Build Request: 28pt Non-Drow character that makes an excellent companion to a dedicated cleric in a 2-character party.
My wife and I just started playing DDO because we liked the low-key nature of the game, and the fact that the loot distribution system seems designed from the ground up to avoid problems, unlike a certain other MMO which shall remain nameless. We also have children, and rather extensive lives outside of games. We want to be able to get up from the keyboard at the drop of a hat (or, more likely, the sound of shattering glass) without inconveniencing other party members by our unexpected extended AFKs.
We're newbs to DDO, but not to MMOs. I've played every edition of PnP D&D made, so I have a good understanding of the base rules, although the DDO enhancement system takes some getting used to.
So... she likes playing Clerics. To be honest, she likes to play things that bash other things, with some healing tossed in along with it. I think she'll eventually splash a couple of Pally levels. I want to play something that goes along nicely with her, such that we can do as much as possible in the game with just the two of us. Both of us are "explore everything you possibly can" sorts of players, so a door we can't open or a map section we can see but not get to is one of the worst things we can imagine.
I want a character that's going to be able to do everything she can't. I'm thinking it has to have a couple levels of rogue, if only for the traps. A Strength build would be nice, for a number of reasons (forcing open doors, better hit/dmg, etc). High strength lends well to 2H fighting styles (e.g. Power Attack), which means either a feat for a 2h weapon, or more likely a level of fighter/barb/pally/ranger for the Martial Weapons Feat. High int to open int-based doors and traps is also a good idea, especially as it'll fill out the copious skills I'll need.
After that, DPS, minor CC, and general utility would be awesome. She'll have healing and some buffing covered fairly well, and both of us are likely to be melee sorts. Keep in mind that it's a 28pt characters, no tomes or other unusual gear. We'll will usually play with just the two of us, and won't worry too much about end-game content because we can't regularly schedule long game sessions with a bunch of other people.
I'm thinking something like a Rog/Barb/Bard Warchanter, probably human for the extra feat and skill points, although I'm open to suggestions.
I'm not well-versed enough to post a full build, but I'm looking at:
16/10/12/14/14 stats, starting with Rogue, & picking up a 2nd level of it around 10th level to make best use of skill points on rogue-only skills. I don't know when or how much barb or bard to get, or if a different class makes more sense.