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  1. #1
    Developer DeadlyGazebo's Avatar
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    Post Everybody's favorite Fiend

    Quote Originally Posted by tihocan View Post
    Anyone has gathered enough data to figure out the exact DR / Fortification of the Pit Fiend? (at least on normal).
    I'm trying to figure out what would be my best weapon against him... would be so much easier if we could save our combat log

    My own guess would be DR 20 and 25% fortification, but it's based on nothing solid.
    15/good and 15/silver; 50% fort. And of course it gets worse on hard/elite...

    As always, numbers subject to change in the future, so don't take this as unchanging gospel

  2. #2
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by DeadlyGazebo View Post
    15/good and 15/silver
    Wait, so this means a holy-only weapon (not silver) still bypasses half his DR? Hmm... I always thought it was just a DR/Silver+Good. Interesting

  3. #3

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    Quote Originally Posted by Qzipoun View Post
    Wait, so this means a holy-only weapon (not silver) still bypasses half his DR? Hmm... I always thought it was just a DR/Silver+Good. Interesting
    That means that if you have a good weapon, you bypass the 15/Good but you don't get pass the 15/Silver.

    DR doesn't stack.
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  4. #4
    Community Member Laith's Avatar
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    Quote Originally Posted by Borror0 View Post
    That means that if you have a good weapon, you bypass the 15/Good but you don't get pass the 15/Silver.

    DR doesn't stack.
    in other words, if it isn't both good AND silver (or transmuting): don't even bother trying to overcome the DR.
    Last edited by Laith; 03-28-2008 at 02:03 PM.

  5. #5

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    Quote Originally Posted by Laith View Post
    in other words, if it isn't both good AND silver (or transmuting): don't even bother trying to overcome the DR.
    Yes, exactly.

    You need both Silver and Good, otherwise you'll be facing either of the two DR.
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  6. #6
    Developer DeadlyGazebo's Avatar
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    Post Dr

    Quote Originally Posted by Qzipoun View Post
    Wait, so this means a holy-only weapon (not silver) still bypasses half his DR? Hmm... I always thought it was just a DR/Silver+Good. Interesting
    Ahh, DR, the most misunderstood system in the game

    DR is listed by what ignores it. The highest DR that your weapon doesn't bypass applies, and all others are ignored.

    So if you stick him with a boring normal sword, his DR stops 15 points of damage (either one applies, and they're each 15)
    If you stick him with a silver sword, that ignores the 15/silver, but the 15/good stops 15 points of damage.
    If you stick him with a good-but-not silver sword, that ignores the 15/good, but the 15/silver stops 15 points of damage.
    If you stick him with a good+silver sword, that ignores both, so his DR does nothing.

    So in short: if your weapon is good+silver, his defenses are ignored. If it doesn't have both of those, he blocks 15 points of the damage.

    Transmuting counts as silver (and all other materials); holy adds "good" to your weapon.

  7. #7
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by DeadlyGazebo View Post
    Ahh, DR, the most misunderstood system in the game

    DR is listed by what ignores it. The highest DR that your weapon doesn't bypass applies, and all others are ignored.

    So if you stick him with a boring normal sword, his DR stops 15 points of damage (either one applies, and they're each 15)
    If you stick him with a silver sword, that ignores the 15/silver, but the 15/good stops 15 points of damage.
    If you stick him with a good-but-not silver sword, that ignores the 15/good, but the 15/silver stops 15 points of damage.
    If you stick him with a good+silver sword, that ignores both, so his DR does nothing.

    So in short: if your weapon is good+silver, his defenses are ignored. If it doesn't have both of those, he blocks 15 points of the damage.

    Transmuting counts as silver (and all other materials); holy adds "good" to your weapon.
    Transmuting also counts as Flametouched Iron, and so also bypasses Good at the same time ^_^
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  8. #8

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    Quote Originally Posted by DeadlyGazebo View Post
    Transmuting counts as silver (and all other materials); holy adds "good" to your weapon.
    Actually, Transmuting makes you bypass all DR, as per its description (except DR/Magic but that might have been fixed by now). You don't need a Transmuting of Pure Good to get the job. The only DR not bypassed by Transmuting is DR/-, as it can bypass "all damage reduction that can normally be bypassed".
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  9. #9
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by DeadlyGazebo View Post
    Ahh, DR, the most misunderstood system in the game

    DR is listed by what ignores it. The highest DR that your weapon doesn't bypass applies, and all others are ignored.

    So if you stick him with a boring normal sword, his DR stops 15 points of damage (either one applies, and they're each 15)
    If you stick him with a silver sword, that ignores the 15/silver, but the 15/good stops 15 points of damage.
    If you stick him with a good-but-not silver sword, that ignores the 15/good, but the 15/silver stops 15 points of damage.
    If you stick him with a good+silver sword, that ignores both, so his DR does nothing.

    So in short: if your weapon is good+silver, his defenses are ignored. If it doesn't have both of those, he blocks 15 points of the damage.

    Transmuting counts as silver (and all other materials); holy adds "good" to your weapon.
    Much appreciated

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    Doesn't transmuting weapon bypass any DR in the game? That is what the suffix description says about it. So a regular transmuting sword should get past both the GOOD and SILVER parts of Mister Pit Fiend's DR.
    Would Grease spell make him slip?

  11. #11
    Community Member Turial's Avatar
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    Quote Originally Posted by GORAK View Post
    Doesn't transmuting weapon bypass any DR in the game? That is what the suffix description says about it. So a regular transmuting sword should get past both the GOOD and SILVER parts of Mister Pit Fiend's DR.
    Would Grease spell make him slip?
    The transmuting property of a weapon allows it to change its physical makeup to mimic any of the metal atributes that a weapon can have. As such it can bypass the silver portion and the good portion by becoming some odd metal mix of silver and flametouched iron.

    Grease could make him slip but its not likely as that little tech was removed from raid bosses a while back.
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  12. #12
    Developer DeadlyGazebo's Avatar
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    Post DR and transmuting

    Quote Originally Posted by GORAK View Post
    Doesn't transmuting weapon bypass any DR in the game? That is what the suffix description says about it. So a regular transmuting sword should get past both the GOOD and SILVER parts of Mister Pit Fiend's DR.
    Er, yeah, I forgot how impressive transmuting was.

    Indeed, a transmuting weapon will bypass both the silver part and the good part, and thus is a great thing to hit a pit fiend with. The only types of DR that transmuting doesn't bypass are */Epic and */-, both of which are quite rare.

  13. #13
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by DeadlyGazebo View Post
    Er, yeah, I forgot how impressive transmuting was.

    Indeed, a transmuting weapon will bypass both the silver part and the good part, and thus is a great thing to hit a pit fiend with. The only types of DR that transmuting doesn't bypass are */Epic and */-, both of which are quite rare.
    That Paragon Kobold in the Shroud has DR */Epic, right?

    Quote Originally Posted by DeadlyGazebo View Post
    Yep, that would be a bug if happening as described. Not sure if it's a pick being mis-coded to do the wrong damage type, or the spearblock item miscoded with the wrong DR type, or the DR system handling the combination wrong....
    So, in DR speak, the comma in DR 10/bludgeon,slash is an Or, not an And.
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  14. #14
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    Quote Originally Posted by DeadlyGazebo View Post
    Er, yeah, I forgot how impressive transmuting was.

    Indeed, a transmuting weapon will bypass both the silver part and the good part, and thus is a great thing to hit a pit fiend with. The only types of DR that transmuting doesn't bypass are */Epic and */-, both of which are quite rare.
    Pleased to hear it does not bypass /Epic.
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  15. #15
    Community Member Draccus's Avatar
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    Quote Originally Posted by DeadlyGazebo View Post
    Er, yeah, I forgot how impressive transmuting was.

    Indeed, a transmuting weapon will bypass both the silver part and the good part, and thus is a great thing to hit a pit fiend with. The only types of DR that transmuting doesn't bypass are */Epic and */-, both of which are quite rare.
    Whew...I'm no expert when it come to this stuff but something didn't seem right in the original posts.

    I see one or two red numbers when I'm fighting the pit fiend using dual transmuting rapiers of backstabbing (redundant, but that's all I have right now). I typically see a number in the teens or a number in the teens followed by a number in the 40s. I assumed this was normal weapon damage with the periodic sneak attack that bypasses his moderate fortification.

    When I saw it originally mentioned that transmuting only bypasses the silver part, I thought that should be giving me yellow numbers but it doesn't. Now it makes sense. I love me some transmuters! I just need to stop using two identical backstabbers!

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  16. #16
    Community Member Turial's Avatar
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    Quote Originally Posted by DeadlyGazebo View Post
    Ahh, DR, the most misunderstood system in the game

    DR is listed by what ignores it. The highest DR that your weapon doesn't bypass applies, and all others are ignored.

    So if you stick him with a boring normal sword, his DR stops 15 points of damage (either one applies, and they're each 15)
    If you stick him with a silver sword, that ignores the 15/silver, but the 15/good stops 15 points of damage.
    If you stick him with a good-but-not silver sword, that ignores the 15/good, but the 15/silver stops 15 points of damage.
    If you stick him with a good+silver sword, that ignores both, so his DR does nothing.

    So in short: if your weapon is good+silver, his defenses are ignored. If it doesn't have both of those, he blocks 15 points of the damage.

    Transmuting counts as silver (and all other materials); holy adds "good" to your weapon.
    Interesting way to explain it... is it coded as 15/good, 15/silver or 15/good and/+ silver?
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  17. #17
    Community Member Laith's Avatar
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    Quote Originally Posted by Turial View Post
    Interesting way to explain it... is it coded as 15/good, 15/silver or 15/good and/+ silver?
    heh, people will always be confused by DR.

    in the case of the pitfiend, he has 2 seperate DR entries:
    15/silver
    15/good

    let's imagine a different case:
    15/silver
    10/good
    3/adamantine

    in this case
    a silver weapon overcomes the 15/silver DR, but is still subjected to the 10/good and 3/adamantine. 10>3, so DR = 10.
    a good weapon overcomes the 10/good DR, but is still subjected to the 15/silver and 3/adamantine. 15>3, so DR = 15.

    a silver good weapon overcomes the 15/silver and 10/good DR, but is still subjected to the 3/adamantine. DR = 3.


    in this particular (imagined) case, if you could only choose one type to have on your weapon, silver is best (as it overcomes the largest DR value).
    in the case of our pitfiend:
    a silver weapon is still subjected to 15/good, even though it ignores the 15/silver.
    a good weapon is still subjected to the 15/silver, even though it ignores the 15/good.
    Last edited by Laith; 03-28-2008 at 03:31 PM.

  18. #18
    Community Member Turial's Avatar
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    Quote Originally Posted by Laith View Post
    heh, people will always be confused by DR.

    in the case of the pitfiend, he has 2 seperate DR entries:
    15/silver
    15/good

    in the case of our pitfiend:
    a silver weapon is still subjected to 15/good, even though it ignores the 15/silver.
    a good weapon is still subjected to the 15/silver, even though it ignores the 15/good.
    Except this is not how the system is currently treating players. Players can get DR 10/adamantine and DR 10/slash,bludgen. If that player gets hit with an adamantine pick they will currently take full damage vs having it reduced by 10 by the second DR.

    If the pit fiends DR is coded as DR 15/silver DR 15/good then what I had happen was a bug (already reported), but if its coded as DR 15/good+silver then what happened to me wasn't a bug.

    Edit: appears to be a bug according to DG's explaination.
    Last edited by Turial; 03-28-2008 at 03:44 PM.
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  19. #19
    Developer DeadlyGazebo's Avatar
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    Post More on DR

    Quote Originally Posted by Turial View Post
    Except this is not how the system is currently treating players. Players can get DR 10/adamantine and DR 10/slash,bludgen. If that player gets hit with an adamantine pick they will currently take full damage vs having it reduced by 10 by the second DR.

    If the pit fiends DR is coded as DR 15/silver DR 15/good then what I had happen was a bug (already reported), but if its coded as DR 15/good+silver then what happened to me wasn't a bug.

    Edit: appears to be a bug according to DG's explaination.
    Yep, that would be a bug if happening as described. Not sure if it's a pick being mis-coded to do the wrong damage type, or the spearblock item miscoded with the wrong DR type, or the DR system handling the combination wrong....

  20. #20
    Community Member Laith's Avatar
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    Quote Originally Posted by Turial View Post
    Except this is not how the system is currently treating players. Players can get DR 10/adamantine and DR 10/slash,bludgen. If that player gets hit with an adamantine pick they will currently take full damage vs having it reduced by 10 by the second DR.

    If the pit fiends DR is coded as DR 15/silver DR 15/good then what I had happen was a bug (already reported), but if its coded as DR 15/good+silver then what happened to me wasn't a bug.

    Edit: appears to be a bug according to DG's explaination.
    what you're describing might be a bug associated with DR granting buffs (ironskin and stoneskin) as stoneskin is the only way to get 10/adamantine. the fact that they don't show up in the character sheet has always made me leery.

    my rogue wears an invulnerability robe (5/magic) and 3/- boots, and i see it change between 5DR and 3DR quite often, depending on the attack.

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