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  1. #21
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    Quote Originally Posted by Aeneas View Post
    halfling sneak attacks just got obnoxiously better.

    +8 from halfling guile, +8 for a +5 backstab weapon, and +12 from rogue sneak attack training = +26 per backstab before any dice are thrown - that's more than some classes do in total damage on a swing.
    Yeah, I wonder if we'll be seeing alot more Improved Feint...being able to straight jack things in the face is pretty awesome, though I don't have any particular experience on how well that Feat works.

  2. #22

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    Quote Originally Posted by Emanon67 View Post
    When is the projected release of Mod 7. I have been waiting since beginning to bring my p&p monk into DDO.
    Given that they are now on a quarterly release schedule, we are looking at April/May before we see this live. One can hope for sooner, but its too early to speculate.
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  3. #23
    Community Member ChildrenofBodom's Avatar
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    MT, where do you see that the currently generated items won't be changed retoactively? What items is that takling about?
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  4. #24
    Community Member Aeneas's Avatar
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    Quote Originally Posted by rimble View Post
    Yeah, I wonder if we'll be seeing alot more Improved Feint...being able to straight jack things in the face is pretty awesome, though I don't have any particular experience on how well that Feat works.
    yeah, dust off your bravo sword, midgets I have a few rogues but never really played around with imp feint or bluff much (for some reason i like them to have all the aggro), but i could see a high charisma, high str halfling with all sneak attack enhancements, way of the assassin, max bluff, imp feint and a nice backstab weapon/seeker rapier combo doing insane damage and doing it often.

    +10 seeker rapier of deception in one hand, ele burst rapier of backstab 5 in the other perhaps. throw in power attack feat for flavor. set skin tone to green and name him yoda.
    Last edited by Aeneas; 02-18-2008 at 10:51 AM.
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  5. #25
    Community Member Strumpoo's Avatar
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    [*]NEW Bursting weapons now continue to increase their damage if they "burst" on an attack that has greater than a x4 damage multiplier.

    Huh?

    Could you please explain this?

    Are there going to be new weapons with x5 and up crit multipliers coming???


    Or maybe new barb crit enhancements??
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  6. #26

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    Quote Originally Posted by binnsr View Post
    Everyone /deaths to transport from the Twelve (northwest corner entrance to the vale) to Meridia .. My guess is that there'll be a transport or something just inside the Vale that'll take you to Meridia..
    Interesting thought.

    Quote Originally Posted by ChildrenofBodom View Post
    MT, where do you see that the currently generated items won't be changed retoactively? What items is that takling about?
    It's under the clothing/jewelry hardness and durability bit.

    Full quote is:

    Randomly generated treasure accessories (necklaces, bracers, boots, rings, cloaks, etc.) that have a plus equivalence of +6 (which typically require minlevel 13) should now get their increased durability and hardness. On average, they will have a hardness of 8 and a durability of 70. The items that have already been generated without the increases cannot get the increases retroactively, but can still get a boost to their hardness and durability by going through the adamantine ritual at the Stone of Change.
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  7. #27
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    Quote Originally Posted by binnsr View Post
    Is it the Rogue Love Mod, or the Halfling Rogue Love Mod?
    I'm remaining cautiously optimistic so far. Halfling's preferred class is rogue, and at least they're finally putting in some more roguish enhancements to represent that.

    I wonder though, what's the status on "Way of" IIs, IIIs (if those will ever come about), and more Iron Companions?

    And how about a change to Bluff / Imp. Feint so that's actually somewhat useful?
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  8. #28

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    Quote Originally Posted by Strumpoo View Post
    Huh?

    Could you please explain this?
    The only thing I can think of is Deepwood Sniper which gives a +1 to crit multiplier, but I don't think there are any x4 ranged weapons. (Unless I'm forgetting something.)
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  9. #29
    Developer Eladrin's Avatar
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    RE: x5+ Crit Multiplier bursts

    We're covering our bases. The Deepwood Sniper enhancement allows you to increase your crit threat multiplier by one, and I expect that tech to be used elsewhere in the future.

    Still waiting for paladin love news, and I'm guessing 8 ap points for +1 to ac isn't going to cut it.
    There's also the bit about Divine Righteousness now lasting a minute. Most of the enhancement work thus far has been Monk/Rogue related, though. You'll see more in future WDA's.

  10. #30
    Hatchery Founder Ganak's Avatar
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    NEW Ring of Troll's Regeneration description has been updated to mention that it heals via positive energy.


    Bringing these back to the loot table?
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  11. #31
    Community Member ChildrenofBodom's Avatar
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    Glad they change the water + water clicky. Nice job Turbine!
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  12. #32
    Community Member ChildrenofBodom's Avatar
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    Eldarin/Quarion, will the pancea clicky on the water + water weapons be able to be used on other people then yourself? WOuld be awesome to use that clicky to remove feeblemind from casters and stuf flike that.
    ARGONNESSON
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    Quote Originally Posted by Handee
    You are the king of Delayed Blast Fireball.

  13. #33

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    Quote Originally Posted by ChildrenofBodom View Post
    Eldarin/Quarion, will the pancea clicky on the water + water weapons be able to be used on other people then yourself? WOuld be awesome to use that clicky to remove feeblemind from casters and stuf flike that.
    Panacea is not, in D&D, a self-only spell.
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  14. #34
    Community Member Strumpoo's Avatar
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    Quote Originally Posted by Eladrin View Post
    RE: x5+ Crit Multiplier bursts

    We're covering our bases. The Deepwood Sniper enhancement allows you to increase your crit threat multiplier by one, and I expect that tech to be used elsewhere in the future.


    There's also the bit about Divine Righteousness now lasting a minute. Most of the enhancement work thus far has been Monk/Rogue related, though. You'll see more in future WDA's.
    Ahhh.. Thanks for the explanation.


    I see pally's Smite Evil being enhanced like deep wood's sniper, in the future. hehe.

    All pallys will now be using heavy picks to get their "Super Smites of Pure Goodiness" off, hehe.
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  15. #35
    Community Member Aodh's Avatar
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    Quote Originally Posted by binnsr View Post
    Everyone /deaths to transport from the Twelve (northwest corner entrance to the vale) to Meridia .. My guess is that there'll be a transport or something just inside the Vale that'll take you to Meridia..
    I hope it's outside the vale. You can't even enter the vale if you've joined a raid group and are trying to get to meridia. (other than /death)

  16. #36

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    Quote Originally Posted by Aodh View Post
    I hope it's outside the vale. You can't even enter the vale if you've joined a raid group and are trying to get to meridia. (other than /death)
    Restless Isles syndrome. >.<
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  17. #37
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Panacea is not, in D&D, a self-only spell.
    I know that, but some items like the ring of the earth, have clickies that are self-only even though the spell casted regularly is not self only.
    ARGONNESSON
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    Quote Originally Posted by Handee
    You are the king of Delayed Blast Fireball.

  18. #38
    Community Member Shade's Avatar
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    Quote Originally Posted by Quarion View Post
    Weekly Development Activities

    The following are items which are in development or QA testing for release in the Anniversary Update 6.1
    • NEW Transmuting weapons should gain mithril damage in addition to magic damage.
    • NEW The following loading screen tips have been updated to reflect recent changes.
    • "Tip #206: Devils are lawful evil and tend to dislike silver. Demons are chaotic evil and tend to dislike cold iron."
    • NEW You can now use potions of lesser restoration while raging.
    ooo, thankyou thankyou thankyou thankyou for fixing the lesser restore potions finally. Been asking for this since forever. Oh btw we have the same problem with remove paralysys potions, not that it matters much.. but are they fixed too?

    Hmm tip #206 is kinda misleading as the current Devil DR is not setup to need silver.. All devils dr is 10-20/Good currently, nothing else needed. Except ofcourse the pit friend arraetrikos does need good + silver... But really all devils should have that DR.

    Mithral damage? whats that, we don't have mithral weapons?

  19. #39
    Community Member Beherit_Baphomar's Avatar
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    /signed on the lesser restore pots issue.

    I cant tell ya how happy that makes my lil barbarian.

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  20. #40
    Founder binnsr's Avatar
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    Quote Originally Posted by Quarion View Post
    [*]NEW You can now use potions of lesser restoration while raging.
    so .. does this mean that lesser restore doesn't break CE now, too?
    -=]ArchAngels[=-

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