Page 2 of 6 FirstFirst 123456 LastLast
Results 21 to 40 of 104
  1. #21

    Default

    Quote Originally Posted by villainsimple View Post
    Actually I'm talking about the scorpions in Elite Stealing the healing Elixir as muc as I am the Vale.
    Oh, well in that case it's easy.

    Don't pull the wrong lever.

    Have a question about the Eberron Setting?
    Ask a Loremaster.

  2. #22
    Community Member Snoggy's Avatar
    Join Date
    Dec 2006
    Posts
    482

    Default

    Quote Originally Posted by Vizzini View Post
    Those **** twilight scorpions on the way to Meridia! Not only are they speedy as hell, by the time I can DPS them on my rog I'm dead, and they continually make saves against my heightened FOD (Can't recall the DC at the moment but it's fairly high for being a level 15 Wiz with 30 INT)
    For your rogue, I'd use a paralyzer. That's what my fighter does. The stuff on the way to meridia only slows me down and makes me take my time killing it. But the paralyzer makes it very very doable.

  3. #23

    Default

    Quote Originally Posted by villainsimple
    Which of these options are available to the proper level players in Sewer Rescue? Note, the Vermin there very much do have ranged attacks.
    Range them from the top (it requires one person to play decoy to activate them) in a manner that you can hit them but they can't hit you back (ranged weapon fired in a way that it crests just over the side of the top-level ledge and the acid hits the ledge, or fire and move). The spiders for Sewer Rescue have only an acid ranged attack and not the spider web piercing damage ranged attack. Acid resistance can help here too (such as from a potion).

    Vermin are a melee-bane, much like devils and golems are a caster-bane.
    Last edited by MrCow; 02-24-2008 at 01:14 PM.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  4. #24
    Community Member Vizzini's Avatar
    Join Date
    Aug 2007
    Posts
    332

    Default

    Not a bad idea - so long as I can paralyze then before they drain all my con ;0

    Quote Originally Posted by Snoggy View Post
    For your rogue, I'd use a paralyzer. That's what my fighter does. The stuff on the way to meridia only slows me down and makes me take my time killing it. But the paralyzer makes it very very doable.
    ~Requeim ~ Aviale ~ Tomein ~ Twillee ~ Vizzini
    Officer of Fallen Heroes
    Quote Originally Posted by Keeper
    <+Keeper> Monks make the best guacamole..

  5. #25
    Community Member EspyLacopa's Avatar
    Join Date
    Mar 2006
    Posts
    2,239

    Default

    Quote Originally Posted by MysticTheurge View Post
    Of course. Silly me assumes that when people say "vermin" they mean real vermin and not just vermin-shaped-things.

    (Though technically, the fiendish scorpions are outsiders, not magical beasts.)
    Fiendish Scorpions are Magical Beasts.

    Quori Stalkers (they looks like glass spiders but drain Charisma) be Lawful Evil Outsiders.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  6. #26
    Community Member villainsimple's Avatar
    Join Date
    Feb 2008
    Posts
    0

    Default

    Quote Originally Posted by MrCow View Post
    Range them from the top (it requires one person to play decoy to activate them) in a manner that you can hit them but they can't hit you back (ranged weapon fired in a way that it crests just over the side of the top-level ledge and the acid hits the ledge, or fire and move). The spiders for Sewer Rescue have only an acid ranged attack and not the spider web piercing damage ranged attack. Acid resistance can help here too (such as from a potion).

    Vermin are a melee-bane, much like devils and golems are a caster-bane.
    So in other words your one recourse is to take advantage of bugged AI?

    Pun purely intended.

  7. #27
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Another thing that works on spiders in the vale (altho not all spiders):

    Ottos .. Resistable/Unresistable/Orb they all work.

    Note that they don't know how to dance tho, so they will still walk around, but they will not attack while under its effect.. Also if you used orb and they walked out of the orb they will then attack... So just stand inside the orb so they sit there with you.

  8. #28

    Default

    Quote Originally Posted by villainsimple
    So in other words your one recourse is to take advantage of bugged AI?
    Arguably its a flaw in physics.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  9. #29

    Default

    Quote Originally Posted by villainsimple View Post
    So in other words your one recourse is to take advantage of bugged AI?
    You could also... I don't know... not go for the optional chest if you can't handle the monsters guarding it.

    If you don't go for the chest all you have to do is have one person (with a high AC) go down the ladder on one side, avoid the one or two spiders that are there by default, go back up the ladder on the other and lower the bridge.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  10. #30
    Community Member twix's Avatar
    Join Date
    Mar 2007
    Posts
    0

    Default

    Is this thread serious?Vermin are easy...i think the scorps in greymoons elite are harder then the ones in the vale..

  11. #31
    Community Member villainsimple's Avatar
    Join Date
    Feb 2008
    Posts
    0

    Default

    Quote Originally Posted by MysticTheurge View Post
    You could also... I don't know... not go for the optional chest if you can't handle the monsters guarding it.

    If you don't go for the chest all you have to do is have one person (with a high AC) go down the ladder on one side, avoid the one or two spiders that are there by default, go back up the ladder on the other and lower the bridge.
    *facepalm*

    It's not simply them... it's vermin all over the game that people are terrified of. That's not hyperbole.

    Listen, a lot of you posters sit on your ivory towers but down in the trenches, in pugs, or groups of just regular players... things can be mighty different.


    When fighting vermin it consistantly feels like I am fighting creatures that are one or two levels above everything else I find in the quest.

    The hardest monster encounter in Grey Moon Waning is arguably the scorpions by the shrine. The end "boss" is a joke by comparison.

  12. #32

    Default

    Quote Originally Posted by villainsimple View Post
    The hardest monster encounter in Grey Moon Waning is arguably the scorpions by the shrine. The end "boss" is a joke by comparison.
    And at that point, as people have been trying to tell you, there are CC methods available to help take out vermin.

    Soundburst is a level 2 cleric spell. They get it at third level. Get them to use it.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  13. #33

    Default

    Quote Originally Posted by villainsimple View Post
    The hardest monster encounter in Grey Moon Waning is arguably the scorpions by the shrine. The end "boss" is a joke by comparison.
    They are a pain to kill, but are nowhere a threat to the completion of the quest. Never remember getting near a wipe against these. Annoying to kill because they keep going underground and sometimes bug out neither taking nor dealing damage (and wasting our time)? Yes. However they aren't hard.

    Talking about Greymoon... I fear much more the Trolls and Ogres than the scorpions.
    Last edited by Borror0; 02-24-2008 at 07:46 PM.
    DDOwiki.com, #1 source for DDO information.

  14. #34
    Community Member villainsimple's Avatar
    Join Date
    Feb 2008
    Posts
    0

    Default

    Quote Originally Posted by MysticTheurge View Post
    And at that point, as people have been trying to tell you, there are CC methods available to help take out vermin.

    Soundburst is a level 2 cleric spell. They get it at third level. Get them to use it.

    And that argument can be used on every foe.

    yeah, the undead, we're giving them all +600 hp. Just use turning, you'll be fine then. Clerics get that at level one. There's your solution.

    *sigh*

    I'd like to point out that although soundburst as a crowd control measure does work against Vermin... Fortitude is the Vermins high save.

    Ergo you're already walking up hill.

    So they have high ac, hit like trucks, good hitpoints, oh...and the spells you use to control them? yeah, they have a tendency to resist those.

    The only spells I can reliably say works well against vermin are slows.

  15. #35
    Community Member Sheezgame's Avatar
    Join Date
    Sep 2007
    Posts
    282

    Default

    I find that vermin, particularly scorpions can be pretty tough if you don't have the right gear etc. They are probably one of my biggest threats on my sorcerer, but not my ranger.


    Having said that, and as much as I 'hate' them, I think it is great to have monsters that are more of a threat to you, that make you tread careful and fear them! I would much rather this than not having to put in effort into a fight and fight to stay alive.

    I would much rather die to hard mobs then get bored from pushover mobs!

  16. #36
    Founder CrazySamaritan's Avatar
    Join Date
    Feb 2006
    Posts
    1,315

    Default

    Quote Originally Posted by villainsimple View Post
    I'd like to point out that although soundburst as a crowd control measure does work against Vermin... Fortitude is the Vermins high save.

    Ergo you're already walking up hill.

    So they have high ac, hit like trucks, good hitpoints, oh...and the spells you use to control them? yeah, they have a tendency to resist those.

    The only spells I can reliably say works well against vermin are slows.
    1) How often do you see melee monsters saving against fort saves? Did you know that's their high save?

    2) Players already do that often enough. PK is walking up a hill because few monsters have only reflex as a good save.

    3) Good hitpoints? Did you know they get hitpoints and attack like a cleric? I'm pretty sure people agree that d8 HD are 'decent', but not 'good'. High attack comes from Weapon Finesse of their natural weapon.
    http://www.d20srd.org/srd/typesSubtypes.htm


    Know what is really walking up a hill? Elite.
    I've been able to eliminate the spiders in Sewer Rescue at second level, in a duo. My rogue had a returning weapon. Their attacks have an arc that gets blocked, but mine doesn't. This is an effect known since headstart.
    Helpful Eberron Links: Forums... Journal... WotC... Designer (& his wife!)... Loremasters
    Kolyana=Ultimately, anyone can do whatever they want, as long as [...] everyone pulls together as a team and does what they need to do.

    'Eh, but these are people I'll never meet, right?' - M Raiter, when arguing against user-friendly UI.

    Guild Association: Old Timers Guild
    "Old Timers Guild: Dungeons & Dinosaurs Online"

  17. #37
    Community Member
    Join Date
    Dec 2007
    Posts
    124

    Default

    Villain, you keep saying that Vermin are party killers, but what about them? What happens that causes them to kill off the tanks and casters? Poison? Damage per hit? Inability to be taunted? What?

    What class are you playing when you have trouble with vermin? I've been pugging on all my characters since I started playing and I have had more trouble with Ogres and Giants than Vermin.

  18. #38
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by twix View Post
    Is this thread serious?Vermin are easy...i think the scorps in greymoons elite are harder then the ones in the vale..
    The Greymoon elite scorps are rough if you try to kill them.

    Myself, I prefer to feed them a charmed ogre.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  19. #39

    Default

    Quote Originally Posted by villainsimple View Post
    we're giving them all +600 hp
    Seriously?

    Welcome to DDO.

    Have a question about the Eberron Setting?
    Ask a Loremaster.

  20. #40
    Community Member
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by villainsimple View Post
    The hardest part of sewer rescue is the spider ambush...by FAR... the hardest part of tangleroot is the scorpions, by far...
    Really? We always wipe with Whisperdoom. Never have been able to finish Tangleroot and I don't know how anyone kills Whisperdoom unless they're cheating.

Page 2 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload