I play a lot of different characters... And for a change of pace, I picked up my Ranger to get her Shroud ready... Let me just say I was shocked at how slow her ranged (bow) DPS is compared to melee... Mages and Clerics are beginning to take off in the kill counts because of instant death spells and rightly so - casters should be incredibly powerful in the high levels. However, what has happened to the true ranged Ranger? Lost along the way it appears.
Four things that we should see for Rangers:
All Pet Spells should be automatically loaded and should not require one of our precious few spell slots. This is done for Cleric's Cure spells so I do not understand why a Ranger should have to sacrifice a Spell Slot for an ability they should have at all times. See the Players' Hand Book. DDO had to make it a spell so we could have pets. Fine. At least you could do is give us that Spell for free and not take away what little the Ranger has to differentiate themselves from other classes.
Secondly, it is time to increase the Ranger's Ranged DPS. I know it can be done. It used to be that way back in Beta but the Devs thought it was too powerful and gimped everyone. I am not saying that all Classes should have their Ranged DPS (Rate of Fire, etc.) increased, just the high-level Rangers (say Level 15+)... At Level 16 Ranger, I should be able to fire as fast as I can click my mouse. Point, click, shoot. Rate of Fire is our bread and butter... Why is it that I feel I have not gotten any better at it since Level 5?
Third, it would be great to have a specialized container like a Quiver to store all of our arrows. Inventory space is at a premium and when you have to carry 1500 Silver Arrows to help kill the boss at the end of The Shroud, you become very restricted on what loot you can actually pick up. Quivers should be available to all classes but they are crucial to a Ranged Combat Ranger.
Lastly, I noticed that my level 16 Ranger is only shooting three arrows at a time with Multi-Shot on... According to the Feat description it should be four. If you could correct this issue and reduce the reset timer on Multi-Shot, I would be much happier in lieu of an overall increase in ROF for Bow Combat.
Thanks for your attention to this important matter.