Well, with the easy availability of +2 tomes now in the new high level quests, I figured we should start making builds assuming them instead of simply assuming +1 tomes as we've done in the past. As +2 tomes partially relieve the MAD inherent in combat orientated bard/rogues, I figured this might be a good candidate for starting this trend.
Rogue/Bards need to have at least a 14 int (if non-human) to keep up open lock, disable device, search, UMD, and have enough perform to use their best songs. A 12 int means you have to have one skill not maxed at most levels, which probably means open lock as that is the easiest rogue skill to use and the most common one to have in groups.
Two weapon fighting means you need to have a 17 dex to get ITWF and GTWF. Together with the int requirments this generally led people to skimp on str or forgo two weapon fighting and use two handed weapons, as I did in my previous Zhaffy build. However, TWFfing has some advantages in the new mod, such as being able to vorpal mobs with 2000+ hp quickier and str based TWFing has some synergy with a bard's naturally already high to hit and damage output...along with a rogue's sneak attack bonuses.
Thus, Zhaffini was born
32 pt Dwarven Bard10/Fighter 2/Rogue 4
Tome version:
Str: 17 (+4 level ups)
Dex: 15 (+2 tome by level 9 for ITWF)
Con: 16
Wis: 8
Int: 11 (+1 tome at level 1)
Cha: 8
Non-+2Tome version
Str: 16 (+4 level ups)
Dex: 16 (+1 tome by level 9 for ITWF)
Con: 16
Wis: 8
Int: 11 (+1 tome at level 1)
Cha: 9
Progression
1 Rogue
2 Fighter
3-9 Bard
10 Rogue
11 Fighter
12 Bard
13 Rogue
14-15 Bard
16 Rogue
Feats
1: Toughness
2(Fighter): WF: slashing
3: power attack
6: Twfing
9: ITWFing
11(Fighter): IC: Slashing
12 Extend or IC pierce or OTWF
15: GTWF
Final BAB: 12
Final str: 17+ 4 levels +1 enhancement +6 item +2 rage+2 tome = 32
Final hp: 367+16hp (+2 tome)+16hp (rage)=399
Bard song: -1 to hit lower than a full non-warchanter bard with full song enhancements, same damage bonus.
Final Saves (with only gh and haste) without raid items or +2 tomes other than dex:
Fort: 25 (+1 rage)
Reflex: 29
Will: 21
+5 against spells
+2 against traps
Skills: DD, search, UMD can be easily maxed at every level if you would like. Perform (of which you only need 12 ranks at level 12, Open lock and Spot could be maxed in as well, as the 4 rogue levels (of which only 2 were expected at start) give enough skill points to keep it up at 16. As it is, I have 12 ranks of balance and fully maxed open lock.
Current Skills with +2 boost, FC, and GH and +1 skill enhancements:
DD: 51+7tools
Search: 50
UMD: up to 35 atm, should be able to reach an additional +3 (shroud)+1(head)+2(titan gloves) for a 41 total.
All of these skills are over the high water marks identified here. I have found and disabled everything except one uber elite giant hold trap, but only true trapmonkey rogues can do those anyway. All essential traps and the traps in the elite vale quests are no problem.
Of course this build is not made to cast any spell with a DC check and simply to have enough cha to cast their spells (i.e., cha 14 at cap). This build can cast all bard spells at every level except at bard 1 (level 3), at which time it can only have a 10 cha. As this level should last about 4 hrs, I'm not concerned about this in the slightest. The only other downside is that this character will need to have a +3 to +5 cha item on to cast all spells at level 16 depending on enhancements and tomes, given that if you only need a +1 or +2 item you can easily find that on greater resist items, and therefore save a item slot.
This build can replace a tank in most every quest, including elite vale. This build can tank the Pit Fiend in part 4 and 5. Through the songs, rage and great str it puts out nice damage AND can use all the nice proc weapons because it can take BOTH imporved crit pierce and slash.
I prefer this build to my Zhaffy build, but the Zhaffy builds still works very well and is functional as a 28 pt build