Is this really your argument for not having two-hand finessable weapons that aren't exotic? I agree, there should be some exotics as an option for a character. But think about it this way - if the only THF finessable weapon is an exotic weapon, you will select the weapon finesse feat, and it will be useless until you gain enough levels to select another feat for the exotic weapon (with the possible exception of warriors who might be able to select both at level 1.) Hardly an ideal situation. Realistically there is no good reason not to have a simple or martial THF finessable weapon.
Dear Posters;
Reality sucks. Fantasy games are a great way to escape reality. So please stop forcing reality into our fantasy discussions. We certainly don't need the reminder.
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Again, is that really a reason to not have any simple/martial THF finessable weapons? Or are you just arguing for the sake of arguing?
Seriously people, I dont' see any reason why you are agruing against making quarterstaffs finessable. Is there any downside to this at all? It undoubtedly would be an improvement for some people. Would it negatively effect anybody in any way?
Last edited by DNDJESS; 03-02-2008 at 10:06 AM.
Dear Posters;
Reality sucks. Fantasy games are a great way to escape reality. So please stop forcing reality into our fantasy discussions. We certainly don't need the reminder.
Thanks for your understanding
the reasoning is that any weapon that is exotic takes a very detailed amount of practice to master. Martial weapons are a little more common, and similiar. The difference between a scimitar and a longsword isnt huge, but the difference between a greatsword(think a scottish claymore) and a four foot long rapier is huge. The greatsword is made for large momentum swings, while the rapier is rather delicate, and suited mostly for stabbing and whip-like parrys. Its also to prevent anyone from getting a very strong weapon without an investment.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Last edited by DNDJESS; 03-02-2008 at 01:05 PM.
Dear Posters;
Reality sucks. Fantasy games are a great way to escape reality. So please stop forcing reality into our fantasy discussions. We certainly don't need the reminder.
Thanks for your understanding
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
You're right, it wouldn't be an exact and quick weapon if you hold it by the end and swing it like a club. But that's not the way it's used in DDO. Watch the swing animations on a quarterstaff. The characters hold it in the middle and attack with both ends. It is being used more like two 3-foot weapons than one 6-foot weapon.
Anyway, now we're trying to debate how real-life physics apply to a fantasy game. Lets try to stick to how it would impact the game itself if the quarterstaff were finessable.
Last edited by DNDJESS; 03-02-2008 at 01:50 PM.
Dear Posters;
Reality sucks. Fantasy games are a great way to escape reality. So please stop forcing reality into our fantasy discussions. We certainly don't need the reminder.
Thanks for your understanding
go in your back yard with a 6 foot pole and swing it around for an hour or so, then cut it in half. Lots of differences in the motions, momentum and striking force.
As far as how it would effect the game? not much seeing 95% of all people who go finesse completly ditch str, and fighting with a 2handed weapon would be pointless for them.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
What does any of this have to do with light hammers?
And who brought up the physics of staves in the first place? The quarterstaff is based off the old english/midieval version which is long and big...and heavy. Martial arts staves are smaller and more nimble - but that is a different set of weapons and styles.
"Hey look the sky is blue!" "Where? I cant see it, is it down this hole?"
You're mistaken on what version of quarterstaves this game uses. Quick check on auctions:
Light mace - 4lbs
Quarterstaff - 4lbs.
They are definitely a light weapon. It seems more likely that these are the martial arts type staves, especially judging by the swing animation.
Dear Posters;
Reality sucks. Fantasy games are a great way to escape reality. So please stop forcing reality into our fantasy discussions. We certainly don't need the reminder.
Thanks for your understanding
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
Last edited by Laith; 03-03-2008 at 12:32 PM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
yea, im talking about "double weapons", not flintlocks at high noon. In PnP, the quarterstaff was the simplest of a weapon type that allowed you to use a single weapon as if your TWF. Other examples are the orc double axe(basically two axe heads at opposite ends of an elongated shaft) and the dwarven urgesh(a battleaxe on an elongated shaft that ends in a spearpoint). Both of those are exotic.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Dear Posters;
Reality sucks. Fantasy games are a great way to escape reality. So please stop forcing reality into our fantasy discussions. We certainly don't need the reminder.
Thanks for your understanding
i think teh worst part about teh light hammers being pathetic, is that ive yet to see any dev's comment on it at all. among all the gripes in the game, this has got to be one of the most obvious of them all, i'd at least like to see their logic behind it.