is limited to those cases.

    Also, the creature is supposed to get a Fort save to resist damage on each and every damage tick. Whenever that gets fixed, this spell will be lost to the arcane archives.

  16. #16
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    Quote Originally Posted by villainsimple View Post
    I've yet to see it work on a cr 1 skeleton.

    Umm burning blood isn't going to kill any undead....

  17. #17
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    And aren't undead immune to death effects like Slay Living and Finger of Death?

  18. #18
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by villainsimple View Post

    Now, let's apply potency and enhancements (for both fire and acid)

    So 50%(128)+40%(102)+256=486... now... we maximize it... so 486+486...=972... and we empower it... 486*.5=253.. 972+253=1225
    Math is wrong at his point. Should be:

    256*(1+.5(potency)+.4(enhancements)+1(maximize)+.5 (empower))=256*3.9=998

    You can go ahead and double for extend at this point to yield: 1996
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  19. #19
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Math is wrong at his point. Should be:

    256*(1+.5(potency)+.4(enhancements)+1(maximize)+.5 (empower))=256*3.9=998

    You can go ahead and double for extend at this point to yield: 1996
    x3.25 for a Critical: 6487 damage
    or
    x3.75 for maxed nuker...: 7485...

    This assumes your Potency item is not a weapon, and you are dualwielding Superior Acid Lore and Superior Fire Lore.

    Not going back to check the other math, heading to bed instead. My Acid/Lightning nuker likes this spell. I just wish Codog would fix Acid Rain to act like Fire Wall and stick around for a while so I can use it as an AoE Constant.

  20. #20
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    Quote Originally Posted by Angelus_dead View Post
    Well, an extended Wall of Fire hits for over 24 ticks, right? Each tick can do over 300 damage so that's 7200 and already beating Burning Blood.

    Then factor in that a single WOF can hit 10+ mobs at once, and it's 20x as good as Burning Blood's highest potential.
    Key line in op's post single target spell he didnt say spell that does the most damage period.


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