Page 1 of 2 12 LastLast
Results 1 to 20 of 59

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Please remove craft alters from raid [suggestion]

    I have run the new raid several times now, and every time we hit an alter it seems that the pace grinds to a halt. Last night while at the first alter, we waited 20 minutes (and then I waited even longer when an orthon one-shotted me and I was shunted to the penalty box). I can't see how it would adversely affect the game if we simply removed the alters from the raid itself, and just let us do this on our own time. To make sure that we are getting to the proper point to upgrade add to the chests a special item that will allow us to make the upgrade. Then you can take back what you earned, and upgrade later, instead of dragging out the process to a 20 minute break as everyone trades items and looks through the recipes.

    I like going to be before midnight.
    For the latest DDO info how, where, and when you want it...
    DDO Reports: DDO. News. Now.
    For instant updates (even on your mobile device), follow DDO Reports on Twitter.

  2. #2
    Master Cryptologist Wulf_Ratbane's Avatar
    Join Date
    Feb 2006
    Posts
    1,300

    Default

    That's a valid point.


    /death counter
    You have died 67 times.

  3. #3
    Community Member Mhykke's Avatar
    Join Date
    Jan 2007
    Posts
    937

    Default

    Hmmm,

    Might be a valid point.

    If you keep ingredients and shards of power dropping in the raid, you'd still have to run the raid, and all the parts, to get the appropriate things to upgrade your greensteel items. And since the shards of power bind, you'd have to finish the raid to be able to get tier 3, you'd have to finish part 3 to get tier 2 anyway, etc. The only difference is you could do it somewhere else, other than making others wait for you in the raid.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  4. #4
    Community Member
    Join Date
    Jul 2006
    Posts
    122

    Default

    i think that would be awesome.

    it is frustrating from both sides.

    either you're scrambling to sort out recipes while everyone waits for you....

    or you're getting frustrated because player X is saying hold on; i need to check the forums and be
    sure i'm getting this recipe right.

    i'm guessing the dev's had a reason for keeping them in raid...and it does help with the 'lore' behind it..

    but it would be a great change if you could sort it out.

    edit: they could leave the final altar in there as others can recall and you can stay as long as you'd like
    Last edited by Jhoran; 02-18-2008 at 11:53 AM.

  5. #5
    Community Member Mindspat's Avatar
    Join Date
    Mar 2006
    Posts
    1,153

    Default

    I like how it works in the current design. It requires characters to actually employ strategy inorder to even reach the devices to imbue their items.

    Extracting the devices and placing them in/about the town will remove the Raid from loot mechanic associated with the devices. In turn there will be more RMT on the items needed while removing any need for success to acquire the rewards.

    Plan accordingly. Some quests can be ran just for loot and others for completion. If you don't have 20-30 minutes to wait at the first device you could always "accidently" activate the next portal.
    Last edited by Mindspat; 02-18-2008 at 11:43 AM.
    "Nuke 'm or Die!"

  6. #6
    Community Member Mhykke's Avatar
    Join Date
    Jan 2007
    Posts
    937

    Default

    Quote Originally Posted by Mindspat View Post
    I like how it works in the current design. It requires characters to actually employ strategy inorder to even reach the devices to imbue their items.

    Extracting the devices and placing them in/about the town will remove the Raid from loot mechanic associated with the devices. In turn there will be more RMT on the items needed while removing any need for success to acquire the rewards.

    Plan accordingly. Some quests can be ran just for loot and others are completion. If you don't have 20-30 minutes to wait at the first device you could always "accidently" activate the next portal.

    Please explain.

    The power shards bind. And they still drop in the raid. The only way for you to get a power shard would be to have one drop for you in the raid chest, or someone to assign it to you in the raid chest. If you wanted the 1st tier upgrade, you'd need to complete part 1 to get the shard of power. If you wanted a tier 2 upgrade, you'd have to complete part 3 for the shard of great power. If you wanted the 3rd and final tier, you'd have to get past part 4 and get a shard of supreme power.

    How would removing the altars remove raid loot mechanic, if everything else stayed the same?
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  7. #7

    Default

    Quote Originally Posted by Mindspat View Post
    Extracting the devices and placing them in/about the town will remove the Raid from loot mechanic associated with the devices.
    The Power Shards already ensure that you have to run the raid (and reach the appropriate point) in order to craft your item.

    The only thing having the altar in the raid does is add a big logistical nightmare to people's raiding runs. (And, I suppose, there's a bit of 'flavor' involved.)
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  8. #8
    Founder akla_thornfist's Avatar
    Join Date
    Feb 2006
    Posts
    54

    Default

    keep the last one where it is after you complete the raid the others i agree should be in meridia would take 20-40 min off raid time
    akla thornfist lev 17fighter- healalot thornfist lev 19cleric- aklasek thornfist 13fighter 4 paly- healthis thornfist lev 17 32pt cleric- seakla lev 8 rogue, proud member of unbreakable

  9. #9
    Founder Drider's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by MysticTheurge View Post
    The Power Shards already ensure that you have to run the raid (and reach the appropriate point) in order to craft your item.

    The only thing having the altar in the raid does is add a big logistical nightmare to people's raiding runs. (And, I suppose, there's a bit of 'flavor' involved.)
    Negative.. You don't have to beat the raid to get top tier items.. they drop after part 4.

    Meaning that you could run just part 1-4 without ever having to beat the raid to get your loot.

    We actually run 1-4 for ingredients then when we have enough to upgrade a few people to top tier then we run completion.

  10. #10

    Default

    Quote Originally Posted by Mindspat View Post
    Plan accordingly. Some quests can be ran just for loot and others for completion. If you don't have 20-30 minutes to wait at the first device you could always "accidently" activate the next portal.
    Ya, but do you really want someone to do that to you? Or if you do it more than once, do you want people not to take you with them?

    I don't. So I wait. I guess I will just use my laptop and troll the forums.
    For the latest DDO info how, where, and when you want it...
    DDO Reports: DDO. News. Now.
    For instant updates (even on your mobile device), follow DDO Reports on Twitter.

  11. #11
    Community Member Kerr's Avatar
    Join Date
    Dec 2006
    Posts
    1,227

    Default

    Quote Originally Posted by Mindspat View Post
    Plan accordingly. Some quests can be ran just for loot and others for completion. If you don't have 20-30 minutes to wait at the first device you could always "accidently" activate the next portal.
    Wow. Well, as you wanted to be sure to never invite me to a run of yours, can you please indicate your alts? I don't want to ever have someone in my party that's going to intentionally sabotogue a Raid.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  12. #12
    Community Member The10man's Avatar
    Join Date
    Sep 2007
    Posts
    0

    Default Dude?

    If you don't have 20-30 minutes to wait at the first device you could always "accidently" activate the next portal. ???? Are you serious?? I am completely behind having the altars appear elsewhere after 1st raid completion and binding ALL ingredients to eliminate the bogus plat farming prices they are going for on the AH. This would also make it way easier to form a group to do the shroud. But as we have to deal with it the way it is now you would seriously ruin someones chances to upgrade their items that are a grind and a half to even get the pieces for? I try not to flame anyone so I won't tell you what I'm thinking, but I would like to know your alts also.

  13. #13
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    How about making it where you can travel around freely in the area after the raid is completed? That way a party can craft on the run OR come back to it after whatshisname dies.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  14. #14
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Activating the portal wouldn't matter....

    All the portals after the initial one stay open. Not sure about how long they stay open if somebody actually goes through it, however.

  15. #15
    Stormreach Advisor
    Founder
    oronisi's Avatar
    Join Date
    Feb 2006
    Posts
    2,081

    Default

    Quote Originally Posted by QuantumFX View Post
    How about making it where you can travel around freely in the area after the raid is completed? That way a party can craft on the run OR come back to it after whatshisname dies.
    ^^ Now this is a good idea
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

  16. #16
    Community Member Mindspat's Avatar
    Join Date
    Mar 2006
    Posts
    1,153

    Default

    Quote Originally Posted by Kerr View Post
    Wow. Well, as you wanted to be sure to never invite me to a run of yours, can you please indicate your alts? I don't want to ever have someone in my party that's going to intentionally sabotogue a Raid.
    No worries, I don't have any alts and I wouldn't do that to anyone.

    The runs I've been on were always quite clear. Either it was expressed before hand "first part only" or "no crafting". I've never had to wait more then 5 minutes in between parts which is a welcomed break for food and drink.
    "Nuke 'm or Die!"

  17. #17
    Community Member Vengenance's Avatar
    Join Date
    Apr 2006
    Posts
    2,170

    Default

    /signed

    Please fix this and allow people to craft these in another location.
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  18. #18
    Community Member Nestorious's Avatar
    Join Date
    Mar 2006
    Posts
    221

    Default

    Although I dont truly expect to see a change in this, but moving the first two at least I think would clear a whole lot of headaches as everyone attritions through the crafting experience. I think it is particularly frustrating for the ppl who are still waiting to construct thier green steel item and find themselves sitting in an instance for 15-20 min at a time. Gives me a chance for a cig personally but I know there are a number who would like them moved.

    /signed
    QTip Jones (20 Cleric) Nestorious 2.0 (20 Fvs) Eulogist Delivered (11 Rngr)

  19. #19
    Community Member Wizzly_Bear's Avatar
    Join Date
    Jul 2007
    Posts
    0

    Default

    Quote Originally Posted by Ustice View Post
    I have run the new raid several times now, and every time we hit an alter it seems that the pace grinds to a halt. Last night while at the first alter, we waited 20 minutes (and then I waited even longer when an orthon one-shotted me and I was shunted to the penalty box). I can't see how it would adversely affect the game if we simply removed the alters from the raid itself, and just let us do this on our own time. To make sure that we are getting to the proper point to upgrade add to the chests a special item that will allow us to make the upgrade. Then you can take back what you earned, and upgrade later, instead of dragging out the process to a 20 minute break as everyone trades items and looks through the recipes.

    I like going to be before midnight.
    like this idea
    /signed

    Quote Originally Posted by Mindspat View Post
    you could always "accidently" activate the next portal.
    you could, but only the entry one is timed so it really has no effect on speed of crating individuals

  20. #20
    Community Member Sharzade's Avatar
    Join Date
    Feb 2006
    Posts
    287

    Wink Prefer Altars to stay in Raid

    I hope the altars stay in the raid, so I'm /not signing.

    If a raid leader doesn't want his raid to be held up with players crafting, he can state in his LFM that it's a quick run for ingredients. The same applies for the leader who wants a crafting run. He can state that players who join must be prepared to wait while players craft. It probably just needs to be established from the start what kind of raid is being done; crafting or harvesting. Frankly with time, I think players are gonna become quite quick and adept at crafting, so the wait around time will become less and less.

    Moving the altars outside the raid may enable players to create raid loot items without investing real effort into the raid. They'd be able to buy their various altar ingredients from the plat farmers via the AH, and then make their raid items. I suppose they could get around that by having the ingredients bind on acquire, but I like to be able to trade them.

    It's complicated.

    Cheers,

    Sharzade
    DDO Store FTW
    THELANIS MAIN ACCT CHARACTERS

    Sharzadee ~ yKaterina ~ Darya ~Ashin ~ Setareh ~ Pixxie
    Kisheeni ~ Divae ~ Szapphire ~ Vyxun
    ~ Lusipha ~ Silkey
    MyDDO: http://my.ddo.com/sharzade/

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload