In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"
Other people will likely find this information far sooner than I ever will. If I can't solo my way to something then I tend to not gather much info on it (in this case, it is because I don't raid or play a melee type much).Originally Posted by Jaywade
Server - Thelanis
I thought he was 43 on hard, not sure. You might try collecting ACs as a caster... just make the monster dance for a long time and swing a +5 righteous weapon at it. By your 5th swing you should be high enough to hit the AC of many monsters... it'll be easier if the creature has DR so you don't kill it by accident.
Pit Fiend bosses don't dance.Originally Posted by Angelus_dead
As far as something dancing, I agree it is a good way to get AC numbers (did it a fair amount of time out in the Vale of Twilight). Although, sometimes I forget to subtract the -4 AC due to dancing.![]()
Server - Thelanis
This makes sense. My rogue had no trouble hitting him (almost no misses) on Normal with a +33/+38/+43 attack progression, so I would guess high 30's AC on Normal. I was using good/silver weapons, so I was cutting through his DR completely, but judging from how quickly I was pulling his aggro from the fighters (who weren't ignoring his DR), I would guess it's a fairly high number.
From what I saw his DR would increase when he would come back from flying. Or maybe it was after a certain amount of damage done to him. But I swear his DR will increase over time.
You absolutely MUST have a Holy(or pure good)+Silver weapon to make any kind of impact on him. I was using a +2 Shocking Burst Maul of Greater Lawful Outsider Bane when I first tried him, thought I was doing decent damage but my crit would only hit for 50 or so physical damage plus all the extra, when normally I have about 30 dmg x3 doing 90 - 100 physical damage. I found a +1 Holy Silver Rapier in my bank, and I do WAY more damage, he must have something along the lines of 50 DR. With the rapier I would crit for around 70 physical damage + holy damage, but I did notice he would resist critical hits once in awhile (it is a +1 Holy Silver Rapier of Puncturing and I watch my damage numbers above his head and see the Immune message).
Id guess on normal (I think) he has 50 DR and about 25% Fortification. But his DR may scale when he returns from flying.
Ya of course it was... all I was saying is that I can tell when I crit and it doesn't confirm without sifting through tedious combat logs... I was not confused as to why I was getting an immune message.
Because if I did not have puncturing to produce the Immune message, a normal hit and critical resisted hit would look identical.
It seems to me that I will get a resisted critical hit about 25% of the time. Hence, 25% fortification.
Sorry if I made my first post confusing, I was just stating the method I was using to determine critical hits resisted and confirmed.
Ahh, OK. You were watching for Immune messages and seeing when the numbers were actually multiplied or not. I get it now.
I just ate, so my mind is still concentrating on the delicious food I just had.![]()
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Pit Fiend (Purple named raid boss) CR28-38 depending on difficulty
DR/Good + Silver
Normal: DR15
Hard: DR:30
Elite: DR:90
Fortification: Light (25%on all difificulties
Imune to fire, highly resistant to acid and cold - ~30+ points on normal, higher on hard and elite. No resistance to lightning or sonic.
SR: 30-42 Depend on difficulty
Has evasion feat only on hard and elite difficulties
Fort save Massive, Reflex save High, Will save - Massive and imune to nearly all will save spells
Attacks:
Claws - Slashing 50-60 dmg normal, 60-70 Hard, 80-100 Elite (higher on part5)
Bite - 30-50 Slash dmg normal, inflicts disease and poison
Poison (d10 con dmg on initila hit and damage is continuosly applied every hit on a failed save, Death after 1 iminuit)
Disease (strength dmg, d6 - damage is continuosly applied every hit on failed save)
Delayed Blast Fireball, 240-260 dmg normal, 270-290 dmg hard, 320-360 dmg elite
Meteor Swarm, four meteors that deals 40-60 fire dmg each, reflex save for half. Low save DC too, so general under 30 fire dmg means save for none on buffed players) Does not sacle much if at all higher for hard or elite. Does not deal any blunt damage altho it should.
Special part5 attack:
Teleport other - Pit Fiend will teleport a random party member into his arms then proceed to attack him.
Last edited by Shade; 03-28-2008 at 09:54 AM. Reason: updated to be slightly more accurate
Edit: Shade beat me.
Server - Thelanis
Anyone have some data on the Save DC vs DBFB?