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  1. #21
    Community Member Jaywade's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I suspect a good third of the boards hears the schoolteacher from Charlie Brown in their head whenever they're reading my posts.
    that's funny
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  2. #22

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    Quote Originally Posted by Jaywade
    would like to know what his ac is on hard if you come by that cow
    Other people will likely find this information far sooner than I ever will. If I can't solo my way to something then I tend to not gather much info on it (in this case, it is because I don't raid or play a melee type much).
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  3. #23
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    Quote Originally Posted by MrCow View Post
    Other people will likely find this information far sooner than I ever will. If I can't solo my way to something then I tend to not gather much info on it (in this case, it is because I don't raid or play a melee type much).
    I thought he was 43 on hard, not sure. You might try collecting ACs as a caster... just make the monster dance for a long time and swing a +5 righteous weapon at it. By your 5th swing you should be high enough to hit the AC of many monsters... it'll be easier if the creature has DR so you don't kill it by accident.

  4. #24

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    Quote Originally Posted by Angelus_dead
    You might try collecting ACs as a caster... just make the monster dance for a long time and swing a +5 righteous weapon at it.
    Pit Fiend bosses don't dance.

    As far as something dancing, I agree it is a good way to get AC numbers (did it a fair amount of time out in the Vale of Twilight). Although, sometimes I forget to subtract the -4 AC due to dancing.
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  5. #25
    Community Member Snoggy's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Killed him in part 5 with it basically, intimitank holding him in place while i ranged him to death.
    An intimitank? In the Shroud? On the Pit Fiend? How's that work exactly?

  6. #26
    Founder Heladron's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I suspect a good third wawawawawa wawawa wawawawawawawawawawa.
    Oh, sorry, what were you saying again?

  7. #27
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    Quote Originally Posted by Angelus_dead View Post
    I thought he was 43 on hard, not sure. You might try collecting ACs as a caster... just make the monster dance for a long time and swing a +5 righteous weapon at it. By your 5th swing you should be high enough to hit the AC of many monsters... it'll be easier if the creature has DR so you don't kill it by accident.

    This makes sense. My rogue had no trouble hitting him (almost no misses) on Normal with a +33/+38/+43 attack progression, so I would guess high 30's AC on Normal. I was using good/silver weapons, so I was cutting through his DR completely, but judging from how quickly I was pulling his aggro from the fighters (who weren't ignoring his DR), I would guess it's a fairly high number.

  8. #28
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by MrCow View Post
    Pit Fiend bosses don't dance.

    As far as something dancing, I agree it is a good way to get AC numbers (did it a fair amount of time out in the Vale of Twilight). Although, sometimes I forget to subtract the -4 AC due to dancing.
    As soon as we get one that isn't purple or red named we will see on that dancing.

  9. #29
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    Quote Originally Posted by DSL View Post
    This makes sense. My rogue had no trouble hitting him (almost no misses) on Normal with a +33/+38/+43 attack progression, so I would guess high 30's AC on Normal.
    Chances are low that nobody in your group was using Destruction weapons to debuff his AC by 4. With 12 players, someone will always have one.

  10. #30
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    From what I saw his DR would increase when he would come back from flying. Or maybe it was after a certain amount of damage done to him. But I swear his DR will increase over time.

    You absolutely MUST have a Holy(or pure good)+Silver weapon to make any kind of impact on him. I was using a +2 Shocking Burst Maul of Greater Lawful Outsider Bane when I first tried him, thought I was doing decent damage but my crit would only hit for 50 or so physical damage plus all the extra, when normally I have about 30 dmg x3 doing 90 - 100 physical damage. I found a +1 Holy Silver Rapier in my bank, and I do WAY more damage, he must have something along the lines of 50 DR. With the rapier I would crit for around 70 physical damage + holy damage, but I did notice he would resist critical hits once in awhile (it is a +1 Holy Silver Rapier of Puncturing and I watch my damage numbers above his head and see the Immune message).

    Id guess on normal (I think) he has 50 DR and about 25% Fortification. But his DR may scale when he returns from flying.

  11. #31
    Community Member Tanka's Avatar
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    Quote Originally Posted by Hence View Post
    From what I saw his DR would increase when he would come back from flying. Or maybe it was after a certain amount of damage done to him. But I swear his DR will increase over time.

    You absolutely MUST have a Holy(or pure good)+Silver weapon to make any kind of impact on him. I was using a +2 Shocking Burst Maul of Greater Lawful Outsider Bane when I first tried him, thought I was doing decent damage but my crit would only hit for 50 or so physical damage plus all the extra, when normally I have about 30 dmg x3 doing 90 - 100 physical damage. I found a +1 Holy Silver Rapier in my bank, and I do WAY more damage, he must have something along the lines of 50 DR. With the rapier I would crit for around 70 physical damage + holy damage, but I did notice he would resist critical hits once in awhile (it is a +1 Holy Silver Rapier of Puncturing and I watch my damage numbers above his head and see the Immune message).

    Id guess on normal (I think) he has 50 DR and about 25% Fortification. But his DR may scale when he returns from flying.
    The immune message you were getting was probably in reference to the Puncturing aspect on your rapier.
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  12. #32
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    Quote Originally Posted by Tanka View Post
    The immune message you were getting was probably in reference to the Puncturing aspect on your rapier.
    Ya of course it was... all I was saying is that I can tell when I crit and it doesn't confirm without sifting through tedious combat logs... I was not confused as to why I was getting an immune message.

    Because if I did not have puncturing to produce the Immune message, a normal hit and critical resisted hit would look identical.

    It seems to me that I will get a resisted critical hit about 25% of the time. Hence, 25% fortification.

    Sorry if I made my first post confusing, I was just stating the method I was using to determine critical hits resisted and confirmed.

  13. #33
    Community Member Tanka's Avatar
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    Ahh, OK. You were watching for Immune messages and seeing when the numbers were actually multiplied or not. I get it now.

    I just ate, so my mind is still concentrating on the delicious food I just had.
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  14. #34
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    Quote Originally Posted by Hence View Post
    Id guess on normal (I think) he has 50 DR and about 25% Fortification. But his DR may scale when he returns from flying.
    His DR isn't close to 50. I can only imagine that was you observed was that as time went by your buffs wore off, creating the appearance that he got more resistance to damage. His first return from flying is right around when a normal bard song could end.

  15. #35
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    His DR isn't close to 50. I can only imagine that was you observed was that as time went by your buffs wore off, creating the appearance that he got more resistance to damage. His first return from flying is right around when a normal bard song could end.
    It seem to kargon that dr are around 15 or 20 on normamal (kargon lean toward 15), and definatamally goes up to at LEAST 30 on hard. Kargon not try elite yet.

  16. #36
    Community Member Shade's Avatar
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    Pit Fiend (Purple named raid boss) CR28-38 depending on difficulty

    DR/Good + Silver
    Normal: DR15
    Hard: DR:30
    Elite: DR:90

    Fortification: Light (25&#37 on all difificulties

    Imune to fire, highly resistant to acid and cold - ~30+ points on normal, higher on hard and elite. No resistance to lightning or sonic.
    SR: 30-42 Depend on difficulty
    Has evasion feat only on hard and elite difficulties
    Fort save Massive, Reflex save High, Will save - Massive and imune to nearly all will save spells

    Attacks:
    Claws - Slashing 50-60 dmg normal, 60-70 Hard, 80-100 Elite (higher on part5)
    Bite - 30-50 Slash dmg normal, inflicts disease and poison
    Poison (d10 con dmg on initila hit and damage is continuosly applied every hit on a failed save, Death after 1 iminuit)
    Disease (strength dmg, d6 - damage is continuosly applied every hit on failed save)
    Delayed Blast Fireball, 240-260 dmg normal, 270-290 dmg hard, 320-360 dmg elite
    Meteor Swarm, four meteors that deals 40-60 fire dmg each, reflex save for half. Low save DC too, so general under 30 fire dmg means save for none on buffed players) Does not sacle much if at all higher for hard or elite. Does not deal any blunt damage altho it should.

    Special part5 attack:
    Teleport other - Pit Fiend will teleport a random party member into his arms then proceed to attack him.
    Last edited by Shade; 03-28-2008 at 09:54 AM. Reason: updated to be slightly more accurate

  17. #37
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Shade View Post
    Will save - basicly imune to all will save spells
    Silly question here. What about Slow? Are red and purple names immune to Slow?

  18. #38
    Community Member Shade's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Silly question here. What about Slow? Are red and purple names immune to Slow?
    Yes. Tried both slow spell and slowburst weapon on both red and purple named.

    Also purple named are imune to movement speed decrease period. You may cripple him, and solid fog and they show in his bio, but he will move at the same speed.

  19. #39

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    Edit: Shade beat me.
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  20. #40
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    Anyone have some data on the Save DC vs DBFB?
    Characters: Maels
    Guild: Maelstrom
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    http://maelstrom-ddo.guildportal.com

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