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  1. #1
    Community Member
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    Mar 2006
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    Default Item breaks non-stop

    Ok so I have been having an issue with a belt. I am a level 16 Wiz and I have a belt of greater false life that will not stop breaking. It is down to 5 durability it has a hardness of 2 I have bound it at the stone of change to save it. This is my issue, I can enter an instance, explorer area and the first 5 to 10 hits that belt has lost all 5 points and is broken. I have rings that I got at the same time that are a hardness of 2 and they never break. This belt is driving me nuts it is my bane it haunts me in my sleep. I mean serious 5 consecutive hits will be 4 consecutive durability losses followed by a break.

    Is this all just really bad luck or is this item seriously F___ed.

  2. #2
    Community Member Beherit_Baphomar's Avatar
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    The item is funked, as you put it. Its bugged.

    Lemme see if I can find you a Dev quote on the matter.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  3. #3
    Community Member Turial's Avatar
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    Whats the hardness on your belt and did you pull it post mod 6? Some items that were generated post mod 6 were generated with lower then typical hardness which would cause what your seeing. They have since fixed that coding issue but old items wont be changed retroactively. Also do you carry either bolts or arrows in the ranged ammo slot? It sometimes seems that if you carry ranged ammo in that slot that they take the brunt of damage rather then the belt slot.
    970 sp and counting
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  4. #4
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Tolero;
    There is a fix in the works... unfortunately any items that are affected by this prior to the fix will not be able to be retroactively "updated" but the adamantine ritual can help a little bit with items affected to increase hardness and durability. It was mentioned in the weekly dev activies, but I'll CC here ...


    Quote:
    Originally Posted by Weekly Dev Activities
    NEW Randomly generated treasure accessories (necklaces, bracers, boots, rings, cloaks, etc.) that have a plus equivalence of +6 (which typically require minlevel 13) should now get their increased durability and hardness. On average, they will have a hardness of 8 and a durability of 70. The items that have already been generated without the increases cannot get the increases retroactively, but can still get a boost to their hardness and durability by going through the adamantine ritual at the Stone of Change.

    Post Script: We actually pow wow'd a lot about how to help items "after the fact." Unfortunately it's not as easy as just "applying" hardness to the items now that they're already in the world. So the adamantine ritual turned out to be an unexpected, but helpful, alternative for affected items.
    Here ya go.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  5. #5
    Community Member Sefuss's Avatar
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    It has to be bugged bro. I have the same belt on my sorc, and get hit just like any sorc, and havn't had any problems that i have noticed. It's not cause I avoid permenent damage any better than anyone else, especially on regular hits. That's funked up bro. But mine was pulled a long time ago.
    The Fus/Fuss man, if ya see this at the end, good chance it is me.

  6. #6
    Founder Blagrak's Avatar
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    I'm having the same thing happen to me with my +5 CON belt. It has a hardness of two, but the durability was way low to start with. can't remember what it was, but it's always the first thing to break, and it's only 1 hit now to do it (durability is now 2). Just hope you come across a replacement soon.

  7. #7
    Community Member Irongutz2000's Avatar
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    Default hehehe

    Well those belts aren't hard to come by....just get a new one prob solved

  8. #8
    Community Member Rissten's Avatar
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    Well the ritul will help but really this isn't an acceptable fix! The DEV's messed up an dthe only fix they come up with is for me to go farm ore from bam then farm kyber shards then pay a caster that acctully has the spell to make me soul stones. then after all that BS. I can increase the hardness to 7 and the durability to 20? then if you want to make it stronger you have to repeat the process? I think the DEV's owe us some thing and no I don't want a +1 weekend, but maybe they should give everyone like enough ore and shards to increase the items durability for like 3 item! I have +6 DEX gloves bugged, +6 CON necklace bugged, and a DI belt of GFL bugged. I mean come on do something instead of making the customer suffer!

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