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  1. #1
    Founder Riggs's Avatar
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    Default Light hammers should be x3 crits

    All other hammers are x3 now since Mauls were changed. And a light hammer is a d4 weapon over a light mace which is a d6 weapon, so it is already and inferior weapon, plus it is martial rather than simple, so only fighter types can use it. There might be a pnp reason to leave it at x2 crits, but really for DDO it should be x3.

  2. #2
    Community Member Mad_Bombardier's Avatar
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    I concur. I believe the reason it's only x2 in PnP is that you can throw it. But, in DDO, where Light Hammers are different from Throwing Hammers, they need a little boost.

  3. #3
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    Yes, light hammers should be changed in this way.

    Right now, they are the only insane weapon type in the game. By "insane" I mean you'd have to be crazy to build one, because there is absolutely no concievable situation when it would be superior to other weapons you could get cheaper.

    Things like the Greatclub, Kama, and Great Crossbow are bad weapons, but at least there is a hypothetical situation where it fits a purpose well.

    Greatclub: You need to hit rust monsters with something wooden, and you want the most damage per hit.
    Kama: Monks eventually come out, and get a speed-bonus with kamas.
    Great Crossbow: You are a non-ranger, and want the most possible ranged damage with a single weapon attack.
    Sickle: You want slashing damage, and are not proficient with any other slash weapon.


    However, there is simply no way to give an example of a situation where a Light Hammer is superior to a Light Mace. They're both made from the same materials, are light, do bludgeon damage, and have a 20/x2 crit. But The light mace is 1d6 (better) and simple (better), while the light hammer is 1d4 (worse) and martial (worse).

    Turbine could fix this by either
    A. Allow Light Hammers to be thrown
    B. Give Light Hammers a 3x crit

    Choice A is clearly way too much work for a tiny payoff, leaving choice B as the only good action.

  4. #4
    Tasty Ham Hunter Kargon's Avatar
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    Kargon agree, and argumaments covermered all the points alreadamy kargon came in here to make. So... this basicamally a long /signed, but kargon just want make sure evermabody know kargon have been thinking about silly light hammermers for a while now

  5. #5
    Founder Riggs's Avatar
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    Quote Originally Posted by Kargon View Post
    Kargon agree, and argumaments covermered all the points alreadamy kargon came in here to make. So... this basicamally a long /signed, but kargon just want make sure evermabody know kargon have been thinking about silly light hammermers for a while now
    There, now it HAS to be changed! Or phear the wrath of Kargon!

    I have some hams in my pack to fend off an angry Kargon if it comes to that.

  6. #6
    Community Member DNDJESS's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Right now, they are the only insane weapon type in the game. By "insane" I mean you'd have to be crazy to build one, because there is absolutely no concievable situation when it would be superior to other weapons you could get cheaper.
    I would put the quarterstaff in this category as well.
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  7. #7
    Community Member nbhs275's Avatar
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    Quote Originally Posted by DNDJESS View Post
    I would put the quarterstaff in this category as well.
    eh, its the only simple 2 handed weapon. I used them on my bard at low levels, and they work nicely. Plus i got alot of good abilities cheap.
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  8. #8
    Community Member DNDJESS's Avatar
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    Quote Originally Posted by nbhs275 View Post
    eh, its the only simple 2 handed weapon. I used them on my bard at low levels, and they work nicely. Plus i got alot of good abilities cheap.
    Yeah, it is the only simple 2 hand weapon, and it does the same damage as the simple 1-hand weapon. It may have 'worked nicely', but any other weapon would've been more beneficial.

    Quote Originally Posted by CaptKurt View Post
    Ahh....I have had some pretty good QStaffs that were worth fighting with. I had an undead bane one that was sweet.
    But if you had the same stat on ANY 1-hand weapon, you'd have a better weapon. It was the effect that made it worth fighting with, inspite of the fact that it was on a quarterstaff.
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  9. #9
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    Quote Originally Posted by nbhs275 View Post
    eh, its the only simple 2 handed weapon. I used them on my bard at low levels, and they work nicely. Plus i got alot of good abilities cheap.
    Right. Suppose you're a cleric with Divine Power and Rage potions for high strength. The quarterstaff is your only proficient weapon choice that'll give you 1.5x strength damage due to a two-handed grip.

    Aside from that, the staff may have a higher rate of attacks than other two-handed weapons, making it potentially superior if you need many hits but don't care about crits or damge dice.

  10. #10
    Community Member CaptKurt's Avatar
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    Quote Originally Posted by DNDJESS View Post
    I would put the quarterstaff in this category as well.
    Ahh....I have had some pretty good QStaffs that were worth fighting with. I had an undead bane one that was sweet.
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  11. #11
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by DNDJESS View Post
    I would put the quarterstaff in this category as well.
    I am actually thinking that when monk comes out I may go with the quarterstaff because it is a monk weapon and has a great attack speed.. The dreamspitter could be really fun with the negative levels going off like crazy in a monk's hands..
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  12. #12
    Community Member DNDJESS's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I am actually thinking that when monk comes out I may go with the quarterstaff because it is a monk weapon and has a great attack speed.. The dreamspitter could be really fun with the negative levels going off like crazy in a monk's hands..
    I have a banishing quarterstaff on one of my characters, and I'm saving that for monks, incase they actually have feats that make it worth using.
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  13. #13
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by DNDJESS View Post
    I would put the quarterstaff in this category as well.
    Nah, what they should do for Quarterstaffs is enable the ability to use them as a double weapon. (yes, this would be entirely new tech.)
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