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  1. #1
    Community Member thatguy's Avatar
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    Default Level Cap Increase W/ Mod 7?

    Was curious to know if there was going to be one W/ Mod 7? Thoughts anyone?
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  2. #2
    Community Member Jarlaxel's Avatar
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    Quote Originally Posted by thatguy View Post
    Was curious to know if there was going to be one W/ Mod 7? Thoughts anyone?
    Noone knows for sure but based on mod release history it would dictate a no. But hey anything could happen.
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  3. #3
    Community Member thatguy's Avatar
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    Quote Originally Posted by Jarlaxel View Post
    Noone knows for sure but based on mod release history it would dictate a no. But hey anything could happen.
    Since there has been no mention of it I doubt it too but I was kinda hoping on it.
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  4. #4
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    We'll see a Cap raise with Mod 8 or 9 looks like.... Most of the outside articles have said 20 by the end of the year.

    (My guess is Mod 9 since it will be a 4 level increase)
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  5. #5
    Community Member Khalai's Avatar
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    Well I am going to say yes. Yes there is. Unfortunately all I have to back that up is the fact that there is a lvl 17 Monk ability in the WDA.
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  6. #6
    Founder Alavatar's Avatar
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    Keep in mind that Mod 3 gave us L12 and Mod 4 gave us L14. Therefore, it is possible that we could have a level increase in two back-to-back module updates.

    I do not think it likely, but I do acknowledge that it is possible.

  7. #7
    Community Member Zuldar's Avatar
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    Quote Originally Posted by Khalai View Post
    Well I am going to say yes. Yes there is. Unfortunately all I have to back that up is the fact that there is a lvl 17 Monk ability in the WDA.
    To be fair, just because they created the ability doesn't mean we'll end up high enough level to get it.

    Guess we'll just have to wait to find out.

  8. #8
    Community Member Khalai's Avatar
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    Quote Originally Posted by Zuldar View Post
    To be fair, just because they created the ability doesn't mean we'll end up high enough level to get it.

    Guess we'll just have to wait to find out.
    Very true, I just like to speculate wildly on things that are vast and mysterious.
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  9. #9
    Community Member thatguy's Avatar
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    Quote Originally Posted by Alavatar View Post
    Keep in mind that Mod 3 gave us L12 and Mod 4 gave us L14. Therefore, it is possible that we could have a level increase in two back-to-back module updates.

    I do not think it likely, but I do acknowledge that it is possible.
    Your absolutely right on that. I forgot they did that. I guess we will see for sure as time goes on.
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  10. #10
    Community Member DasLurch's Avatar
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    My bet would be Mod 8. The biggest problem (to my understanding anyway) is the new spells that go into leveling up. Since there is only one more bunch of spells left to introduce, I'm thinking that the next time we get a bump, we'll see 4 levels up to 20.
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  11. #11
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by thatguy View Post
    Was curious to know if there was going to be one W/ Mod 7? Thoughts anyone?
    I doubt it, since in a recent article, they said that they want to increase the level to 20, by the end of the year, which with a May release of Module 7, they would have said that, to get us all excited.

  12. #12
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    Mod 7 is already giving us general Crafting, a revamp of the Harbor (Including new Quests) Monks, and a new Raid that continues the Vale storyline.

    Theres no way we're getting a level cap increase as well.
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  13. #13
    Community Member Turial's Avatar
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    I would say based on the small level 8 spell selection that they aren't going to jump into designing level 9 spells right away. We likely wont get an increase till mod 8 but I've been wrong before. Given that monks are "set" to roll out in 7 I think the majority of work is going to them.
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  14. #14
    Founder Alavatar's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    I doubt it, since in a recent article, they said that they want to increase the level to 20, by the end of the year, which with a May release of Module 7, they would have said that, to get us all excited.
    I heard that the level increase in Mod 4 was unannounced. They might do that again.

  15. #15
    Community Member Zuldar's Avatar
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    What I'm guessing will happen is mod 7 will shore up the slim level 8 spell selection. After that it's quite possible that mod 8 will introduce a raised level cap and 9th level spells.

  16. #16

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    Quote Originally Posted by Turial View Post
    I would say based on the small level 8 spell selection that they aren't going to jump into designing level 9 spells right away.
    Unless....

    What if the level 8 spell selection is relatively small because they were already working on level 9 spells at the same time?

    If they hoped/intended to increase the level cap to 17+ in Mod 7, then the spells team would certainly realize that they'd need to be tackling 8th and 9th level spells at the same time.

    It might be a pipe dream, but it does seem like it might be a feasible possibility. And honestly, if it's true, then I'm all for the decision. Getting to 20th with a relatively small list of 8th and 9th level spells and then filling them out as time progresses makes more sense (to me) than waiting until you have more robust lists and then releasing the cap increases.
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  17. #17
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Unless....

    What if the level 8 spell selection is relatively small because they were already working on level 9 spells at the same time?

    If they hoped/intended to increase the level cap to 17+ in Mod 7, then the spells team would certainly realize that they'd need to be tackling 8th and 9th level spells at the same time.

    It might be a pipe dream, but it does seem like it might be a feasible possibility. And honestly, if it's true, then I'm all for the decision. Getting to 20th with a relatively small list of 8th and 9th level spells and then filling them out as time progresses makes more sense (to me) than waiting until you have more robust lists and then releasing the cap increases.
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  18. #18

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    Quote Originally Posted by MysticTheurge View Post
    Unless....

    What if the level 8 spell selection is relatively small because they were already working on level 9 spells at the same time?

    If they hoped/intended to increase the level cap to 17+ in Mod 7, then the spells team would certainly realize that they'd need to be tackling 8th and 9th level spells at the same time.

    It might be a pipe dream, but it does seem like it might be a feasible possibility. And honestly, if it's true, then I'm all for the decision. Getting to 20th with a relatively small list of 8th and 9th level spells and then filling them out as time progresses makes more sense (to me) than waiting until you have more robust lists and then releasing the cap increases.

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  19. #19
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    Quote Originally Posted by Zuldar View Post
    To be fair, just because they created the ability doesn't mean we'll end up high enough level to get it.

    Guess we'll just have to wait to find out.
    I fully expect to see hostile monks using abilities we are not yet able to, much the same way as we've seen enemy casters with spells that we had to wait months to cast.

    I also think that simply raising the cap won't retain players or bring them back unless they have a lot of new content, so I'm hoping the new content has higher priority in the Devs' lives. I want to keep lots of people playing.

  20. #20
    Community Member villainsimple's Avatar
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    Mod 7 is in may... no increased cap... mod mod is likely in august or early september... that'll be the first level increase of +2... mod 9 will come out around christmas time and that will be the final 2.

    Until Epic Levels...

    And yes, we're getting Epic Levels. Likely around June of next year.

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